summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_render.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_render.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_render.c211
1 files changed, 0 insertions, 211 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_render.c b/src/gallium/drivers/cell/ppu/cell_render.c
deleted file mode 100644
index f648482c55..0000000000
--- a/src/gallium/drivers/cell/ppu/cell_render.c
+++ /dev/null
@@ -1,211 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief Last stage of 'draw' pipeline: send tris to SPUs.
- * \author Brian Paul
- */
-
-#include "cell_context.h"
-#include "cell_render.h"
-#include "cell_spu.h"
-#include "util/u_memory.h"
-#include "draw/draw_private.h"
-
-
-struct render_stage {
- struct draw_stage stage; /**< This must be first (base class) */
-
- struct cell_context *cell;
-};
-
-
-static INLINE struct render_stage *
-render_stage(struct draw_stage *stage)
-{
- return (struct render_stage *) stage;
-}
-
-
-static void render_begin( struct draw_stage *stage )
-{
-#if 0
- struct render_stage *render = render_stage(stage);
- struct cell_context *sp = render->cell;
- const struct pipe_shader_state *fs = &render->cell->fs->shader;
- render->quad.nr_attrs = render->cell->nr_frag_attrs;
-
- render->firstFpInput = fs->input_semantic_name[0];
-
- sp->quad.first->begin(sp->quad.first);
-#endif
-}
-
-
-static void render_end( struct draw_stage *stage )
-{
-}
-
-
-static void reset_stipple_counter( struct draw_stage *stage )
-{
- struct render_stage *render = render_stage(stage);
- /*render->cell->line_stipple_counter = 0;*/
-}
-
-
-static void
-render_point(struct draw_stage *stage, struct prim_header *prim)
-{
-}
-
-
-static void
-render_line(struct draw_stage *stage, struct prim_header *prim)
-{
-}
-
-
-/** Write a vertex into the prim buffer */
-static void
-save_vertex(struct cell_prim_buffer *buf, uint pos,
- const struct vertex_header *vert)
-{
- uint attr, j;
-
- for (attr = 0; attr < 2; attr++) {
- for (j = 0; j < 4; j++) {
- buf->vertex[pos][attr][j] = vert->data[attr][j];
- }
- }
-
- /* update bounding box */
- if (vert->data[0][0] < buf->xmin)
- buf->xmin = vert->data[0][0];
- if (vert->data[0][0] > buf->xmax)
- buf->xmax = vert->data[0][0];
- if (vert->data[0][1] < buf->ymin)
- buf->ymin = vert->data[0][1];
- if (vert->data[0][1] > buf->ymax)
- buf->ymax = vert->data[0][1];
-}
-
-
-static void
-render_tri(struct draw_stage *stage, struct prim_header *prim)
-{
- struct render_stage *rs = render_stage(stage);
- struct cell_context *cell = rs->cell;
- struct cell_prim_buffer *buf = &cell->prim_buffer;
- uint i;
-
- if (buf->num_verts + 3 > CELL_MAX_VERTS) {
- cell_flush_prim_buffer(cell);
- }
-
- i = buf->num_verts;
- assert(i+2 <= CELL_MAX_VERTS);
- save_vertex(buf, i+0, prim->v[0]);
- save_vertex(buf, i+1, prim->v[1]);
- save_vertex(buf, i+2, prim->v[2]);
- buf->num_verts += 3;
-}
-
-
-/**
- * Send the a RENDER command to all SPUs to have them render the prims
- * in the current prim_buffer.
- */
-void
-cell_flush_prim_buffer(struct cell_context *cell)
-{
- uint i;
-
- if (cell->prim_buffer.num_verts == 0)
- return;
-
- for (i = 0; i < cell->num_spus; i++) {
- struct cell_command_render *render = &cell_global.command[i].render;
- render->prim_type = PIPE_PRIM_TRIANGLES;
- render->num_verts = cell->prim_buffer.num_verts;
- render->front_ccw = cell->rasterizer->front_ccw;
- render->vertex_size = cell->vertex_info->size * 4;
- render->xmin = cell->prim_buffer.xmin;
- render->ymin = cell->prim_buffer.ymin;
- render->xmax = cell->prim_buffer.xmax;
- render->ymax = cell->prim_buffer.ymax;
- render->vertex_data = &cell->prim_buffer.vertex;
- ASSERT_ALIGN16(render->vertex_data);
- send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_RENDER);
- }
-
- cell->prim_buffer.num_verts = 0;
-
- cell->prim_buffer.xmin = 1e100;
- cell->prim_buffer.ymin = 1e100;
- cell->prim_buffer.xmax = -1e100;
- cell->prim_buffer.ymax = -1e100;
-
- /* XXX temporary, need to double-buffer the prim buffer until we get
- * a real command buffer/list system.
- */
- cell_flush(&cell->pipe, 0x0);
-}
-
-
-
-static void render_destroy( struct draw_stage *stage )
-{
- FREE( stage );
-}
-
-
-/**
- * Create a new draw/render stage. This will be plugged into the
- * draw module as the last pipeline stage.
- */
-struct draw_stage *cell_draw_render_stage( struct cell_context *cell )
-{
- struct render_stage *render = CALLOC_STRUCT(render_stage);
-
- render->cell = cell;
- render->stage.draw = cell->draw;
- render->stage.begin = render_begin;
- render->stage.point = render_point;
- render->stage.line = render_line;
- render->stage.tri = render_tri;
- render->stage.end = render_end;
- render->stage.reset_stipple_counter = reset_stipple_counter;
- render->stage.destroy = render_destroy;
-
- /*
- render->quad.coef = render->coef;
- render->quad.posCoef = &render->posCoef;
- */
-
- return &render->stage;
-}