diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 43 |
1 files changed, 8 insertions, 35 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 7efc29e6ca..e820f0f9fc 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1894,48 +1894,19 @@ store_fragdepth_layout(struct gl_shader_program *prog) static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - const unsigned max_samplers[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits - }; - STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_STAGES); - - const unsigned max_default_uniform_components[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents - }; - STATIC_ASSERT(Elements(max_default_uniform_components) == - MESA_SHADER_STAGES); - - const unsigned max_combined_uniform_components[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents - }; - STATIC_ASSERT(Elements(max_combined_uniform_components) == - MESA_SHADER_STAGES); - - const unsigned max_uniform_blocks[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks - }; - STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_STAGES); - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; if (sh == NULL) continue; - if (sh->num_samplers > max_samplers[i]) { + if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) { linker_error(prog, "Too many %s shader texture samplers", _mesa_shader_stage_to_string(i)); } - if (sh->num_uniform_components > max_default_uniform_components[i]) { + if (sh->num_uniform_components > + ctx->Const.Program[i].MaxUniformComponents) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { linker_warning(prog, "Too many %s shader default uniform block " "components, but the driver will try to optimize " @@ -1950,7 +1921,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } if (sh->num_combined_uniform_components > - max_combined_uniform_components[i]) { + ctx->Const.Program[i].MaxCombinedUniformComponents) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { linker_warning(prog, "Too many %s shader uniform components, " "but the driver will try to optimize them out; " @@ -1980,11 +1951,13 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.MaxCombinedUniformBlocks); } else { for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (blocks[i] > max_uniform_blocks[i]) { + const unsigned max_uniform_blocks = + ctx->Const.Program[i].MaxUniformBlocks; + if (blocks[i] > max_uniform_blocks) { linker_error(prog, "Too many %s uniform blocks (%d/%d)", _mesa_shader_stage_to_string(i), blocks[i], - max_uniform_blocks[i]); + max_uniform_blocks); break; } } |