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|
This is Info file screen.info, produced by Makeinfo-1.55 from the input
file ./screen.texinfo.
This file documents the `Screen' virtual terminal manager.
Copyright (c) 1993 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: screen.info, Node: Naming Windows, Next: Console, Up: Window Settings
Naming Windows (Titles)
=======================
You can customize each window's name in the window display (viewed
with the `windows' command (*note Windows::.) by setting it with one of
the title commands. Normally the name displayed is the actual command
name of the program created in the window. However, it is sometimes
useful to distinguish various programs of the same name or to change
the name on-the-fly to reflect the current state of the window.
The default name for all shell windows can be set with the
`shelltitle' command (*note Shell::.). You can specify the name you
want for a window with the `-t' option to the `screen' command when the
window is created (*note Screen Command::.). To change the name after
the window has been created you can use the title-string escape-sequence
(`ESC k NAME ESC \') and the `title' command (C-a A). The former can
be output from an application to control the window's name under
software control, and the latter will prompt for a name when typed.
You can also bind predefined names to keys with the `title' command to
set things quickly without prompting.
* Menu:
* Title Command:: The `title' command.
* Dynamic Titles:: Make shell windows change titles dynamically.
* Title Prompts:: Set up your shell prompt for dynamic Titles.
* Title Screenrc:: Set up Titles in your `.screenrc'.
File: screen.info, Node: Title Command, Next: Dynamic Titles, Up: Naming Windows
Title Command
-------------
- Command: title [WINDOWTITLE]
(`C-a A')
Set the name of the current window to WINDOWALIAS. If no name is
specified, screen prompts for one.
File: screen.info, Node: Dynamic Titles, Next: Title Prompts, Prev: Title Command, Up: Naming Windows
Dynamic Titles
--------------
`screen' has a shell-specific heuristic that is enabled by setting
the window's name to SEARCH|NAME and arranging to have a null title
escape-sequence output as a part of your prompt. The SEARCH portion
specifies an end-of-prompt search string, while the NAME portion
specifies the default shell name for the window. If the NAME ends in a
`:' `screen' will add what it believes to be the current command
running in the window to the end of the specified name (e.g. NAME:CMD).
Otherwise the current command name supersedes the shell name while it
is running.
Here's how it works: you must modify your shell prompt to output a
null title-escape-sequence (ESC k ESC \) as a part of your prompt. The
last part of your prompt must be the same as the string you specified
for the SEARCH portion of the title. Once this is set up, `screen'
will use the title-escape-sequence to clear the previous command name
and get ready for the next command. Then, when a newline is received
from the shell, a search is made for the end of the prompt. If found,
it will grab the first word after the matched string and use it as the
command name. If the command name begins with `!', `%', or `^',
`screen' will use the first word on the following line (if found) in
preference to the just-found name. This helps csh users get more
accurate titles when using job control or history recall commands.
File: screen.info, Node: Title Prompts, Next: Title Screenrc, Prev: Dynamic Titles, Up: Naming Windows
Setting up your prompt for shell titles
---------------------------------------
One thing to keep in mind when adding a null title-escape-sequence
to your prompt is that some shells (like the csh) count all the
non-control characters as part of the prompt's length. If these
invisible characters aren't a multiple of 8 then backspacing over a tab
will result in an incorrect display. One way to get around this is to
use a prompt like this:
set prompt='[0000mk\% '
The escape-sequence `[0000m' not only normalizes the character
attributes, but all the zeros round the length of the invisible
characters up to 8.
Tcsh handles escape codes in the prompt more intelligently, so you
can specify your prompt like this:
set prompt="%{\ek\e\\%}\% "
Bash users will probably want to echo the escape sequence in the
PROMPT_COMMAND:
PROMPT_COMMAND='echo -n -e "\033k\033\134"'
(I used `\134' to output a `\' because of a bug in v1.04).
File: screen.info, Node: Title Screenrc, Prev: Title Prompts, Up: Naming Windows
Setting up shell titles in your `.screenrc'
-------------------------------------------
Here are some .screenrc examples:
screen -t top 2 nice top
Adding this line to your .screenrc would start a niced version of the
`top' command in window 2 named `top' rather than `nice'.
shelltitle '> |csh'
screen 1
This file would start a shell using the given shelltitle. The title
specified is an auto-title that would expect the prompt and the typed
command to look something like the following:
/usr/joe/src/dir> trn
(it looks after the '> ' for the command name). The window status
would show the name `trn' while the command was running, and revert to
`csh' upon completion.
bind R screen -t '% |root:' su
Having this command in your .screenrc would bind the key sequence
`C-a R' to the `su' command and give it an auto-title name of `root:'.
For this auto-title to work, the screen could look something like this:
% !em
emacs file.c
Here the user typed the csh history command `!em' which ran the
previously entered `emacs' command. The window status would show
`root:emacs' during the execution of the command, and revert to simply
`root:' at its completion.
bind o title
bind E title ""
bind u title (unknown)
The first binding doesn't have any arguments, so it would prompt you
for a title when you type `C-a o'. The second binding would clear an
auto-titles current setting (C-a E). The third binding would set the
current window's title to `(unknown)' (C-a u).
