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############################################################################
#
# File: subturtl.icn
#
# Subject: Procedures for turtle-graphics (subset version)
#
# Author: Gregg M. Townsend
#
# Date: January 30, 1996
#
############################################################################
#
# This file is in the public domain.
#
############################################################################
#
# These procedures implement a simplified subset of the turtle.icn
# package. The main omissions are scaling, TWindow(), THome(), and
# high-level primitives like TCircle(). Some procedures accept fewer
# arguments, omit defaults, or omit the return value.
#
############################################################################
#
# The procedures are as follows:
#
# TDraw(n) -- move forward and draw
# TSkip(n) -- skip forward without drawing
# The turtle moves forward n units. n can be negative to move
# backwards.
#
# TDrawto(x, y) -- draw to the point (x,y)
# The turtle turns and draws a line to the point (x,y).
# The heading is also set as a consequence of this movement.
#
# TGoto(x, y) -- set location
# The turtle moves to the point (x,y) without drawing.
# The turtle's heading remains unaltered.
#
# TRight(d) -- turn right
# TLeft(d) -- turn left
# The turtle turns d degrees to the right or left of its current
# heading. Its location does not change, and nothing is drawn.
#
# TFace(x, y) -- set heading
# The turtle turns to face directly to face the point (x,y).
# If the turtle is already at (x,y), the heading does not change.
#
# TX() -- query current x position
# TY() -- query current y position
# The x- or y-coordinate of the turtle's current location is
# returned.
#
# THeading() -- query heading
# The turtle's heading (in degrees) is returned.
#
# TSave() -- save turtle state
# TRestore() -- restore turtle state
# TSave saves the current turtle window, location, and heading
# on an internal stack. TRestore pops the stack and sets
# those values, or fails if the stack is empty.
#
# TReset() -- clear screen and reinitialize
# The window is cleared, the turtle moves to the center of the
# screen without drawing, the heading is set to -90 degrees, and
# the TRestore() stack is cleared. These actions restore the
# initial conditions.
#
############################################################################
#
# Links: graphics
#
############################################################################
#
# Requires: Version 9 graphics
#
############################################################################
#
# See also: turtle.icn
#
############################################################################
link graphics
global T_x, T_y # current location
global T_deg # current heading
global T_stack # turtle state stack
# TInit() -- initialize turtle system, opening window if needed
procedure TInit() #: initialize turtle system
initial {
if /&window then
WOpen("width=500", "height=500") | stop("can't open window")
T_stack := []
T_x := WAttrib("width") / 2 + 0.5
T_y := WAttrib("height") / 2 + 0.5
T_deg := -90.0
}
return
end
# TReset() -- clear screen and stack, go to center, head -90 degrees
procedure TReset() #: reset turtle system
initial TInit()
EraseArea()
T_stack := []
T_x := WAttrib("width") / 2 + 0.5
T_y := WAttrib("height") / 2 + 0.5
T_deg := -90.0
return
end
# TDraw(n) -- move forward n units while drawing a line
procedure TDraw(n) #: draw with turtle
local rad, x, y
initial TInit()
rad := dtor(T_deg)
x := T_x + n * cos(rad)
y := T_y + n * sin(rad)
DrawLine(T_x, T_y, x, y)
T_x := x
T_y := y
return
end
# TDrawto(x, y) -- draw line to (x,y)
procedure TDrawto(x, y) #: draw to with turtle
initial TInit()
TFace(x, y)
DrawLine(T_x, T_y, x, y)
T_x := x
T_y := y
return
end
# TSkip(n) -- move forward n units without drawing
procedure TSkip(n) #: skip with turtle
local rad
initial TInit()
rad := dtor(T_deg)
T_x +:= n * cos(rad)
T_y +:= n * sin(rad)
return
end
# TGoto(x, y) -- move to (x,y) without drawing
procedure TGoto(x, y) #: goto with turtle
initial TInit()
T_x := x
T_y := y
return
end
# TRight(d) -- turn right d degrees
procedure TRight(d) #: turn turtle right
initial TInit()
T_deg +:= d
T_deg %:= 360 # normalize
return
end
# TLeft(d) -- turn left d degrees
procedure TLeft(d) #: turn turtle left
initial TInit()
T_deg -:= d
T_deg %:= 360 # normalize
return
end
# TFace(x, y) -- turn to face (x,y), unless already there
procedure TFace(x, y) #: turn turtle to face point
initial TInit()
if x ~= T_x | y ~= T_y then
T_deg := rtod(atan(y - T_y, x - T_x))
return
end
# TX() -- return current x location
procedure TX(x) #: turtle x coordinate
initial TInit()
return T_x
end
# TY() -- return current y location
procedure TY(y) #: turtle y coordinate
initial TInit()
return T_y
end
# THeading() -- return current heading
procedure THeading() #: turtle heading
initial TInit()
return T_deg
end
# TSave() -- save turtle state
procedure TSave() #: save turtle state
initial TInit()
push(T_stack, T_deg, T_y, T_x)
return
end
# TRestore() -- restore turtle state
procedure TRestore() #: restore turtle state
initial TInit()
T_x := pop(T_stack)
T_y := pop(T_stack)
T_deg := pop(T_stack)
return
end
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