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path: root/usr/src/uts/intel/io/drm/r300_reg.h
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/*
 * Copyright 2008 Sun Microsystems, Inc.  All rights reserved.
 * Use is subject to license terms.
 */
#pragma ident	"%Z%%M%	%I%	%E% SMI"

#ifndef	__R300_REG_H_
#define	__R300_REG_H_

#ifdef	__cplusplus
extern "C" {
#endif


/*
 * Copyright (C) 2004-2005 Nicolai Haehnle et al.
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#define	R300_MC_INIT_MISC_LAT_TIMER	0x180
#define	R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT	0
#define	R300_MC_MISC__MC_VF_INIT_LAT_SHIFT	4
#define	R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT	8
#define	R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT	12
#define	R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT	16
#define	R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT	20
#define	R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT	24
#define	R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT	28


#define	R300_MC_INIT_GFX_LAT_TIMER	0x154
#define	R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT	0
#define	R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT	4
#define	R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT	8
#define	R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT	12
#define	R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT	16
#define	R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT	20
#define	R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT	24
#define	R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28

/*
 * This file contains registers and constants for the R300. They have been
 * found mostly by examining command buffers captured using glxtest, as well
 * as by extrapolating some known registers and constants from the R200.
 *
 * I am fairly certain that they are correct unless stated otherwise in
 * comments.
 */

#define	R300_SE_VPORT_XSCALE				0x1D98
#define	R300_SE_VPORT_XOFFSET			   0x1D9C
#define	R300_SE_VPORT_YSCALE				0x1DA0
#define	R300_SE_VPORT_YOFFSET			   0x1DA4
#define	R300_SE_VPORT_ZSCALE				0x1DA8
#define	R300_SE_VPORT_ZOFFSET			   0x1DAC


// This register is written directly and also starts data
// section in many 3d CP_PACKET3's
#define	R300_VAP_VF_CNTL	0x2084

#define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT		   0
#define	 R300_VAP_VF_CNTL__PRIM_NONE				 (0<<0)
#define	 R300_VAP_VF_CNTL__PRIM_POINTS				 (1<<0)
#define	 R300_VAP_VF_CNTL__PRIM_LINES				 (2<<0)
#define	 R300_VAP_VF_CNTL__PRIM_LINE_STRIP			 (3<<0)
#define	 R300_VAP_VF_CNTL__PRIM_TRIANGLES			 (4<<0)
#define	 R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN			 (5<<0)
#define	 R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP			 (6<<0)
#define	 R300_VAP_VF_CNTL__PRIM_LINE_LOOP			(12<<0)
#define	 R300_VAP_VF_CNTL__PRIM_QUADS				(13<<0)
#define	 R300_VAP_VF_CNTL__PRIM_QUAD_STRIP			(14<<0)
#define	 R300_VAP_VF_CNTL__PRIM_POLYGON				(15<<0)

#define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT		   4
	/* State based - direct writes to registers trigger vertex generation */
#define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED			(0<<4)
#define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES				(1<<4)
#define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST			(2<<4)
#define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED		(3<<4)

		/* I don't think I saw these three used.. */
#define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT			6
#define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT		9
#define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT		10

/* index size - when not set the indices are assumed to be 16 bit */
#define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit			(1<<11)
				/* number of vertices */
#define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT		16

/* BEGIN: Wild guesses */
#define	R300_VAP_OUTPUT_VTX_FMT_0		   0x2090
#define	 R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT	 (1<<0)
#define	 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT   (1<<1)
#define	 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
#define	 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
#define	 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
#define	 R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */

#define	R300_VAP_OUTPUT_VTX_FMT_1		   0x2094
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
#define	 R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
/* END */

#define	R300_SE_VTE_CNTL				  0x20b0
#define	 R300_VPORT_X_SCALE_ENA				0x00000001
#define	 R300_VPORT_X_OFFSET_ENA			   0x00000002
#define	 R300_VPORT_Y_SCALE_ENA				0x00000004
#define	 R300_VPORT_Y_OFFSET_ENA			   0x00000008
#define	 R300_VPORT_Z_SCALE_ENA				0x00000010
#define	 R300_VPORT_Z_OFFSET_ENA			   0x00000020
#define	 R300_VTX_XY_FMT					   0x00000100
#define	 R300_VTX_Z_FMT						0x00000200
#define	 R300_VTX_W0_FMT					   0x00000400
#define	 R300_VTX_W0_NORMALIZE				 0x00000800
#define	 R300_VTX_ST_DENORMALIZED			  0x00001000