File: screen.info, Node: Console, Next: Kill, Prev: Naming Windows, Up: Window Settings
Console
=======
- Command: console [STATE]
(none)
Grabs or ungrabs the machines console output to a window. When the
argument is omitted the current state is displayed. *Note*: Only
the owner of `/dev/console' can grab the console output. This
command is only available if the host supports the ioctl
`TIOCCONS'.
File: screen.info, Node: Kill, Next: Login, Prev: Console, Up: Window Settings
Kill
====
- Command: kill
(`C-a k', `C-a C-k')
Kill the current window.
If there is an `exec' command running (*note Exec::.) then it is
killed. Otherwise the process (e.g. shell) running in the window
receives a `HANGUP' condition, the window structure is removed and
screen switches to the previously displayed window. When the last
window is destroyed, `screen' exits.
*Caution*: `emacs' users may find themselves killing their `emacs'
session when trying to delete the current line. For this reason,
it is probably wise to use a different command character (*note
Command Character::.) or rebind `kill' to another key sequence,
such as `C-a K' (*note Key Binding::.).
File: screen.info, Node: Login, Next: Mode, Prev: Kill, Up: Window Settings
Login
=====
- Command: deflogin STATE
(none)
Same as the `login' command except that the default setting for new
windows is changed. This defaults to `on' unless otherwise
specified at compile time (*note Installation::.). Both commands
are only present when `screen' has been compiled with utmp support.
- Command: login [STATE]
(`C-a L')
Adds or removes the entry in `/etc/utmp' for the current window.
This controls whether or not the window is "logged in". In
addition to this toggle, it is convenient to have "log in" and
"log out" keys. For instance, `bind I login on' and `bind O login
off' will map these keys to be `C-a I' and `C-a O' (*note Key
Binding::.).
File: screen.info, Node: Mode, Next: Monitor, Prev: Login, Up: Window Settings
Mode
====
- Command: defmode MODE
(none)
The mode of each newly allocated pseudo-tty is set to MODE. MODE
is an octal number as used by chmod(1). Defaults to 0622 for
windows which are logged in, 0600 for others (e.g. when `-ln' was
specified for creation. *Note Screen Command::).
File: screen.info, Node: Monitor, Next: Windows, Prev: Mode, Up: Window Settings
Monitoring
==========
- Command: activity MESSAGE
(none)
When any activity occurs in a background window that is being
monitored, `screen' displays a notification in the message line.
The notification message can be redefined by means of the
`activity' command. Each occurrence of `%' in MESSAGE is replaced
by the number of the window in which activity has occurred, and
each occurrence of `~' is replaced by the definition for bell in
your termcap (usually an audible bell). The default message is
'Activity in window %'
Note that monitoring is off for all windows by default, but can be
altered by use of the `monitor' command (`C-a M').
- Command: defmonitor STATE
(none)
Same as the `monitor' command except that the default setting for
new windows is changed. Initial setting is `off'.
- Command: monitor [STATE]
(`C-a M')
Toggles monitoring of the current window. When monitoring is
turned on and the affected window is switched into the background,
the activity notification message will be displayed in the status
line at the first sign of output, and the window will also be
marked with an `@' in the window-status display (*note
Windows::.). Monitoring defaults to `off' for all windows.
File: screen.info, Node: Windows, Next: Hardstatus, Prev: Monitor, Up: Window Settings
Windows
=======
- Command: windows
(`C-a w', `C-a C-w')
Uses the message line to display a list of all the windows. Each
window is listed by number with the name of the program running in
the window (or its title); the current window is marked with a `*';
the previous window is marked with a `-'; all the windows that are
logged in are marked with a `$' (*note Login::.); a background
window that has received a bell is marked with a `!'; a background
window that is being monitored and has had activity occur is
marked with an `@' (*note Monitor::.); a window which has output
logging turned on is marked with `(L)'; windows occupied by other
users are marked with `&'; windows in the zombie state are marked
with `Z'. If this list is too long to fit on the terminal's
status line only the portion around the current window is
displayed.
File: screen.info, Node: Hardstatus, Prev: Windows, Up: Window Settings
Hardstatus
==========
`Screen' maintains a hardstatus line for every window. If a window
gets selected, the display's hardstatus will be updated to match the
window's hardstatus line. If the display has no hardstatus the line
will be displayed as a standard screen message. The hardstatus line
can be changed with the ANSI Application Program Command (APC):
`ESC_<string>ESC\'. As a convenience for xterm users the sequence
`ESC]0..2;<string>^G' is also accepted.
- Command: defhstatus
(none)
The hardstatus line that all new windows will get is set to STATUS.
This command is useful to make the hardstatus of every window
display the window number or title or the like. STATUS may
contain the same directives as in the window messages, but the
directive escape character is `^E' (octal 005) instead of `%'.
This was done to make a misinterpretion of program generated
hardstatus lines impossible. If the parameter STATUS is omitted,
the current default string is displayed. Per default the
hardstatus line of new windows is empty.
