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authorAnuj Phogat <anuj.phogat@gmail.com>2014-03-21 12:55:19 -0700
committerCarl Worth <cworth@cworth.org>2014-05-05 11:23:20 -0700
commit2b5ad9baa149917c076dab75657163b25718b83d (patch)
tree5f5979070858b668bece482886dc0a6171970536 /src
parent87173023b285c45c27deac70aae7792e3c75b895 (diff)
downloadmesa-2b5ad9baa149917c076dab75657163b25718b83d.tar.gz
mesa: Add missing types in _mesa_texstore_xx_xx() functions
Depth-stencil teture targets are allowed to use source data of type GL_UNSIGNED_INT_24_8_EXT and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Fixes few crashes in Khronos OpenGL CTS packed_pixels tests. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit aeb9d4495dc32bcb457045b4ea8f4e5f0d4fc8c8)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstore.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 3e22a0b46f..416bf76a04 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2478,7 +2478,9 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX) {
@@ -2563,7 +2565,8 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
depth = malloc(srcWidth * sizeof(GLuint));
stencil = malloc(srcWidth * sizeof(GLubyte));
@@ -3431,6 +3434,7 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL ||
+ srcType == GL_UNSIGNED_INT_24_8 ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (srcFormat == GL_DEPTH_COMPONENT ||