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|
############################################################################
#
# File: spider.icn
#
# Subject: Program to play Spider solitaire card game
#
# Author: William S. Evans
#
# Contributor: Gregg M. Townsend
#
# Date: September 6, 2009
#
############################################################################
#
# This file is in the public domain.
#
############################################################################
#
# Initially, 54 cards are dealt (from two decks shuffled together)
# into 10 piles (6,5,5,6,5,5,6,5,5,6) with only the top card in each
# pile face-up. You may pile face-up cards in decreasing order (Ace
# is smallest) by moving the topmost face-up "run" of cards from one
# pile to another. A run is a decreasing sequence of cards in the
# same suit. To perform the move, you may drag the run to its
# destination, click on the pile containing the run, or type its
# number. In the latter two cases, the program tries to move the
# longest run in the pile to the "best" location. You may move any
# run to an empty pile. To move a partial run, drag or click its
# deepest card using the center mouse button.
#
# A run from King to Ace can be removed from the board (by clicking on
# its pile or typing its pile number).
#
# The 50 additional cards remaining in the deck may be dealt, one to
# each pile, as long as every pile contains at least one card.
#
# The goal of the game is to remove all 104 cards from the board.
#
# The following keys are recognized by the program:
# 'd' Deal.
# 'u' Undo last move or deal.
# 'q' Quit.
# 'e' Print list of face-up cards in pile. (Useful if the
# pile becomes so big that the card names are obscured.)
# 'E' Print list of face-down cards in pile. (Cheating)
# 'n' Start a new game.
# 's' Save the current game to a file.
# 'r' Read a game from a file.
# '1234567890' Move run from indicated pile.
# 'bfhptvwxyz' Move run from indicated pile.
#
# If $HOME/.spdhist exists and is writable at the start of the run, a
# single history record is written to it for each 'n' or 'q' or 'r'
# command, unless no cards have been moved.
#
############################################################################
#
# Requires: Version 9 graphics
#
############################################################################
#
# Links: datetime, drawcard, graphics, random
#
############################################################################
link datetime
link drawcard
link graphics
link random
$define SPIDER_VERSION "spider-0.3" # version of spider
$define HISTORY_FILE ".spdhist" # name of history file in $HOME
$define NUM_LABELS "1234567890" # numeric column labels
$define LTR_LABELS "bfhptvwxyz" # alphabetic column labels
global cardw, cardh # card width and height
global ymargin, xmargin, xgap # margins, gap between cards
global height,width,fheight,descent # window attributes
global lap # overlap of facedown cards
global deck # a string of characters
global up # list of integers
global pile # list of strings
global yoff # list of lists of integers
global nextCard # an integer
global undoStack # list of integers
global currentFile # filename to store/retrieve a game
global readingGame # =1 if reading game from file =0 o.w.