File: screen.info, Node: Virtual Terminal, Next: Copy and Paste, Prev: Window Settings, Up: Top
Virtual Terminal
****************
Each window in a `screen' session emulates a VT100 terminal, with
some extra functions added. The VT100 emulator is hardcoded, no other
terminal types can be emulated. The commands described here modify the
terminal emulation.
* Menu:
* Control Sequences:: Details of the internal VT100 emulation.
* Input Translation:: How keystrokes are remapped.
* Digraph:: Entering digraph sequences.
* Bell:: Getting your attention.
* Clear:: Clear the window display.
* Info:: Terminal emulation statistics.
* Redisplay:: When the display gets confusing.
* Wrap:: Automatic margins.
* Reset:: Recovering from ill-behaved applications.
* Window Size:: Changing the size of your terminal.
* Character Processing:: Change the effect of special characters.
File: screen.info, Node: Control Sequences, Next: Input Translation, Up: Virtual Terminal
Control Sequences
=================
The following is a list of control sequences recognized by `screen'.
`(V)' and `(A)' indicate VT100-specific and ANSI- or ISO-specific
functions, respectively.
ESC E Next Line
ESC D Index
ESC M Reverse Index
ESC H Horizontal Tab Set
ESC Z Send VT100 Identification String
ESC 7 (V) Save Cursor and Attributes
ESC 8 (V) Restore Cursor and Attributes
ESC [s (A) Save Cursor and Attributes
ESC [u (A) Restore Cursor and Attributes
ESC c Reset to Initial State
ESC g Visual Bell
ESC Pn p Cursor Visibility (97801)
Pn = 6 Invisible
7 Visible
ESC = (V) Application Keypad Mode
ESC > (V) Numeric Keypad Mode
ESC # 8 (V) Fill Screen with E's
ESC \ (A) String Terminator
ESC ^ (A) Privacy Message String (Message Line)
ESC ! Global Message String (Message Line)
ESC k Title Definition String
ESC P (A) Device Control String
Outputs a string directly to the host
terminal without interpretation.
ESC _ (A) Application Program Command (Hardstatus)
ESC ] (A) Operating System Command (Hardstatus, xterm
title hack)
Control-N (A) Lock Shift G1 (SO)
Control-O (A) Lock Shift G0 (SI)
ESC n (A) Lock Shift G2
ESC o (A) Lock Shift G3
ESC N (A) Single Shift G2
ESC O (A) Single Shift G3
ESC ( Pcs (A) Designate character set as G0
ESC ) Pcs (A) Designate character set as G1
ESC * Pcs (A) Designate character set as G2
ESC + Pcs (A) Designate character set as G3
ESC [ Pn ; Pn H Direct Cursor Addressing
ESC [ Pn ; Pn f Direct Cursor Addressing
ESC [ Pn J Erase in Display
Pn = None or 0 From Cursor to End of Screen
1 From Beginning of Screen to Cursor
2 Entire Screen
ESC [ Pn K Erase in Line
Pn = None or 0 From Cursor to End of Line
1 From Beginning of Line to Cursor
2 Entire Line
ESC [ Pn A Cursor Up
ESC [ Pn B Cursor Down
ESC [ Pn C Cursor Right
ESC [ Pn D Cursor Left
ESC [ Ps ;...; Ps m Select Graphic Rendition
Ps = None or 0 Default Rendition
1 Bold
2 (A) Faint
3 (A) Standout Mode (ANSI: Italicized)
4 Underlined
5 Blinking
7 Negative Image
22 (A) Normal Intensity
23 (A) Standout Mode off (ANSI: Italicized off)
24 (A) Not Underlined
25 (A) Not Blinking
27 (A) Positive Image
30 (A) Foreground Black
31 (A) Foreground Red
32 (A) Foreground Green
33 (A) Foreground Yellow
34 (A) Foreground Blue
35 (A) Foreground Magenta
36 (A) Foreground Cyan
37 (A) Foreground White
39 (A) Foreground Default
40 (A) Background Black
... ...
49 (A) Background Default
ESC [ Pn g Tab Clear
Pn = None or 0 Clear Tab at Current Position
3 Clear All Tabs
ESC [ Pn ; Pn r (V) Set Scrolling Region
ESC [ Pn I (A) Horizontal Tab
ESC [ Pn Z (A) Backward Tab
ESC [ Pn L (A) Insert Line
ESC [ Pn M (A) Delete Line
ESC [ Pn @ (A) Insert Character
ESC [ Pn P (A) Delete Character
ESC [ Pn S Scroll Scrolling Region Up
ESC [ Pn T Scroll Scrolling Region Down
ESC [ Ps ;...; Ps h Set Mode
ESC [ Ps ;...; Ps l Reset Mode
Ps = 4 (A) Insert Mode
20 (A) `Automatic Linefeed' Mode.
