From 5e78433eec94fcaa87bdcb2526ec0910a69ed347 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Thu, 2 May 2013 02:30:44 +0200 Subject: mesa: move max texture image unit constants to gl_program_constants Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke Reviewed-by: Brian Paul Reviewed-by: Eric Anholt --- src/glsl/standalone_scaffolding.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/glsl/standalone_scaffolding.cpp') diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 3c8f70f9e2..8653c4e1ee 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -117,9 +117,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.VertexProgram.MaxUniformComponents = 512; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; -- cgit v1.2.3