global startTime # start time of this game
global histfile # appendable history file, if any, else null
procedure main(args)
local fromPile,maxCards,e,p
initialize(args)
newgame()
repeat case e := Event() of {
!"qQ": {
report()
exit()
}
"d": {
deal() | beep()
}
"e": {
message(pileNames(1+(&x-xmargin+xgap/2)/(cardw+xgap)))
}
"E": {
message(hiddenNames(1+(&x-xmargin+xgap/2)/(cardw+xgap)))
}
"n": {
report()
newgame()
}
"u": {
undo() | beep()
}
"r": {
report()
readingGame := 1
WAttrib("bg=pale gray","fg=black")
readFile()
readingGame := 0
WAttrib("bg=deep moderate green","fg=white")
drawBoard()
startTime := &null # unknown original start time
}
"s": {
WAttrib("bg=pale gray","fg=black")
saveFile()
WAttrib("bg=deep moderate green","fg=white")
}
!(NUM_LABELS | LTR_LABELS): {
p := find(e, NUM_LABELS | LTR_LABELS)
click(13,p,p) | beep()
}
&lpress | &rpress: {
fromPile := 1 + (&x - xmargin + xgap/2) / (cardw + xgap)
maxCards := 13
}
&mpress: {
fromPile := 1 + (&x - xmargin + xgap/2) / (cardw + xgap)
maxCards := 1
every &y <= !yoff[11 > fromPile] do
maxCards +:= 1
}
&lrelease | &mrelease | &rrelease: {
click(maxCards,fromPile,1 + (&x-xmargin+xgap/2) / (cardw+xgap)) |
beep()
}
# &resize: {
# drawBoard()
# }
}
end
procedure initialize(args)
local hfname
currentFile := "game1.spd"
readingGame := 0
cardw := 80
cardh := 124
pile := list(11)
up := list(11)
yoff := list(11)
undoStack := list(0)
deck := "aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ" ||
"aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ"
randomize()
ymargin := 10
xmargin := 16
xgap := xmargin / 2
lap := 5 # how much facedown cards overlap in pile
WOpen("width="||(10 * cardw + 9 * xgap + 2 * xmargin),"height=500",
"bg=deep moderate green","fg=white")
if WAttrib("displaywidth") < 900 then {
xmargin := xgap := 0;
WAttrib("width=800")
}
Font("serif")
height := WAttrib("height")
width := WAttrib("width")
fheight:= WAttrib("fheight")
descent:= WAttrib("descent")
ymargin <:= fheight
hfname := (getenv("HOME") | "?noHOME?") || "/" || HISTORY_FILE
if close(open(hfname)) then # if file already exists
histfile := open(hfname, "wa") # may fail leaving null if not writable
return
end
procedure newgame(initialDeck)
local i, j, s
while (pop(undoStack)) # empty stack
deck := \initialDeck | # use initialDeck or shuffle deck
every i := *deck to 2 by -1 do
deck[?i] :=: deck[i]
deck ? {
pile[1] := move(6)
pile[2] := move(5)
pile[3] := move(5)
pile[4] := move(6)
pile[5] := move(5)
pile[6] := move(5)
pile[7] := move(6)
pile[8] := move(5)
pile[9] := move(5)
pile[10] := move(6)
nextCard := 55
}
pile[11] := ""
every i := 1 to 10 do
up[i] := 1
up[11] := 0
drawBoard()
startTime := &clock
return
end
procedure drawPiles(p[])
local i,j,n,x,y,ht,mlap,upstart,yposns
if *pile[11] = 104 then {
drawWin()
return
}
if readingGame = 0 then {
every i := 1 <= 10 >= !p do {
# write("pile ",i," = ",pile[i]," up = ",up[i])
yoff[i] := yposns := list(0)
x := xmargin + (i-1) * (cardw + xgap)
EraseArea(x,ymargin,cardw,height-2*ymargin)
GotoXY(x+cardw/2-10,ymargin-descent)
WWrites(LTR_LABELS[i], " ", NUM_LABELS[i])
n := *(pile[i])
mlap := lap
if n > 1 then
mlap >:= (height - 2*ymargin - cardh)/(n-1.0)
every j := n to up[i]+1 by -1 do {
y := ymargin + (n - j)*mlap
drawcard(x,y,"-")
put(yposns, y)
}
if up[i] > 0 then {
upstart := ymargin + (n-up[i])*mlap