34 Normal Cursor Visibility
?1 (V) Application Cursor Keys
?3 (V) Change Terminal Width to 132 columns
?5 (V) Reverse Video
?6 (V) `Origin' Mode
?7 (V) `Wrap' Mode
?25 (V) Visible Cursor
ESC [ 5 i (A) Start relay to printer (ANSI Media Copy)
ESC [ 4 i (A) Stop relay to printer (ANSI Media Copy)
ESC [ 8 ; Ph ; Pw t Resize the window to `Ph' lines and
`Pw' columns (SunView special)
ESC [ c Send VT100 Identification String
ESC [ x (V) Send Terminal Parameter Report
ESC [ > c Send Secondary Device Attributes String
ESC [ 6 n Send Cursor Position Report
File: screen.info, Node: Input Translation, Next: Digraph, Prev: Control Sequences, Up: Virtual Terminal
Input Translation
=================
In order to do a full VT100 emulation `screen' has to detect that a
sequence of characters in the input stream was generated by a keypress
on the user's keyboard and insert the VT100 style escape sequence.
`Screen' has a very flexible way of doing this by making it possible to
map arbitrary commands on arbitrary sequences of characters. For
standard VT100 emulation the command will always insert a string in the
input buffer of the window (see also command `stuff', *note Paste::.).
Because the sequences generated by a keypress can change after a
reattach from a different terminal type, it is possible to bind
commands to the termcap name of the keys. `Screen' will insert the
correct binding after each reattach. *Note Bindkey:: for further
details on the syntax and examples.
Here is the table of the default key bindings. (A) means that the
command is executed if the keyboard is switched into application mode.
Key name Termcap name Command
-----------------------------------------------------
Cursor up ku stuff \033[A
stuff \033OA (A)
Cursor down kd stuff \033[B
stuff \033OB (A)
Cursor right kr stuff \033[C
stuff \033OC (A)
Cursor left kl stuff \033[D
stuff \033OD (A)
Function key 0 k0 stuff \033[10~
Function key 1 k1 stuff \033OP
Function key 2 k2 stuff \033OQ
Function key 3 k3 stuff \033OR
Function key 4 k4 stuff \033OS
Function key 5 k5 stuff \033[15~
Function key 6 k6 stuff \033[17~
Function key 7 k7 stuff \033[18~
Function key 8 k8 stuff \033[19~
Function key 9 k9 stuff \033[20~
Function key 10 k; stuff \033[21~
Function key 11 F1 stuff \033[22~
Function key 12 F2 stuff \033[23~
Backspace kb stuff \010
Home kh stuff \033[1~
End kH stuff \033[4~
Insert kI stuff \033[2~
Delete kD stuff \033[3~
Page up kP stuff \033[5~
Page down kN stuff \033[6~
Keypad 0 f0 stuff 0
stuff \033Op (A)
Keypad 1 f1 stuff 1
stuff \033Oq (A)
Keypad 2 f2 stuff 2
stuff \033Or (A)
Keypad 3 f3 stuff 3
stuff \033Os (A)
Keypad 4 f4 stuff 4
stuff \033Ot (A)
Keypad 5 f5 stuff 5
stuff \033Ou (A)
Keypad 6 f6 stuff 6
stuff \033Ov (A)
Keypad 7 f7 stuff 7
stuff \033Ow (A)
Keypad 8 f8 stuff 8
stuff \033Ox (A)
Keypad 9 f9 stuff 9
stuff \033Oy (A)
Keypad + f+ stuff +
stuff \033Ok (A)
Keypad - f- stuff -
stuff \033Om (A)
Keypad * f* stuff *
stuff \033Oj (A)
Keypad / f/ stuff /
stuff \033Oo (A)
Keypad = fq stuff =
stuff \033OX (A)
Keypad . f. stuff .
stuff \033On (A)
Keypad , f, stuff ,
stuff \033Ol (A)
Keypad enter fe stuff \015
stuff \033OM (A)
File: screen.info, Node: Digraph, Next: Bell, Prev: Input Translation, Up: Virtual Terminal
Digraph
=======
- Command: digraph [PRESET]
(none)
This command prompts the user for a digraph sequence. The next two
characters typed are looked up in a builtin table and the
resulting character is inserted in the input stream. For example,
if the user enters `a"', an a-umlaut will be inserted. If the
first character entered is a 0 (zero), `screen' will treat the
following charcters (up to three) as an octal number instead. The
optional argument PRESET is treated as user input, thus one can
create an "umlaut" key. For example the command `bindkey ^K
digraph '"'' enables the user to generate an a-umlaut by typing
`CTRL-K a'.
File: screen.info, Node: Bell, Next: Clear, Prev: Digraph, Up: Virtual Terminal
Bell
====
- Command: bell_msg [MESSAGE]
(none)
When a bell character is sent to a background window, `screen'
displays a notification in the message line. The notification
message can be re-defined by means of the `bell' command. Each
occurrence of `%' in MESSAGE is replaced by the number of the
window to which a bell has been sent, and each occurrence of `~'
is replaced by the definition for bell in your termcap (usually an
audible bell). The default message is
'Bell in window %'
An empty message can be supplied to the `bell_msg' command to
suppress output of a message line (`bell_msg ""').
