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author | stevel@tonic-gate <none@none> | 2005-06-14 00:00:00 -0700 |
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committer | stevel@tonic-gate <none@none> | 2005-06-14 00:00:00 -0700 |
commit | 7c478bd95313f5f23a4c958a745db2134aa03244 (patch) | |
tree | c871e58545497667cbb4b0a4f2daf204743e1fe7 /usr/src/lib/libbc/libc/gen/common/random.c | |
download | illumos-gate-7c478bd95313f5f23a4c958a745db2134aa03244.tar.gz |
OpenSolaris Launch
Diffstat (limited to 'usr/src/lib/libbc/libc/gen/common/random.c')
-rw-r--r-- | usr/src/lib/libbc/libc/gen/common/random.c | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/usr/src/lib/libbc/libc/gen/common/random.c b/usr/src/lib/libbc/libc/gen/common/random.c new file mode 100644 index 0000000000..8213e11b0d --- /dev/null +++ b/usr/src/lib/libbc/libc/gen/common/random.c @@ -0,0 +1,384 @@ +/* + * CDDL HEADER START + * + * The contents of this file are subject to the terms of the + * Common Development and Distribution License, Version 1.0 only + * (the "License"). You may not use this file except in compliance + * with the License. + * + * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE + * or http://www.opensolaris.org/os/licensing. + * See the License for the specific language governing permissions + * and limitations under the License. + * + * When distributing Covered Code, include this CDDL HEADER in each + * file and include the License file at usr/src/OPENSOLARIS.LICENSE. + * If applicable, add the following below this CDDL HEADER, with the + * fields enclosed by brackets "[]" replaced with your own identifying + * information: Portions Copyright [yyyy] [name of copyright owner] + * + * CDDL HEADER END + */ +/* + * Copyright (c) 1999 by Sun Microsystems, Inc. + * All rights reserved. + */ + +#pragma ident "%Z%%M% %I% %E% SMI" + /* from UCB 4.2 83/01/02 */ + +#include <stdio.h> + +/* + * random.c: + * An improved random number generation package. In addition to the standard + * rand()/srand() like interface, this package also has a special state info + * interface. The initstate() routine is called with a seed, an array of + * bytes, and a count of how many bytes are being passed in; this array is then + * initialized to contain information for random number generation with that + * much state information. Good sizes for the amount of state information are + * 32, 64, 128, and 256 bytes. The state can be switched by calling the + * setstate() routine with the same array as was initiallized with initstate(). + * By default, the package runs with 128 bytes of state information and + * generates far better random numbers than a linear congruential generator. + * If the amount of state information is less than 32 bytes, a simple linear + * congruential R.N.G. is used. + * Internally, the state information is treated as an array of longs; the + * zeroeth element of the array is the type of R.N.G. being used (small + * integer); the remainder of the array is the state information for the + * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of + * state information, which will allow a degree seven polynomial. (Note: the + * zeroeth word of state information also has some other information stored + * in it -- see setstate() for details). + * The random number generation technique is a linear feedback shift register + * approach, employing trinomials (since there are fewer terms to sum up that + * way). In this approach, the least significant bit of all the numbers in + * the state table will act as a linear feedback shift register, and will have + * period 2^deg - 1 (where deg is the degree of the polynomial being used, + * assuming that the polynomial is irreducible and primitive). The higher + * order bits will have longer periods, since their values are also influenced + * by pseudo-random carries out of the lower bits. The total period of the + * generator is approximately deg*(2**deg - 1); thus doubling the amount of + * state information has a vast influence on the period of the generator. + * Note: the deg*(2**deg - 1) is an approximation only good for large deg, + * when the period of the shift register is the dominant factor. With deg + * equal to seven, the period is actually much longer than the 7*(2**7 - 1) + * predicted by this formula. + */ + + + +/* + * For each of the currently supported random number generators, we have a + * break value on the amount of state information (you need at least this + * many bytes of state info to support this random number generator), a degree + * for the polynomial (actually a trinomial) that the R.N.G. is based on, and + * the separation between the two lower order coefficients of the trinomial. + */ + +#define TYPE_0 0 /* linear congruential */ +#define BREAK_0 8 +#define DEG_0 0 +#define SEP_0 0 + +#define TYPE_1 1 /* x**7 + x**3 + 1 */ +#define BREAK_1 32 +#define DEG_1 7 +#define SEP_1 3 + +#define TYPE_2 2 /* x**15 + x + 1 */ +#define BREAK_2 64 +#define DEG_2 15 +#define SEP_2 1 + +#define TYPE_3 3 /* x**31 + x**3 + 1 */ +#define BREAK_3 128 +#define DEG_3 31 +#define SEP_3 3 + +#define TYPE_4 4 /* x**63 + x + 1 */ +#define BREAK_4 256 +#define DEG_4 63 +#define SEP_4 1 + + +/* + * Array versions of the above information to make code run faster -- relies + * on fact that TYPE_i == i. + */ + +#define MAX_TYPES 5 /* max number of types above */ + +static struct _randomjunk { + int degrees[MAX_TYPES]; + int seps[MAX_TYPES]; + long randtbl[ DEG_3 + 1 ]; +/* + * fptr and rptr are two pointers into the state info, a front and a rear + * pointer. These two pointers are always rand_sep places aparts, as they cycle + * cyclically through the state information. (Yes, this does mean we could get + * away with just one pointer, but the code for random() is more efficient this + * way). The pointers are left positioned as they would be from the call + * initstate(1, randtbl, 128) + * (The position of the rear pointer, rptr, is really 0 (as explained above + * in the initialization of randtbl) because the state table pointer is set + * to point to randtbl[1] (as explained below). + */ + long *fptr, *rptr; +/* + * The following things are the pointer to the state information table, + * the type of the current generator, the degree of the current polynomial + * being used, and the separation between the two pointers. + * Note that for efficiency of random(), we remember the first location of + * the state information, not the zeroeth. Hence it is valid to access + * state[-1], which is used to store the type of the R.N.G. + * Also, we remember the last location, since this is more efficient than + * indexing every time to find the address of the last element to see if + * the front and rear pointers have wrapped. + */ + long *state; + int rand_type, rand_deg, rand_sep; + long *end_ptr; +} *__randomjunk, *_randomjunk(), _randominit = { + /* + * Initially, everything is set up as if from : + * initstate(1, &randtbl, 128); + * Note that this initialization takes advantage of the fact + * that srandom() advances the front and rear pointers 10*rand_deg + * times, and hence the rear pointer which starts at 0 will also + * end up at zero; thus the zeroeth element of the state + * information, which contains info about the current + * position of the rear pointer is just + * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. + */ + { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }, + { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }, + { TYPE_3, + (long)0x9a319039, (long)0x32d9c024, (long)0x9b663182, (long)0x5da1f342, + (long)0xde3b81e0, (long)0xdf0a6fb5, (long)0xf103bc02, (long)0x48f340fb, + (long)0x7449e56b, (long)0xbeb1dbb0, (long)0xab5c5918, (long)0x946554fd, + (long)0x8c2e680f, (long)0xeb3d799f, (long)0xb11ee0b7, (long)0x2d436b86, + (long)0xda672e2a, (long)0x1588ca88, (long)0xe369735d, (long)0x904f35f7, + (long)0xd7158fd6, (long)0x6fa6f051, (long)0x616e6b96, (long)0xac94efdc, + (long)0x36413f93, (long)0xc622c298, (long)0xf5a42ab8, (long)0x8a88d77b, + (long)0xf5ad9d0e, (long)0x8999220b, (long)0x27fb47b9 }, + &_randominit.randtbl[ SEP_3 + 1 ], + &_randominit.randtbl[1], + &_randominit.randtbl[1], + TYPE_3, DEG_3, SEP_3, + &_randominit.randtbl[ DEG_3 + 1] +}; + +long random(); +extern char *malloc(); + +static struct _randomjunk * +_randomjunk() +{ + register struct _randomjunk *rp = __randomjunk; + + if (rp == 0) { + rp = (struct _randomjunk *)malloc(sizeof (*rp)); + if (rp == 0) + return (0); + *rp = _randominit; + __randomjunk = rp; + } + return (rp); +} + +/* + * srandom: + * Initialize the random number generator based on the given seed. If the + * type is the trivial no-state-information type, just remember the seed. + * Otherwise, initializes state[] based on the given "seed" via a linear + * congruential generator. Then, the pointers are set to known locations + * that are exactly rand_sep places apart. Lastly, it cycles the state + * information a given number of times to get rid of any initial dependencies + * introduced by the L.C.R.N.G. + * Note that the initialization of randtbl[] for default usage relies on + * values produced by this routine. + */ + +srandom(x) + unsigned x; +{ + register struct _randomjunk *rp = _randomjunk(); + register int i; + + if (rp == 0) + return; + if (rp->rand_type == TYPE_0) { + rp->state[0] = x; + } else { + rp->state[0] = x; + for (i = 1; i < rp->rand_deg; i++) { + rp->state[i] = 1103515245*rp->state[i - 1] + 12345; + } + rp->fptr = &rp->state[rp->rand_sep]; + rp->rptr = &rp->state[0]; + for (i = 0; i < 10 * rp->rand_deg; i++) + random(); + } +} + + + +/* + * initstate: + * Initialize the state information in the given array of n bytes for + * future random