/* BEGIN: Vertex data assembly - lots of uncertainties */
/* gap */
// Where do we get our vertex data?
//
// Vertex data either comes either from immediate mode registers or from
// vertex arrays.
// There appears to be no mixed mode (though we can force the pitch of
// vertex arrays to 0, effectively reusing the same element over and over
// again).
//
// Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
// if these registers influence vertex array processing.
//
// Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
//
// In both cases, vertex attributes are then passed through INPUT_ROUTE.

// Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
// into the vertex processor's input registers.
// The first word routes the first input, the second word the second, etc.
// The corresponding input is routed into the register with the given index.
// The list is ended by a word with INPUT_ROUTE_END set.
//
// Always set COMPONENTS_4 in immediate mode. */

#define	R300_VAP_INPUT_ROUTE_0_0			0x2150
#define	 R300_INPUT_ROUTE_COMPONENTS_1	 (0 << 0)
#define	 R300_INPUT_ROUTE_COMPONENTS_2	 (1 << 0)
#define	 R300_INPUT_ROUTE_COMPONENTS_3	 (2 << 0)
#define	 R300_INPUT_ROUTE_COMPONENTS_4	 (3 << 0)
#define	 R300_INPUT_ROUTE_COMPONENTS_RGBA  (4 << 0) /* GUESS */
#define	 R300_VAP_INPUT_ROUTE_IDX_SHIFT	8
#define	 R300_VAP_INPUT_ROUTE_IDX_MASK	 (31 << 8) /* GUESS */
#define	 R300_VAP_INPUT_ROUTE_END		  (1 << 13)
#define	 R300_INPUT_ROUTE_IMMEDIATE_MODE   (0 << 14) /* GUESS */
#define	 R300_INPUT_ROUTE_FLOAT			(1 << 14) /* GUESS */
#define	 R300_INPUT_ROUTE_UNSIGNED_BYTE	(2 << 14) /* GUESS */
#define	 R300_INPUT_ROUTE_FLOAT_COLOR	  (3 << 14) /* GUESS */
#define	R300_VAP_INPUT_ROUTE_0_1			0x2154
#define	R300_VAP_INPUT_ROUTE_0_2			0x2158
#define	R300_VAP_INPUT_ROUTE_0_3			0x215C
#define	R300_VAP_INPUT_ROUTE_0_4			0x2160
#define	R300_VAP_INPUT_ROUTE_0_5			0x2164
#define	R300_VAP_INPUT_ROUTE_0_6			0x2168
#define	R300_VAP_INPUT_ROUTE_0_7			0x216C

/* gap */
// Notes:
//  - always set up to produce at least two attributes:
//	if vertex program uses only position, fglrx will set normal, too
//  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
#define	R300_VAP_INPUT_CNTL_0			   0x2180
#define	 R300_INPUT_CNTL_0_COLOR		   0x00000001
#define	R300_VAP_INPUT_CNTL_1			   0x2184
#define	 R300_INPUT_CNTL_POS			   0x00000001
#define	 R300_INPUT_CNTL_NORMAL			0x00000002
#define	 R300_INPUT_CNTL_COLOR			 0x00000004
#define	 R300_INPUT_CNTL_TC0			   0x00000400
#define	 R300_INPUT_CNTL_TC1			   0x00000800
#define	 R300_INPUT_CNTL_TC2			   0x00001000 /* GUESS */
#define	 R300_INPUT_CNTL_TC3			   0x00002000 /* GUESS */
#define	 R300_INPUT_CNTL_TC4			   0x00004000 /* GUESS */
#define	 R300_INPUT_CNTL_TC5			   0x00008000 /* GUESS */
#define	 R300_INPUT_CNTL_TC6			   0x00010000 /* GUESS */
#define	 R300_INPUT_CNTL_TC7			   0x00020000 /* GUESS */