- Command: vbell [STATE]
(`C-a C-g')
Sets or toggles the visual bell setting for the current window. If
`vbell' is switched to `on', but your terminal does not support a
visual bell, the visual bell message is displayed in the status
line when the bell character is received. Visual bell support of
a terminal is defined by the termcap variable `vb'. *Note Visual
Bell: (termcap)Bell, for more information on visual bells. The
equivalent terminfo capability is `flash'.
Per default, `vbell' is `off', thus the audible bell is used.
- Command: vbell_msg [MESSAGE]
(none)
Sets the visual bell message. MESSAGE is printed to the status
line if the window receives a bell character (^G), `vbell' is set
to `on' and the terminal does not support a visual bell. The
default message is `Wuff, Wuff!!'. Without parameter, the current
message is shown.
- Command: vbellwait SEC
(none)
Define a delay in seconds after each display of `screen' 's visual
bell message. The default is 1 second.
File: screen.info, Node: Clear, Next: Info, Prev: Bell, Up: Virtual Terminal
Clear
=====
- Command: clear
(`C-a C')
Clears the screen and saves its contents to the scrollback buffer.
File: screen.info, Node: Info, Next: Redisplay, Prev: Clear, Up: Virtual Terminal
Info
====
- Command: info
(`C-a i', `C-a C-i')
Uses the message line to display some information about the current
window: the cursor position in the form `(COLUMN,ROW)' starting
with `(1,1)', the terminal width and height plus the size of the
scrollback buffer in lines, like in `(80,24)+50', various flag
settings (flow-control, insert mode, origin mode, wrap mode,
application-keypad mode, output logging, activity monitoring, and
redraw (`+' indicates enabled, `-' not)), the currently active
character set (`G0', `G1', `G2', or `G3'), and in square brackets
the terminal character sets that are currently designated as `G0'
through `G3'. For system information use `time'.
File: screen.info, Node: Redisplay, Next: Wrap, Prev: Info, Up: Virtual Terminal
Redisplay
=========
- Command: allpartial STATE
(none)
If set to on, only the current cursor line is refreshed on window
change. This affects all windows and is useful for slow terminal
lines. The previous setting of full/partial refresh for each
window is restored with `allpartial off'. This is a global flag
that immediately takes effect on all windows overriding the
`partial' settings. It does not change the default redraw
behaviour of newly created windows.
- Command: partial STATE
(none)
Defines whether the display should be refreshed (as with
`redisplay') after switching to the current window. This command
only affects the current window. To immediately affect all
windows use the `allpartial' command. Default is `off', of
course. This default is fixed, as there is currently no
`defpartial' command.
- Command: redisplay
(`C-a l', `C-a C-l')
Redisplay the current window. Needed to get a full redisplay in
partial redraw mode.
File: screen.info, Node: Wrap, Next: Reset, Prev: Redisplay, Up: Virtual Terminal
Wrap
====
- Command: wrap STATE
(`C-a r', `C-a C-r')
Sets the line-wrap setting for the current window. When line-wrap
is on, the second consecutive printable character output at the
last column of a line will wrap to the start of the following
line. As an added feature, backspace (^H) will also wrap through
the left margin to the previous line. Default is `on'.
- Command: defwrap STATE
(none)
Same as the `wrap' command except that the default setting for new
windows is changed. Initially line-wrap is on and can be toggled
with the `wrap' command (`C-a r') or by means of "C-a : wrap
on|off".
File: screen.info, Node: Reset, Next: Window Size, Prev: Wrap, Up: Virtual Terminal
Reset
=====
- Command: reset
(`C-a Z')
Reset the virtual terminal to its "power-on" values. Useful when
strange settings (like scroll regions or graphics character set)
are left over from an application.
File: screen.info, Node: Window Size, Next: Character Processing, Prev: Reset, Up: Virtual Terminal
Window Size
===========
- Command: width [NUM]
(`C-a W')
Toggle the window width between 80 and 132 columns, or set it to
NUM columns if an argument is specified. This requires a capable
terminal and the termcap entries `Z0' and `Z1'. See the `termcap'
command (*note Termcap::.), for more information.
- Command: height [LINES]
(none)
Set the display height to a specified number of lines. When no
argument is given it toggles between 24 and 42 lines display.
File: screen.info, Node: Character Processing, Prev: Window Size, Up: Virtual Terminal
Character Processing
====================
- Command: c1 [STATE]
(none)
Change c1 code processing. `c1 on' tells screen to treat the input
characters between 128 and 159 as control functions. Such an
8-bit code is normally the same as ESC followed by the
corresponding 7-bit code. The default setting is to process c1
codes and can be changed with the `defc1' command. Users with
fonts that have usable characters in the c1 positions may want to
turn this off.
- Command: gr [STATE]
(none)
Turn GR charset switching on/off. Whenever screens sees an input
char with an 8th bit set, it will use the charset stored in the GR
slot and print the character with the 8th bit stripped. The
default (see also `defgr') is not to process GR switching because
otherwise the ISO88591 charset would not work.
- Command: kanji WTYPE [DTYPE]
(none)
Tell screen how to process kanji input/output. WTYPE and DTYPE
must be one of the strings `jis', `euc' or `sjis'. The first
argument sets the kanji type of the current window. Each window
can emulate a different type. The optional second parameter tells
screen how to write the kanji codes to the connected terminal. The
preferred method of setting the display type is to use the `KJ'
termcap entry. *Note Special Capabilities::. See also `defkanji',
which changes the default setting of a new window.
