From 1ce9f25fde5fc33566f4effbb94d342a20d50256 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Sat, 15 Sep 2012 13:26:39 +1000 Subject: glsl: make _mesa_builtin_uniform_desc static I can't see any reason this is global (unless for debugging) Reviewed-by: Matt Turner Signed-off-by: Dave Airlie --- src/glsl/builtin_variables.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl/builtin_variables.cpp') diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 03b64c931a..353805b7ff 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -328,7 +328,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { #define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} -const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { +static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { STATEVAR(gl_DepthRange), STATEVAR(gl_ClipPlane), STATEVAR(gl_Point), -- cgit v1.2.3