/* gap */
// Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
// are set to a swizzling bit pattern, other words are 0.
//
// In immediate mode, the pattern is always set to xyzw. In vertex array
// mode, the swizzling pattern is e.g. used to set zw components in texture
// coordinates with only tweo components
#define	R300_VAP_INPUT_ROUTE_1_0			0x21E0
#define	 R300_INPUT_ROUTE_SELECT_X	0
#define	 R300_INPUT_ROUTE_SELECT_Y	1
#define	 R300_INPUT_ROUTE_SELECT_Z	2
#define	 R300_INPUT_ROUTE_SELECT_W	3
#define	 R300_INPUT_ROUTE_SELECT_ZERO 4
#define	 R300_INPUT_ROUTE_SELECT_ONE  5
#define	 R300_INPUT_ROUTE_SELECT_MASK 7
#define	 R300_INPUT_ROUTE_X_SHIFT		  0
#define	 R300_INPUT_ROUTE_Y_SHIFT		  3
#define	 R300_INPUT_ROUTE_Z_SHIFT		  6
#define	 R300_INPUT_ROUTE_W_SHIFT		  9
#define	 R300_INPUT_ROUTE_ENABLE		   (15 << 12)
#define	R300_VAP_INPUT_ROUTE_1_1			0x21E4
#define	R300_VAP_INPUT_ROUTE_1_2			0x21E8
#define	R300_VAP_INPUT_ROUTE_1_3			0x21EC
#define	R300_VAP_INPUT_ROUTE_1_4			0x21F0
#define	R300_VAP_INPUT_ROUTE_1_5			0x21F4
#define	R300_VAP_INPUT_ROUTE_1_6			0x21F8
#define	R300_VAP_INPUT_ROUTE_1_7			0x21FC

/* END */

/* gap */
// BEGIN: Upload vertex program and data
// The programmable vertex shader unit has a memory bank of unknown size
// that can be written to in 16 byte units by writing the address into
// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
//
// Pointers into the memory bank are always in multiples of 16 bytes.
//
// The memory bank is divided into areas with fixed meaning.
//
// Starting at address UPLOAD_PROGRAM: Vertex program instructions.
// Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
// whereas the difference between known addresses suggests size 512.
//
// Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
// Native reported limits and the VPI layout suggest size 256, whereas
// difference between known addresses suggests size 512.
//
// At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
// floating point pointsize. The exact purpose of this state is uncertain,
// as there is also the R300_RE_POINTSIZE register.
//
// Multiple vertex programs and parameter sets can be loaded at once,
// which could explain the size discrepancy.
#define	R300_VAP_PVS_UPLOAD_ADDRESS		 0x2200
#define	 R300_PVS_UPLOAD_PROGRAM		   0x00000000
#define	 R300_PVS_UPLOAD_PARAMETERS		0x00000200
#define	 R300_PVS_UPLOAD_POINTSIZE		 0x00000406
/* gap */
#define	R300_VAP_PVS_UPLOAD_DATA			0x2208
/* END */

/* gap */
/*
 * I do not know the purpose of this register. However, I do know that
 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
 * for normal rendering.
 */
#define	R300_VAP_UNKNOWN_221C			   0x221C
#define	 R300_221C_NORMAL				  0x00000000
#define	 R300_221C_CLEAR				   0x0001C000

/* gap */
/*
 * Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
 * rendering commands and overwriting vertex program parameters.
 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
 * avoids bugs caused by still running shaders reading bad data from memory.
 */
#define	R300_VAP_PVS_WAITIDLE			   0x2284 /* GUESS */

/* Absolutely no clue what this register is about. */
#define	R300_VAP_UNKNOWN_2288			   0x2288
#define	 R300_2288_R300			0x00750000 /* -- nh */
#define	 R300_2288_RV350		   0x0000FFFF /* -- Vladimir */