- Command: charset SET
(none)
Change the current character set slot designation and charset
mapping. The first four character of SET are treated as charset
designators while the fifth and sixth character must be in range
`0' to `3' and set the GL/GR charset mapping. On every position a
`.' may be used to indicate that the corresponding charset/mapping
should not be changed (SET is padded to six characters internally
by appending `.' chars). New windows have `BBBB02' as default
charset, unless a `kanji' command is active.
The current setting can be viewed with the *Note Info:: command.
- Command: defc1 STATE
(none)
Same as the `c1' command except that the default setting for new
windows is changed. Initial setting is `on'.
- Command: defgr STATE
(none)
Same as the `gr' command except that the default setting for new
windows is changed. Initial setting is `off'.
- Command: defkanji WTYPE
(none)
Same as the `kanji' command except that the default setting for
new windows is changed. Initial setting is `off', i.e. `jis'.
- Command: defcharset [SET]
Like the `charset' command except that the default setting for new
windows is changed. Shows current default if called without
argument.
File: screen.info, Node: Copy and Paste, Next: Subprocess Execution, Prev: Virtual Terminal, Up: Top
Copy and Paste
**************
For those confined to a hardware terminal, these commands provide a
cut and paste facility more powerful than those provided by most
windowing systems.
* Menu:
* Copy:: Copy from scrollback to buffer
* Paste:: Paste from buffer into window
* Registers:: Longer-term storage
* Screen-Exchange:: Sharing data between screen users
* History:: Recalling previous input
File: screen.info, Node: Copy, Next: Paste, Up: Copy and Paste
Copying
=======
- Command: copy
(`C-a [', `C-a C-[', `C-a ESC')
Enter copy/scrollback mode. This allows you to copy text from the
current window and its history into the paste buffer. In this mode
a `vi'-like full screen editor is active, with controls as
outlined below.
* Menu:
* Line Termination:: End copied lines with CR/LF
* Scrollback:: Set the size of the scrollback buffer
* Copy Mode Keys:: Remap keys in copy mode
* Movement:: Move around in the scrollback buffer
* Marking:: Select the text you want
* Repeat count:: Repeat a command
* Searching:: Find the text you want
* Specials:: Other random keys
File: screen.info, Node: Line Termination, Next: Scrollback, Up: Copy
CR/LF
-----
- Command: crlf [STATE]
(none)
This affects the copying of text regions with the `C-a [' command.
If it is set to `on', lines will be separated by the two character
sequence `CR'/`LF'. Otherwise only `LF' is used. `crlf' is off
by default. When no parameter is given, the state is toggled.
File: screen.info, Node: Scrollback, Next: Copy Mode Keys, Prev: Line Termination, Up: Copy
Scrollback
----------
- Command: defscrollback NUM
(none)
Same as the `scrollback' command except that the default setting
for new windows is changed. Defaults to 100.
- Command: scrollback NUM
(none)
Set the size of the scrollback buffer for new windows to NUM
lines. The default scrollback is 100 lines. Use `C-a i' to view
the current setting.
File: screen.info, Node: Copy Mode Keys, Next: Movement, Prev: Scrollback, Up: Copy
markkeys
--------
- Command: markkeys STRING
(none)
This is a method of changing the keymap used for copy/history
mode. The string is made up of OLDCHAR=NEWCHAR pairs which are
separated by `:'. Example: The command `markkeys h=^B:l=^F:$=^E'
would set some keys to be more familiar to `emacs' users. If your
terminal sends characters, that cause you to abort copy mode, then
this command may help by binding these characters to do nothing.
The no-op character is `' and is used like this: `markkeys @=L=H'
if you do not want to use the `H' or `L' commands any longer. As
shown in this example, multiple keys can be assigned to one
function in a single statement.
File: screen.info, Node: Movement, Next: Marking, Prev: Copy Mode Keys, Up: Copy
Movement Keys
-------------
`h', `j', `k', `l' move the cursor line by line or column by column.
`0', `^' and `$' move to the leftmost column or to the first or last
non-whitespace character on the line.
`H', `M' and `L' move the cursor to the leftmost column of the top,
center or bottom line of the window.
`+' and `-' move the cursor to the leftmost column of the next or
previous line.
`G' moves to the specified absolute line (default: end of buffer).
`|' moves to the specified absolute column.
`w', `b', `e' move the cursor word by word.
`C-u' and `C-d' scroll the display up/down by the specified amount of
lines while preserving the cursor position. (Default: half screenfull).
`C-b' and `C-f' move the cursor up/down a full screen.
`g' moves to the beginning of the buffer.
`%' jumps to the specified percentage of the buffer.
Note that Emacs-style movement keys can be specified by a .screenrc
command. (`markkeys "h=^B:l=^F:$=^E"') There is no simple method for a
full emacs-style keymap, however, as this involves multi-character
codes.
