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############################################################################
#
#	File:     rects.icn
#
#	Subject:  Program to tile window with colored rectangles
#
#	Author:   Gregg M. Townsend
#
#	Date:     December 3, 1997
#
############################################################################
#
#   This file is in the public domain.
#
############################################################################
#
#      Rects tiles the window with randomly colored nonuniform
#  rectangles.  Pressing the space bar produces a new tiling.
#  Pressing "q" exits the program.
#
############################################################################
#
#  Requires:  Version 9 graphics
#
############################################################################
#
#  Links: graphics, random
#
############################################################################



link graphics
link random

$define MinSide 10	# minimum size of a rectangle side
$define Gap 3		# gap between rectangles
$define Bias 20		# bias setting -- affects size choices



procedure main(args)
   local w, h

   Window("bg=white", "width=600", "height=400", args)
   w := integer(WAttrib("width"))
   h := integer(WAttrib("height"))

   randomize()
   rect(Gap, Gap, w - Gap, h - Gap)

   repeat case Event() of {
      "q":  exit()
      " ": {
         EraseArea()
         rect(Gap, Gap, w - Gap, h - Gap)
         }
   }

end



#  rect(x,y,w,h) -- draw rectangle, possibly subdivided, at (x,y)

procedure rect(x, y, w, h)
   local d
   static darkness, hue
   initial {
      darkness := ["light", "medium", "dark", "deep"]
      hue := ["red", "orange", "yellow", "green", "blue", "gray"]
      }

   if d := divide(w < h) then {		# if cut horizontally:
      rect(x, y, w, d)			#    draw top portion
      rect(x, y + d, w, h - d)		#    draw bottom portion
      }
   else if d := divide(w) then {	# if cut vertically:
      rect(x, y, d, h)			#    draw left portion
      rect(x + d, y, w - d, h)		#    draw right portion
      }
   else {				# else draw single rect
      Fg(?darkness || " strong " || ?hue)	# set random color
      FillRectangle(x, y, w - Gap, h - Gap)	# draw
      }

   return

end



#  divide(n) -- find division point along length n
#
#  Choose and return a division point at least MinSide units from
#  either end.  Fail if the length is too small to subdivide;
#  also fail randomly, depending partially on the Bias setting.

procedure divide(n)

   if (n > 2 * MinSide) & (?n > Bias) then
      return MinSide + ?(n - 2 * MinSide)
   else
      fail

end