From 6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 17 Apr 2013 17:30:21 -0700 Subject: glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding. This code is copied from _mesa_init_shader_state(). Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- src/glsl/standalone_scaffolding.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/glsl/standalone_scaffolding.cpp') diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 8653c4e1ee..11cd6cdc02 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; + + /* Set up default shader compiler options. */ + struct gl_shader_compiler_options options; + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + options.MaxIfDepth = UINT_MAX; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = true; + + for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); } -- cgit v1.2.3