File: screen.info, Node: Marking, Next: Repeat count, Prev: Movement, Up: Copy
Marking
-------
The copy range is specified by setting two marks. The text between
these marks will be highlighted. Press `space' to set the first or
second mark respectively.
`Y' and `y' can be used to mark one whole line or to mark from start of
line.
`W' marks exactly one word.
File: screen.info, Node: Repeat count, Next: Searching, Prev: Marking, Up: Copy
Repeat Count
------------
Any command in copy mode can be prefixed with a number (by pressing
digits `0...9') which is taken as a repeat count. Example: `C-a C-[ H
10 j 5 Y' will copy lines 11 to 15 into the paste buffer.
File: screen.info, Node: Searching, Next: Specials, Prev: Repeat count, Up: Copy
Searching
---------
`/' `vi'-like search forward.
`?' `vi'-like search backward.
`C-a s' `emacs' style incremental search forward.
`C-r' `emacs' style reverse i-search.
File: screen.info, Node: Specials, Prev: Searching, Up: Copy
Specials
--------
There are, however, some keys that act differently here from in
`vi'. `Vi' does not allow to yank rectangular blocks of text, but
`screen' does. Press
`c' or `C' to set the left or right margin respectively. If no repeat
count is given, both default to the current cursor position.
Example: Try this on a rather full text screen: `C-a [ M 20 l SPACE c
10 l 5 j C SPACE'.
This moves one to the middle line of the screen, moves in 20 columns
left, marks the beginning of the paste buffer, sets the left column,
moves 5 columns down, sets the right column, and then marks the end of
the paste buffer. Now try:
`C-a [ M 20 l SPACE 10 l 5 j SPACE'
and notice the difference in the amount of text copied.
`J' joins lines. It toggles between 3 modes: lines separated by a
newline character (012), lines glued seamless, or lines separated by a
single space. Note that you can prepend the newline character with a
carriage return character, by issuing a `set crlf on'.
`v' is for all the `vi' users who use `:set numbers' - it toggles the
left margin between column 9 and 1.
`a' before the final space key turns on append mode. Thus the contents
of the paste buffer will not be overwritten, but appended to.
`A' turns on append mode and sets a (second) mark.
`>' sets the (second) mark and writes the contents of the paste buffer
to the screen-exchange file (`/tmp/screen-exchange' per default) once
copy-mode is finished. *Note Screen-Exchange::.
This example demonstrates how to dump the whole scrollback buffer to
that file:
`C-a [ g SPACE G $ >'.
`C-g' gives information about the current line and column.
`x' exchanges the first mark and the current cursor position. You can
use this to adjust an already placed mark.
`@' does nothing. Absolutely nothing. Does not even exit copy mode.
All keys not described here exit copy mode.
File: screen.info, Node: Paste, Next: Registers, Prev: Copy, Up: Copy and Paste
Paste
=====
- Command: paste [REGISTERS [DESTINATION]]
(`C-a ]', `C-a C-]')
Write the (concatenated) contents of the specified registers to
the stdin stream of the current window. The register `.' is
treated as the paste buffer. If no parameter is specified the user
is prompted to enter a single register. The paste buffer can be
filled with the `copy', `history' and `readbuf' commands. Other
registers can be filled with the `register', `readreg' and `paste'
commands. If `paste' is called with a second argument, the
contents of the specified registers is pasted into the named
destination register rather than the window. If `.' is used as the
second argument, the display's paste buffer is the destination.
Note, that `paste' uses a wide variety of resources: Usually both,
a current window and a current display are required. But whenever
a second argument is specified no current window is needed. When
the source specification only contains registers (not the paste
buffer) then there need not be a current display (terminal
attached), as the registers are a global resource. The paste
buffer exists once for every user.
- Command: pastefont [STATE]
Tell screen to include font information in the paste buffer. The
default is not to do so. This command is especially usefull for
multi character fonts like kanji.
- Command: slowpaste MSEC
(none)
Define the speed text is inserted by the `paste' command. If the
slowpaste value is nonzero text is written character by character.
`screen' will pause for MSEC milliseconds after each write to
allow the application to process the input. only use `slowpaste' if
your underlying system exposes flow control problems while pasting
large amounts of text.
- Command: readreg [REGISTER [FILENAME]]
(none)
Does one of two things, dependent on number of arguments: with
zero or one arguments it it duplicates the paste buffer contents
into the register specified or entered at the prompt. With two
arguments it reads the contents of the named file into the
register, just as `readbuf' reads the screen-exchange file into
the paste buffer. The following example will paste the system's
password file into the screen window (using register p, where a
copy remains):
C-a : readreg p /etc/passwd
C-a : paste p
File: screen.info, Node: Registers, Next: Screen-Exchange, Prev: Paste, Up: Copy and Paste
Registers
=========
- Command: copy_reg [KEY]
(none)
Removed. Use `readreg' instead.
- Command: ins_reg [KEY]
(none)
Removed. Use `paste' instead.
- Command: process [KEY]
(none)
Stuff the contents of the specified register into the `screen'
input queue. If no argument is given you are prompted for a
register name. The text is parsed as if it had been typed in from
the user's keyboard. This command can be used to bind multiple
actions to a single key.