/* gap */
/*
 * Addresses are relative to the vertex program instruction area of the
 * memory bank. PROGRAM_END points to the last instruction of the active
 * program
 *
 * The meaning of the two UNKNOWN fields is obviously not known. However,
 * experiments so far have shown that both *must* point to an instruction
 * inside the vertex program, otherwise the GPU locks up.
 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
 * CNTL_1_UNKNOWN points to instruction where last write to position
 * takes place. Most likely this is used to ignore rest of the program
 * in cases where group of verts arent visible.
 * For some reason this "section" is sometimes accepted other instruction
 * that have no relationship with position calculations.
 */
#define	R300_VAP_PVS_CNTL_1				 0x22D0
#define	 R300_PVS_CNTL_1_PROGRAM_START_SHIFT   0
#define	 R300_PVS_CNTL_1_POS_END_SHIFT		 10
#define	 R300_PVS_CNTL_1_PROGRAM_END_SHIFT	 20
/* Addresses are relative the the vertex program parameters area. */
#define	R300_VAP_PVS_CNTL_2				 0x22D4
#define	 R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
#define	 R300_PVS_CNTL_2_PARAM_COUNT_SHIFT  16
#define	R300_VAP_PVS_CNTL_3			   0x22D8
#define	 R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
#define	 R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0

// The entire range from 0x2300 to 0x2AC inclusive seems to be used for
// immediate vertices
#define	R300_VAP_VTX_COLOR_R				0x2464
#define	R300_VAP_VTX_COLOR_G				0x2468
#define	R300_VAP_VTX_COLOR_B				0x246C
#define	R300_VAP_VTX_POS_0_X_1			  0x2490
#define	R300_VAP_VTX_POS_0_Y_1			  0x2494
#define	R300_VAP_VTX_COLOR_PKD			  0x249C /* RGBA */
#define	R300_VAP_VTX_POS_0_X_2			  0x24A0
#define	R300_VAP_VTX_POS_0_Y_2			  0x24A4
#define	R300_VAP_VTX_POS_0_Z_2			  0x24A8
#define	R300_VAP_VTX_END_OF_PKT			 0x24AC

/* gap */

/*
 * These are values from r300_reg/r300_reg.h - they are known to
 * be correct and are here so we can use one register file instead
 * of several
 *  - Vladimir
 */
#define	R300_GB_VAP_RASTER_VTX_FMT_0	0x4000
#define	R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT	(1<<0)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT	(1<<1)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT	(1<<2)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT	(1<<3)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT	(1<<4)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE	(0xf<<5)
#define	R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT	(0x1<<16)

#define	R300_GB_VAP_RASTER_VTX_FMT_1	0x4004
	// each of the following is 3 bits wide, specifies number
	// of components
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT	0
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT	3
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT	6
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT	9
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT	12
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT	15
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT	18
#define	R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT	21

/*
 * UNK30 seems to enables point to quad transformation on
 * textures (or something closely related to that).This bit
 * is rather fatal at the time being due to lackings at pixel
 * shader side
 */
#define	R300_GB_ENABLE	0x4008
#define	R300_GB_POINT_STUFF_ENABLE	(1<<0)
#define	R300_GB_LINE_STUFF_ENABLE	(1<<1)
#define	R300_GB_TRIANGLE_STUFF_ENABLE	(1<<2)
#define	R300_GB_STENCIL_AUTO_ENABLE	(1<<4)
#define	R300_GB_UNK30			(1<<30)
	/* each of the following is 2 bits wide */
#define	R300_GB_TEX_REPLICATE	0
#define	R300_GB_TEX_ST		1
#define	R300_GB_TEX_STR		2
#define	R300_GB_TEX0_SOURCE_SHIFT	16
#define	R300_GB_TEX1_SOURCE_SHIFT	18
#define	R300_GB_TEX2_SOURCE_SHIFT	20
#define	R300_GB_TEX3_SOURCE_SHIFT	22
#define	R300_GB_TEX4_SOURCE_SHIFT	24
#define	R300_GB_TEX5_SOURCE_SHIFT	26
#define	R300_GB_TEX6_SOURCE_SHIFT	28
#define	R300_GB_TEX7_SOURCE_SHIFT	30

/* MSPOS - positions for multisample antialiasing (?) */
#define	R300_GB_MSPOS0	0x4010
	/* shifts - each of the fields is 4 bits */
#define	R300_GB_MSPOS0__MS_X0_SHIFT	0
#define	R300_GB_MSPOS0__MS_Y0_SHIFT	4
#define	R300_GB_MSPOS0__MS_X1_SHIFT	8
#define	R300_GB_MSPOS0__MS_Y1_SHIFT	12
#define	R300_GB_MSPOS0__MS_X2_SHIFT	16
#define	R300_GB_MSPOS0__MS_Y2_SHIFT	20
#define	R300_GB_MSPOS0__MSBD0_Y		24
#define	R300_GB_MSPOS0__MSBD0_X		28

