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  The basic threading philosophy followed in aptitude can be
summarized thus: "if you aren't sure it's safe, do it in the main
thread".  The mechanism for doing so is vscreen_post_event
(vscreen.cc), which places a callback object into the global event
queue and wakes the main thread (if necessary).  You can also take a
global lock to get the same effect...but it's really recommended that
you use the event queue.

  The actual threading constructs used are the pthread wrappers in
src/generic/threads.h (and also src/generic/event_queue.h).

  Background threads are spawned to do long-running operations, but they
generally only access data that is "owned" by the thread.  More
details on the currently existing background threads below.

  These threads generally take some sort of "continuation" object
that's invoked when the background process is finished; it's expected
that this object will probably post some sort of event to the main
thread.

  Things that you might thank are threadsafe but aren't include:

  * sigc++ objects.  Not only do you have to watch out for manual
    additions and deletions to connection lists during invocation, you
    also have to watch out for automatic invalidation of slots at any
    time.  Best practice here is to confine sigc++ access to the main
    thread.

  * Smart pointers.  Most smart pointers that aptitude uses are NOT
    threadsafe.  This means that *EVEN READ-ONLY ACCESS* from another
    thread will cause horrible ghastly problems that you don't even
    want to think about.  At the moment it's almost never necessary to
    pass these between threads, so it's not a big deal; the exception
    is the problem resolver's solution objects (and the shared trees
    contained inside them), which are dealt with by doing a deep copy
    of the object. (see resolver_manager::do_get_solution)

    The reason this is the case is basically that the pthread
    abstraction doesn't give you a fast lock for low-contention
    situations -- adding locking around the reference counts of set
    tree nodes made the overall resolver take 50% longer to run in
    single-threaded mode!  I'm not eager to add nonportable threading
    constructs, so I decided to see whether it was possible to just be
    very careful about handling reference-counted objects.

Existing background threads:

  * The vscreen library creates threads to handle keyboard input,
    certain asynchronous signals, and timed events.  You generally
    don't need to worry about these.

  * Downloads are performed by a background thread.  In keeping with
    the overall philosophy, only the actual download is handled in
    this way -- the setup of the download and any actions taken once
    it completes are handled by the main thread.  The gatekeeper for
    downloads is in download_thread.cc; it provides the basic thread
    harness, as well as a convenience class that forwards the various
    download messages to a foreground progress meter.  (these are
    basically inter-thread RPC calls, and they block the download
    thread until the progress meter's method call returns a value)

  * The problem resolver runs in a background thread.  This thread
    always exists, even when there is no resolver (in which case it
    will just sleep); the foreground thread can post jobs to it, and
    will also stop the resolver whenever its state needs to be
    modified (for instance, if the rejected set is changed).  The
    interface for this is in src/generic/resolver_manager.cc.