- Command: register KEY STRING
(none)
Save the specified STRING to the register KEY.
- Command: stuff STRING
(none)
Stuff the string STRING in the input buffer of the current window.
This is like the `paste' command, but with much less overhead.
You cannot paste large buffers with the `stuff' command. It is most
useful for key bindings. *Note Bindkey::
File: screen.info, Node: Screen-Exchange, Next: History, Prev: Registers, Up: Copy and Paste
Screen-Exchange
===============
- Command: bufferfile [EXCHANGE-FILE]
(none)
Change the filename used for reading and writing with the paste
buffer. If the EXCHANGE-FILE parameter is omitted, `screen'
reverts to the default of `/tmp/screen-exchange'. The following
example will paste the system's password file into the screen
window (using the paste buffer, where a copy remains):
C-a : bufferfile /etc/passwd
C-a < C-a ]
C-a : bufferfile
- Command: readbuf
(`C-a <')
Reads the contents of the current screen-exchange file into the
paste buffer.
- Command: removebuf
(`C-a =')
Unlinks the screen-exchange file.
- Command: writebuf
(`C-a >')
Writes the contents of the paste buffer to a public accessible
screen-exchange file. This is thought of as a primitive means of
communication between `screen' users on the same host. See also
`C-a ESC' (*note Copy::.).
File: screen.info, Node: History, Prev: Screen-Exchange, Up: Copy and Paste
History
=======
- Command: history
(`C-a {')
Usually users work with a shell that allows easy access to previous
commands. For example, `csh' has the command `!!' to repeat the
last command executed. `screen' provides a primitive way of
recalling "the command that started ...": You just type the first
letter of that command, then hit `C-a {' and `screen' tries to
find a previous line that matches with the prompt character to the
left of the cursor. This line is pasted into this window's input
queue. Thus you have a crude command history (made up by the
visible window and its scrollback buffer).
File: screen.info, Node: Subprocess Execution, Next: Key Binding, Prev: Copy and Paste, Up: Top
Subprocess Execution
********************
Control Input or Output of a window by another filter process. Use
with care!
* Menu:
* Exec:: The `exec' command syntax.
* Using Exec:: Weird things that filters can do.
File: screen.info, Node: Exec, Next: Using Exec, Up: Subprocess Execution
Exec
====
- Command: exec [[FDPAT] NEWCOMMAND [ARGS ... ]]
(none)
Run a unix subprocess (specified by an executable path NEWCOMMAND
and its optional arguments) in the current window. The flow of
data between newcommand's stdin/stdout/stderr, the process already
running (shell) and screen itself (window) is controlled by the
filedescriptor pattern FDPAT. This pattern is basically a three
character sequence representing stdin, stdout and stderr of
newcommand. A dot (`.') connects the file descriptor to screen. An
exclamation mark (`!') causes the file descriptor to be connected
to the already running process. A colon (`:') combines both.
User input will go to newcommand unless newcommand requests the
old process' output (FDPATs first character is `!' or `:') or a
pipe symbol (`|') is added to the end of FDPAT.
Invoking `exec' without arguments shows name and arguments of the
currently running subprocess in this window.
When a subprocess is running the `kill' command will affect it
instead of the window's process.
Refer to the postscript file `doc/fdpat.ps' for a confusing
illustration of all 21 possible combinations. Each drawing shows
the digits 2, 1, 0 representing the three file descriptors of
newcommand. The box marked `W' is usual pty that has the
application-process on its slave side. The box marked `P' is the
secondary pty that now has screen at its master side.
File: screen.info, Node: Using Exec, Prev: Exec, Up: Subprocess Execution
Using Exec
==========
Abbreviations:
* Whitespace between the word `exec' and FDPAT and the command name
can be omitted.
* Trailing dots and a FDPAT consisting only of dots can be omitted.
* A simple `|' is synonymous for the `!..|' pattern.
* The word `exec' can be omitted when the `|' abbreviation is used.
* The word `exec' can always be replaced by leading `!'.
Examples:
`!/bin/sh'
`exec /bin/sh'
`exec ... /bin/sh'
Creates another shell in the same window, while the original shell
is still running. Output of both shells is displayed and user
input is sent to the new `/bin/sh'.
`!!stty 19200'
`exec!stty 19200'
`exec !.. stty 19200'
Set the speed of the window's tty. If your stty command operates
on stdout, then add another `!'. This is a useful command, when a
screen window is directly connected to a serial line that needs to
be configured.
`|less'
`exec !..| less'
This adds a pager to the window output. The special character `|'
is needed to give the user control over the pager although it gets
its input from the window's process. This works, because `less'
listens on stderr (a behavior that `screen' would not expect
without the `|') when its stdin is not a tty. `Less' versions
newer than 177 fail miserably here; good old `pg' still works.
`!:sed -n s/.*Error.*/\007/p'
Sends window output to both, the user and the sed command. The sed
inserts an additional bell character (oct. 007) to the window
output seen by screen. This will cause 'Bell in window x'
messages, whenever the string `Error' appears in the window.
|