#define	R300_GB_MSPOS1	0x4014
#define	R300_GB_MSPOS1__MS_X3_SHIFT	0
#define	R300_GB_MSPOS1__MS_Y3_SHIFT	4
#define	R300_GB_MSPOS1__MS_X4_SHIFT	8
#define	R300_GB_MSPOS1__MS_Y4_SHIFT	12
#define	R300_GB_MSPOS1__MS_X5_SHIFT	16
#define	R300_GB_MSPOS1__MS_Y5_SHIFT	20
#define	R300_GB_MSPOS1__MSBD1		24


#define	R300_GB_TILE_CONFIG	0x4018
#define	R300_GB_TILE_ENABLE	(1<<0)
#define	R300_GB_TILE_PIPE_COUNT_RV300	0
#define	R300_GB_TILE_PIPE_COUNT_R300	(3<<1)
#define	R300_GB_TILE_PIPE_COUNT_R420	(7<<1)
#define	R300_GB_TILE_SIZE_8		0
#define	R300_GB_TILE_SIZE_16		(1<<4)
#define	R300_GB_TILE_SIZE_32		(2<<4)
#define	R300_GB_SUPER_SIZE_1		(0<<6)
#define	R300_GB_SUPER_SIZE_2		(1<<6)
#define	R300_GB_SUPER_SIZE_4		(2<<6)
#define	R300_GB_SUPER_SIZE_8		(3<<6)
#define	R300_GB_SUPER_SIZE_16		(4<<6)
#define	R300_GB_SUPER_SIZE_32		(5<<6)
#define	R300_GB_SUPER_SIZE_64		(6<<6)
#define	R300_GB_SUPER_SIZE_128		(7<<6)
#define	R300_GB_SUPER_X_SHIFT		9	/* 3 bits wide */
#define	R300_GB_SUPER_Y_SHIFT		12	/* 3 bits wide */
#define	R300_GB_SUPER_TILE_A		0
#define	R300_GB_SUPER_TILE_B		(1<<15)
#define	R300_GB_SUBPIXEL_1_12		0
#define	R300_GB_SUBPIXEL_1_16		(1<<16)

#define	R300_GB_FIFO_SIZE	0x4024
	/* each of the following is 2 bits wide */
#define	R300_GB_FIFO_SIZE_32	0
#define	R300_GB_FIFO_SIZE_64	1
#define	R300_GB_FIFO_SIZE_128	2
#define	R300_GB_FIFO_SIZE_256	3
#define	R300_SC_IFIFO_SIZE_SHIFT	0
#define	R300_SC_TZFIFO_SIZE_SHIFT	2
#define	R300_SC_BFIFO_SIZE_SHIFT	4

#define	R300_US_OFIFO_SIZE_SHIFT	12
#define	R300_US_WFIFO_SIZE_SHIFT	14
	// the following use the same constants as above, but meaning is
	// is times 2 (i.e. instead of 32 words it means 64 */
#define	R300_RS_TFIFO_SIZE_SHIFT	6
#define	R300_RS_CFIFO_SIZE_SHIFT	8
#define	R300_US_RAM_SIZE_SHIFT		10
	/* watermarks, 3 bits wide */
#define	R300_RS_HIGHWATER_COL_SHIFT	16
#define	R300_RS_HIGHWATER_TEX_SHIFT	19
#define	R300_OFIFO_HIGHWATER_SHIFT	22	/* two bits only */
#define	R300_CUBE_FIFO_HIGHWATER_COL_SHIFT	24

#define	R300_GB_SELECT	0x401C
#define	R300_GB_FOG_SELECT_C0A		0
#define	R300_GB_FOG_SELECT_C1A		1
#define	R300_GB_FOG_SELECT_C2A		2
#define	R300_GB_FOG_SELECT_C3A		3
#define	R300_GB_FOG_SELECT_1_1_W	4
#define	R300_GB_FOG_SELECT_Z		5
#define	R300_GB_DEPTH_SELECT_Z		0
#define	R300_GB_DEPTH_SELECT_1_1_W	(1<<3)
#define	R300_GB_W_SELECT_1_W		0
#define	R300_GB_W_SELECT_1		(1<<4)