number generation. Based on the number of bytes we + * are given, and the break values for the different R.N.G.'s, we choose + * the best (largest) one we can and set things up for it. srandom() is + * then called to initialize the state information. + * Note that on return from srandom(), we set state[-1] to be the type + * multiplexed with the current value of the rear pointer; this is so + * successive calls to initstate() won't lose this information and will + * be able to restart with setstate(). + * Note: the first thing we do is save the current state, if any, just like + * setstate() so that it doesn't matter when initstate is called. + * Returns a pointer to the old state. + */ + +char * +initstate(seed, arg_state, n) + unsigned seed; /* seed for R. N. G. */ + char *arg_state; /* pointer to state array */ + int n; /* # bytes of state info */ +{ + register struct _randomjunk *rp = _randomjunk(); + register char *ostate; + + if (rp == 0) + return (0); + ostate = (char *)(&rp->state[-1]); + + if (rp->rand_type == TYPE_0) rp->state[-1] = rp->rand_type; + else rp->state[-1] = + MAX_TYPES*(rp->rptr - rp->state) + rp->rand_type; + if (n < BREAK_0) { + fprintf(stderr, + "initstate: state array too small, ignored; minimum size is %d bytes\n", + BREAK_0); + return (0); + } else if (n < BREAK_1) { + rp->rand_type = TYPE_0; + rp->rand_deg = DEG_0; + rp->rand_sep = SEP_0; + } else if (n < BREAK_2) { + rp->rand_type = TYPE_1; + rp->rand_deg = DEG_1; + rp->rand_sep = SEP_1; + } else if (n < BREAK_3) { + rp->rand_type = TYPE_2; + rp->rand_deg = DEG_2; + rp->rand_sep = SEP_2; + } else if (n < BREAK_4) { + rp->rand_type = TYPE_3; + rp->rand_deg = DEG_3; + rp->rand_sep = SEP_3; + } else { + rp->rand_type = TYPE_4; + rp->rand_deg = DEG_4; + rp->rand_sep = SEP_4; + } + rp->state = &((long *)arg_state)[1]; /* first location */ + rp->end_ptr = &rp->state[rp->rand_deg]; /* set end_ptr before srandom */ + srandom(seed); + rp->state[-1] = (rp->rand_type == TYPE_0) ? rp->rand_type + : MAX_TYPES * (rp->rptr - rp->state) + rp->rand_type; + return (ostate); +} + + +/* + * setstate: + * Restore the state from the given state array. + * Note: it is important that we also remember the locations of the pointers + * in the current state information, and restore the locations of the pointers + * from the old state information. This is done by multiplexing the pointer + * location into the zeroeth word of the state information. + * Note that due to the order in which things are done, it is OK to call + * setstate() with the same state as the current state. + * Returns a pointer to the old state information. + */ + +char * +setstate(arg_state) + char *arg_state; +{ + register struct _randomjunk *rp = _randomjunk(); + register long *new_state; + register int type; + register int rear; + char *ostate; + + if (rp == 0) + return (0); + new_state = (long *)arg_state; + type = new_state[0] % MAX_TYPES; + rear = new_state[0] / MAX_TYPES; + ostate = (char *)(&rp->state[-1]); + + rp->state[-1] = (rp->rand_type == TYPE_0) ? rp->rand_type + : MAX_TYPES*(rp->rptr - rp->state) + rp->rand_type; + switch (type) { + case TYPE_0: + case TYPE_1: + case TYPE_2: + case TYPE_3: + case TYPE_4: + rp->rand_type = type; + rp->rand_deg = rp->degrees[type]; + rp->rand_sep = rp->seps[type]; + break; + + default: + fprintf(stderr, "setstate: invalid state info; not changed.\n"); + } + rp->state = &new_state[1]; + if (rp->rand_type != TYPE_0) { + rp->rptr = &rp->state[rear]; + rp->fptr = &rp->state[(rear + rp->rand_sep) % rp->rand_deg]; + } + rp->end_ptr = &rp->state[rp->rand_deg]; /* set end_ptr too */ + return (ostate); +} + + +/* + * random: + * If we are using the trivial TYPE_0 R.N.G., just do the old linear + * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the + * same in all ther other cases due to all the global variables that have been + * set up. The basic operation is to add the number at the rear pointer into + * the one at the front pointer. Then both pointers are advanced to the next + * location cyclically in the table. The value returned is the sum generated, + * reduced to 31 bits by throwing away the "least random" low bit. + * Note: the code takes advantage of the fact that both the front and + * rear pointers can't wrap on the same call by not testing the rear + * pointer if the front one has wrapped. + * Returns a 31-bit random number. + */ + +long +random() +{ + register struct _randomjunk *rp = _randomjunk(); + long i; + + if (rp == 0) + return (0); + if (rp->rand_type == TYPE_0) { + i = rp->state[0] = (rp->state[0]*1103515245 + 12345)&0x7fffffff; + } else { + *rp->fptr += *rp->rptr; + i = (*rp->fptr >> 1)&0x7fffffff; /* chucking least random bit */ + if (++rp->fptr >= rp->end_ptr) { + rp->fptr = rp->state; + ++rp->rptr; + } else if (++rp->rptr >= rp->end_ptr) + rp->rptr = rp->state; + } + return (i); +} |