mlap := (height-2*ymargin-cardh-(n-up[i])*mlap)/
(0<up[i]-1.0) | 0
mlap >:= cardh / 3
every j := up[i] to 1 by -1 do {
y := integer(upstart + (up[i] - j)*mlap)
drawcard(x,y,pile[i][j])
put(yposns, y)
}
}
}
message("")
}
return
end
procedure drawWin()
local i, j, s, x, y, suits
EraseArea()
suits := [
"MLKJIHGFEDCBA", "mlkjihgfedcba", "zyxwvutsrqpon", "ZYXWVUTSRQPON" ]
every i := 1 to 4 do {
s := suits[i]
y := 125 * (i - 1)
every x := 20 | 400 do {
every j := 1 to 13 do {
drawcard(x + 24 * j, y, s[j])
WDelay(5)
}
}
}
return
end
procedure drawBoard()
if readingGame = 0 then {
EraseArea()
WAttrib("label=Spider Deck "||104-nextCard+1)
drawPiles(1,2,3,4,5,6,7,8,9,10)
}
return
end
procedure deal()
local i
every i := 1 to 10 do {
if *(pile[i]) = 0 then fail
}
every i := 1 to 10 do {
pile[i] := (deck[nextCard] || pile[i]) | fail
up[i] +:= 1
nextCard +:= 1
}
if readingGame = 0 then {
push(undoStack,0,0,0,2) # flag for deal
drawBoard()
}
return
end
procedure undo()
local undoFlag,i,toPile,fromPile,n
# writes(">")
# every writes(!undoStack," ")
# write("")
undoFlag := pop(undoStack) | fail
case undoFlag of {
0 | 1: { # undo move
toPile := pop(undoStack)
fromPile := pop(undoStack)
n := pop(undoStack)
up[fromPile] -:= undoFlag # undoFlag = 1 means unturn card
moveNoUndo(n,toPile,fromPile)
}
2: { # undo deal
every i := 1 to 10 do {
pile[i] := pile[i][2:0]
up[i] -:= 1
nextCard -:= 1
}
pop(undoStack) # push spacers
pop(undoStack)
pop(undoStack)
drawBoard()
}
default: fail # this should never happen
}
return
end
procedure moveNoUndo(n,fromPile,toPile)
# write("moveNoUndo ",n," ",fromPile," ",toPile)
pile[toPile] := pile[fromPile][1:n+1] || pile[toPile]
up[toPile] +:= n
pile[fromPile] := (pile[fromPile][n+1:0] | "")
up[fromPile] -:= n
drawPiles(fromPile,toPile)
return
end
procedure moveCards(n,fromPile,toPile)
push(undoStack,n)
push(undoStack,fromPile)
push(undoStack,toPile)
if n = up[fromPile] & *(pile[fromPile]) > n then {
push(undoStack,1)
up[fromPile] +:= 1
} else {
push(undoStack,0)
}
moveNoUndo(n,fromPile,toPile)
return
end
procedure chainPrefix(p)
local i
i := 1
while (i < up[p] & \(succ(pile[p][i])) == pile[p][i+1]) do {
i +:= 1
}
return pile[p][1:i+1]
end
procedure click(maxCards, fromPile, toPile)
local i,j,tail,chain,c
# write("click ",fromPile," ",toPile)
chain := chainPrefix(fromPile) | fail
chain := chain[1+:maxCards] # limit chain size (may fail, no effect)
0 < toPile <= 10 | fail
0 < fromPile <= 10 | fail
if fromPile = toPile then { # find best pile to move to
if *chain = 13 then { # take-off entire suit
moveCards(13,fromPile,11)
return
} else { # move chain
tail := succ(chain[-1]) | &null
i := 0 < fromPile - 1 | 10
j := fromPile
while i ~= fromPile do {
if pile[i] == "" & j = fromPile then {
j := i
} else if pile[i][1] == \tail then {
j := i
break
} else if rank(pile[i][1]) == rank(\tail) then {
j := i
}
i := 0 < i - 1 | 10
}
if j ~= fromPile then {
moveCards(*chain,fromPile,j)
return
}
}
} else { # move to toPile
if pile[toPile] == "" then {
moveCards(*chain,fromPile,toPile)
return
} else {
c := pile[toPile][1]
every i := 1 to *chain do {
if rank(c) == rank(chain[i]) + 1 then {
moveCards(i,fromPile,toPile)
return
}
}
}
}
cantMove(chain[-1])
# fail
end
procedure cantMove(c)
message("Can't move " || rankName(c) || suitName(c))