#define	R300_GB_AA_CONFIG		0x4020
#define	R300_AA_ENABLE			0x01
#define	R300_AA_SUBSAMPLES_2		0
#define	R300_AA_SUBSAMPLES_3		(1<<1)
#define	R300_AA_SUBSAMPLES_4		(2<<1)
#define	R300_AA_SUBSAMPLES_6		(3<<1)

/* END */

/* gap */
/* Zero to flush caches. */
#define	R300_TX_CNTL						0x4100

/* The upper enable bits are guessed, based on fglrx reported limits. */
#define	R300_TX_ENABLE					  0x4104
#define	 R300_TX_ENABLE_0				  (1 << 0)
#define	 R300_TX_ENABLE_1				  (1 << 1)
#define	 R300_TX_ENABLE_2				  (1 << 2)
#define	 R300_TX_ENABLE_3				  (1 << 3)
#define	 R300_TX_ENABLE_4				  (1 << 4)
#define	 R300_TX_ENABLE_5				  (1 << 5)
#define	 R300_TX_ENABLE_6				  (1 << 6)
#define	 R300_TX_ENABLE_7				  (1 << 7)
#define	 R300_TX_ENABLE_8				  (1 << 8)
#define	 R300_TX_ENABLE_9				  (1 << 9)
#define	 R300_TX_ENABLE_10				 (1 << 10)
#define	 R300_TX_ENABLE_11				 (1 << 11)
#define	 R300_TX_ENABLE_12				 (1 << 12)
#define	 R300_TX_ENABLE_13				 (1 << 13)
#define	 R300_TX_ENABLE_14				 (1 << 14)
#define	 R300_TX_ENABLE_15				 (1 << 15)

// The pointsize is given in multiples of 6. The pointsize can be
// enormous: Clear() renders a single point that fills the entire
// framebuffer. */
#define	R300_RE_POINTSIZE				   0x421C
#define	 R300_POINTSIZE_Y_SHIFT			0
#define	 R300_POINTSIZE_Y_MASK			 (0xFFFF << 0) /* GUESS */
#define	 R300_POINTSIZE_X_SHIFT			16
#define	 R300_POINTSIZE_X_MASK			 (0xFFFF << 16) /* GUESS */
#define	 R300_POINTSIZE_MAX			 (R300_POINTSIZE_Y_MASK / 6)

/*
 * The line width is given in multiples of 6.
 * In default mode lines are classified as vertical lines.
 * HO: horizontal
 * VE: vertical or horizontal
 * HO & VE: no classification
 */
#define	R300_RE_LINE_CNT					  0x4234
#define	 R300_LINESIZE_SHIFT			0
#define	 R300_LINESIZE_MASK			 (0xFFFF << 0) /* GUESS */
#define	 R300_LINESIZE_MAX			 (R300_LINESIZE_MASK / 6)
#define	 R300_LINE_CNT_HO			   (1 << 16)
#define	 R300_LINE_CNT_VE			   (1 << 17)

/* Some sort of scale or clamp value for texcoordless textures. */
#define	R300_RE_UNK4238					   0x4238

#define	R300_RE_SHADE_MODEL				   0x4278
#define	R300_RE_SHADE_MODEL_SMOOTH	 0x3aaaa
#define	R300_RE_SHADE_MODEL_FLAT	   0x39595

/* Dangerous */
#define	R300_RE_POLYGON_MODE				  0x4288
#define	R300_PM_ENABLED				(1 << 0)
#define	R300_PM_FRONT_POINT			(0 << 0)
#define	R300_PM_BACK_POINT			 (0 << 0)
#define	R300_PM_FRONT_LINE			 (1 << 4)
#define	R300_PM_FRONT_FILL			 (1 << 5)
#define	R300_PM_BACK_LINE			  (1 << 7)
#define	R300_PM_BACK_FILL			  (1 << 8)

