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// solution_item.h -*-c++-*-
//
// Copyright (C) 2005, 2007, 2009 Daniel Burrows
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
#ifndef SOLUTION_ITEM_H
#define SOLUTION_ITEM_H
#include "menu_redirect.h"
#include <sigc++/slot.h>
#include <generic/apt/aptitude_resolver_universe.h>
#include <generic/problemresolver/solution.h>
#include <cwidget/widgets/treeitem.h>
/** \brief Tree items that represent the contents of a solution
*
* \file solution_item.h
*/
namespace cwidget
{
class fragment;
}
class solution_item : public cwidget::widgets::treeitem, public menu_redirect
{
public:
const wchar_t *tag();
const wchar_t *label();
/** \return \b true if this item is rejected. */
virtual bool is_rejected() = 0;
/** \return \b true if this item is mandatory. */
virtual bool is_mandatory() = 0;
/** Reject this item. */
virtual void reject() = 0;
/** Cancel the rejection of this item. */
virtual void unreject() = 0;
/** Make this item mandatory. */
virtual void mandate() = 0;
/** Make this item not mandatory. */
virtual void unmandate() = 0;
void toggle_rejected()
{
if(!is_rejected())
reject();
else
unreject();
}
void toggle_mandated()
{
if(!is_mandatory())
mandate();
else
unmandate();
}
cwidget::style get_normal_style();
bool dispatch_key(const cwidget::config::key &k, cwidget::widgets::tree *owner);
// Menu redirections:
bool resolver_toggle_approved();
bool resolver_toggle_approved_enabled();
bool resolver_toggle_rejected();
bool resolver_toggle_rejected_enabled();
};
/** \brief A solution item representing an "action" (an install_version choice).
*
* Having this be separate from the unresolved_item is a holdover
* from before a unified choice object existed. However, I like
* having two classes for the two choice types: they have very
* different behaviors, so this is good for eliminating lots of
* conditional tests. (if more interfaces on the resolver, such as
* the interface for setting up rejections, accepted choices instead
* of specific versions, I might consider merging these two classes)
*/
class solution_act_item : public solution_item
{
aptitude_universe::version ver;
aptitude_universe::dep d;
/** A callback to be invoked with a fragment-based description of
* this item.
*/
sigc::slot1<void, cwidget::fragment *> set_short_description;
/** A callback to be invoked with the dependency corresponding to this item. */
sigc::slot1<void, aptitude_resolver_dep> set_active_dep;
void do_highlighted_changed(bool highlighted);
public:
/** Create a solution_act_item.
*
* \param _ver the version installed by this item.
* \param _d the dependency that was resolved by installing _ver.
* \param _set_short_description a callback to be invoked with a
* brief description of this item when it is selected
* \param _set_active_dep a callback to be invoked with the dependency
* corresponding to this item when the item is selected
*/
solution_act_item(const aptitude_universe::version &_ver,
const aptitude_universe::dep &_d,
const sigc::slot1<void, cwidget::fragment *> &_set_short_description,
const sigc::slot1<void, aptitude_resolver_dep> &_set_active_dep)
:ver(_ver),
d(_d),
set_short_description(_set_short_description),
set_active_dep(_set_active_dep)
{
highlighted_changed.connect(sigc::mem_fun(this, &solution_act_item::do_highlighted_changed));
}
bool is_rejected();
bool is_mandatory();
void reject();
void unreject();
void mandate();
void unmandate();
void show_target_info();
aptitude_universe::version get_ver() const
{
return ver;
}
bool dispatch_key(const cwidget::config::key &k, cwidget::widgets::tree *owner);
void paint(cwidget::widgets::tree *win, int y, bool hierarchical, const cwidget::style &st);
// Menu redirections.
bool view_target_enabled();
bool view_target();
};
/** Like a solution_act_item, but the display doesn't include the
* descriptive verb ("install" or whatever).
*/
class solution_act_item_bare : public solution_act_item
{
public:
solution_act_item_bare(const aptitude_universe::version &ver,
const aptitude_universe::dep &d,
const sigc::slot1<void, cwidget::fragment *> &set_short_description,
const sigc::slot1<void, aptitude_resolver_dep> &set_active_dep)
:solution_act_item(ver, d, set_short_description, set_active_dep)
{
}
void paint(cwidget::widgets::tree *win, int y, bool hierarchical, const cwidget::style &st);
};
/** A solution item corresponding to leaving a dependency unresolved. */
class solution_unresolved_item : public solution_item
{
aptitude_universe::dep d;
/** If \b true, then a brief explanation about what this item is
* (suitable for inclusion in a list of alternatives) will be
* displayed.
*/
bool fully_explained;
sigc::slot1<void, aptitude_resolver_dep> set_active_dep;
void do_highlighted_changed(bool highlighted);
public:
solution_unresolved_item(const aptitude_universe::dep &_d,
bool _fully_explained,
const sigc::slot1<void, aptitude_resolver_dep> &_set_active_dep)
:d(_d), fully_explained(_fully_explained), set_active_dep(_set_active_dep)
{
highlighted_changed.connect(sigc::mem_fun(this, &solution_unresolved_item::do_highlighted_changed));
}
bool is_rejected();
bool is_mandatory();
void reject();
void unreject();
void mandate();
void unmandate();
void paint(cwidget::widgets::tree *win, int y, bool hierarchical, const cwidget::style &st);
};
enum action_type {action_remove, action_keep, action_install,
action_downgrade, action_upgrade};
/** A simpler version of find_pkg_state that doesn't care about
* automaticness. Provided here because it's used by the solution
* item and screen, but should probably migrate to generic/
* eventually.
*/
action_type analyze_action(const aptitude_universe::version &ver);
#endif
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