return
end
# label: ABCDEFGHIJKLM NOPQRSTUVWXYZ abcdefghijklm nopqrstuvwxyz
# rank: A23456789TJQK A23456789TJQK A23456789TJQK A23456789TJQK
# suit: hearts....... spades....... clubs........ diamonds.....
procedure suit(c)
if c >>= "A" & c <<= "M" then return "A" #hearts
if c >>= "N" & c <<= "Z" then return "N" #spades
if c >>= "a" & c <<= "m" then return "a" #clubs
if c >>= "n" & c <<= "z" then return "n" #diamonds
# fail
end
procedure rank(c)
return ord(c)-ord(suit(c))
end
procedure succ(c)
if c == !"MZmz" then fail
else return char(ord(c)+1)
end
procedure beep()
writes(&errout, "\^g")
flush(&errout)
return
end
procedure rankName(c)
local r
case r := rank(c) of {
0: return "A"
1 to 9: return string(r+1)
10: return "J"
11: return "Q"
12: return "K"
}
end
procedure suitName(c)
case suit(c) of {
"A": return "h"
"N": return "s"
"a": return "c"
"n": return "d"
}
end
procedure message(s)
local x
x := 5
EraseArea(x,height-fheight,width,fheight)
GotoXY(x,height-descent)
WWrites(s)
return
end
procedure hiddenNames(p)
local i, s, card
i := up[p]
s := ""
every card := pile[p][i to *(pile[p])] do {
s ||:= rankName(card) || suitName(card)
}
return s
end
procedure pileNames(p)
local i,run,s
i := up[p]
s := ""
while ( i >= 1 ) do {
s ||:= rankName(pile[p][i])
run := 0
while ( pile[p][i] == succ(pile[p][i-1])[1] ) do {
i -:= 1
run := 1
}
if ( run = 1 ) then {
s ||:= "-"
s ||:= rankName(pile[p][i])
}
s ||:= suitName(pile[p][i])
i -:= 1
}
return s
end
procedure saveFile()
local output
repeat {
case OpenDialog("Save game as:",currentFile) of {
"Okay": {
if output := open(dialog_value,"w") then {
currentFile := dialog_value
write(output,SPIDER_VERSION)
write(output,deck)
every writes(output,!undoStack," ")
write(output,"")
close(output)
return
} else {
Notice("Cannot open file for writing.")
}
}
"Cancel" : fail
}
}
end
procedure readFile()
local input
repeat {
case OpenDialog(,currentFile) of {
"Okay": {
if input := open(dialog_value) then {
currentFile := dialog_value
if read(input)==SPIDER_VERSION then {
newgame(read(input))
read(input) ? {
while put(undoStack,integer(tab(upto(" "))))
}
if doAll() then return
}
Notice("Not a valid spider game file.")
} else
Notice("Cannot open file.")
}
"Cancel": fail
}
}
end
procedure doAll()
local i,doFlag,toPile,fromPile,n
# writes(">")
# every writes(!undoStack," ")
# write("")
i := *undoStack
while i >= 1 do {
case doFlag := undoStack[i-3] of {
0 | 1: {
toPile := undoStack[i-2]
fromPile := undoStack[i-1]
n := undoStack[i]
up[fromPile] +:= doFlag # doFlag = 1 means turn card
moveNoUndo(n,fromPile,toPile) | fail
}
2: {
deal() | fail
}
}
i -:= 4
}
return
end
procedure report()
local i, u, s, stopTime, elapsed, nmoves, undealt, cardsleft
if *undoStack = 0 then return # don't report if no moves made
stopTime := &clock
elapsed := ClockToSec(stopTime,0) - (ClockToSec(\startTime,0)|-1)
if elapsed < 0 then # if wraparound crossing midnight
elapsed +:= 24 * 60 * 60
elapsed >:= 9999 # 9999 sec means unknown or bogus time
nmoves := *undoStack/3
undealt := 104 - nextCard + 1
cardsleft := 0
every cardsleft +:= *pile[1 to 10]
write(nmoves, " moves in ", elapsed, " seconds, leaving ",
cardsleft + undealt, " cards")
if /histfile then return # if no history file, nothing more to do
writes(histfile, &date, " ", stopTime[1+:5]) # date and time at quit
writes(histfile, right(elapsed, 5), "s") # elapsed time in sec
writes(histfile, right(nmoves, 4), "m") # moves made
writes(histfile, right(undealt, 3), "c") # undealt cards
every i := 1 to 10 do {
s := pile[i]
u := up[i]
if *s = 0 then
writes(histfile, " -")
else
writes(histfile, " ", s[1+:u], repl("?", *s-u))
}
write(histfile)
return
end
|