/*
 * Not sure why there are duplicate of factor and constant values.
 * My best guess so far is that there are seperate zbiases for test
 * and write.
 * Ordering might be wrong.
 * Some of the tests indicate that fgl has a fallback implementation
 * of zbias via pixel shaders.
 */
#define	R300_RE_ZBIAS_T_FACTOR				0x42A4
#define	R300_RE_ZBIAS_T_CONSTANT			  0x42A8
#define	R300_RE_ZBIAS_W_FACTOR				0x42AC
#define	R300_RE_ZBIAS_W_CONSTANT			  0x42B0

/*
 * This register needs to be set to (1<<1) for RV350 to correctly
 * perform depth test (see --vb-triangles in r300_demo)
 * Don't know about other chips. - Vladimir
 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
 * My guess is that there are two bits for each zbias
 * primitive (FILL, LINE, POINT).
 * One to enable depth test and one for depth write.
 * Yet this doesnt explain why depth writes work ...
 */
#define	R300_RE_OCCLUSION_CNTL			0x42B4
#define	R300_OCCLUSION_ON		(1<<1)

#define	R300_RE_CULL_CNTL				   0x42B8
#define	 R300_CULL_FRONT				   (1 << 0)
#define	 R300_CULL_BACK					(1 << 1)
#define	 R300_FRONT_FACE_CCW			   (0 << 2)
#define	 R300_FRONT_FACE_CW				(1 << 2)


// BEGIN: Rasterization / Interpolators - many guesses
// 0_UNKNOWN_18 has always been set except for clear operations.
// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
// on the vertex program, *not* the fragment program) */
#define	R300_RS_CNTL_0					  0x4300
#define	 R300_RS_CNTL_TC_CNT_SHIFT		 2
#define	 R300_RS_CNTL_TC_CNT_MASK		  (7 << 2)
#define	R300_RS_CNTL_CI_CNT_SHIFT		 7
			/* number of color interpolators used */
#define	 R300_RS_CNTL_0_UNKNOWN_18		 (1 << 18)
/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
#define	R300_RS_CNTL_1					  0x4304

/* gap */
// Only used for texture coordinates.
// Use the source field to route texture coordinate input from the
// vertex program to the desired interpolator. Note that the source
// field is relative to the outputs the vertex program *actually*
// writes. If a vertex program only writes texcoord[1], this will
// be source index 0. Set INTERP_USED on all interpolators that
// produce data used by the fragment program. INTERP_USED looks
// like a swizzling mask, but I haven't seen it used that way.
//
// Note: The _UNKNOWN constants are always set in their respective register.
// I don't know if this is necessary. */
#define	R300_RS_INTERP_0					0x4310
#define	R300_RS_INTERP_1					0x4314
#define	 R300_RS_INTERP_1_UNKNOWN		  0x40
#define	R300_RS_INTERP_2					0x4318
#define	 R300_RS_INTERP_2_UNKNOWN		  0x80
#define	R300_RS_INTERP_3					0x431C
#define	 R300_RS_INTERP_3_UNKNOWN		  0xC0
#define	R300_RS_INTERP_4					0x4320
#define	R300_RS_INTERP_5					0x4324
#define	R300_RS_INTERP_6					0x4328
#define	R300_RS_INTERP_7					0x432C
#define	 R300_RS_INTERP_SRC_SHIFT		  2
#define	 R300_RS_INTERP_SRC_MASK		   (7 << 2)
#define	 R300_RS_INTERP_USED			   0x00D10000

// These DWORDs control how vertex data is routed into fragment program
// registers, after interpolators. */
#define	R300_RS_ROUTE_0					 0x4330
#define	R300_RS_ROUTE_1					 0x4334
#define	R300_RS_ROUTE_2					 0x4338
#define	R300_RS_ROUTE_3					 0x433C /* GUESS */
#define	R300_RS_ROUTE_4					 0x4340 /* GUESS */
#define	R300_RS_ROUTE_5					 0x4344 /* GUESS */
#define	R300_RS_ROUTE_6					 0x4348 /* GUESS */
#define	R300_RS_ROUTE_7					 0x434C /* GUESS */
#define	 R300_RS_ROUTE_SOURCE_INTERP_0	 0
#define	 R300_RS_ROUTE_SOURCE_INTERP_1	 1
#define	 R300_RS_ROUTE_SOURCE_INTERP_2	 2
#define	 R300_RS_ROUTE_SOURCE_INTERP_3	 3
#define	 R300_RS_ROUTE_SOURCE_INTERP_4	 4
#define	 R300_RS_ROUTE_SOURCE_INTERP_5	 5 /* GUESS */
#define	 R300_RS_ROUTE_SOURCE_INTERP_6	 6 /* GUESS */
#define	 R300_RS_ROUTE_SOURCE_INTERP_7	 7 /* GUESS */
#define	 R300_RS_ROUTE_ENABLE			  (1 << 3) /* GUESS */
#define	 R300_RS_ROUTE_DEST_SHIFT		  6
#define	 R300_RS_ROUTE_DEST_MASK		   (31 << 6) /* GUESS */

// Special handling for color: When the fragment program uses color,
// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
// color register index. */
#define	 R300_RS_ROUTE_0_COLOR			 (1 << 14)
#define	 R300_RS_ROUTE_0_COLOR_DEST_SHIFT  17
#define	 R300_RS_ROUTE_0_COLOR_DEST_MASK   (31 << 17) /* GUESS */
/* As above, but for secondary color */
#define	R300_RS_ROUTE_1_COLOR1			(1 << 14)
#define	R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
#define	R300_RS_ROUTE_1_COLOR1_DEST_MASK  (31 << 17)
#define	R300_RS_ROUTE_1_UNKNOWN11		 (1 << 11)
/* END */

// BEGIN: Scissors and cliprects
// There are four clipping rectangles. Their corner coordinates are inclusive.
// Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
// on whether the pixel is inside cliprects 0-3, respectively. For example,
// if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
// the number 3 (binary 0011).
// Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
// the pixel is rasterized.
//
// In addition to this, there is a scissors rectangle. Only pixels inside the
// scissors rectangle are drawn. (coordinates are inclusive)
//
// For some reason, the top-left corner of the framebuffer is at (1440, 1440)
// for the purpose of clipping and scissors. */
#define	R300_RE_CLIPRECT_TL_0			   0x43B0
#define	R300_RE_CLIPRECT_BR_0			   0x43B4
#define	R300_RE_CLIPRECT_TL_1			   0x43B8
#define	R300_RE_CLIPRECT_BR_1			   0x43BC
#define	R300_RE_CLIPRECT_TL_2			   0x43C0
#define	R300_RE_CLIPRECT_BR_2			   0x43C4
#define	R300_RE_CLIPRECT_TL_3			   0x43C8
#define	R300_RE_CLIPRECT_BR_3			   0x43CC
#define	 R300_CLIPRECT_OFFSET			  1440
#define	 R300_CLIPRECT_MASK				0x1FFF
#define	 R300_CLIPRECT_X_SHIFT			 0
#define	 R300_CLIPRECT_X_MASK			  (0x1FFF << 0)
#define	 R300_CLIPRECT_Y_SHIFT			 13
#define	 R300_CLIPRECT_Y_MASK			  (0x1FFF << 13)
#define	R300_RE_CLIPRECT_CNTL			   0x43D0
#define	 R300_CLIP_OUT					 (1 << 0)
#define	 R300_CLIP_0					   (1 << 1)
#define	 R300_CLIP_1					   (1 << 2)
#define	 R300_CLIP_10					  (1 << 3)
#define	 R300_CLIP_2					   (1 << 4)
#define	 R300_CLIP_20					  (1 << 5)
#define	 R300_CLIP_21					  (1 << 6)
#define	 R300_CLIP_210					 (1 << 7)
#define	 R300_CLIP_3					   (1 << 8)
#define	 R300_CLIP_30					  (1 << 9)
#define	 R300_CLIP_31					  (1 << 10)
#define	 R300_CLIP_310					 (1 << 11)
#define	 R300_CLIP_32					  (1 << 12)
#define	 R300_CLIP_320					 (1 << 13)
#define	 R300_CLIP_321					 (1 << 14)
#define	 R300_CLIP_3210					(1 << 15)

/* gap */
#define	R300_RE_SCISSORS_TL				 0x43E0
#define	R300_RE_SCISSORS_BR				 0x43E4
#define	 R300_SCISSORS_OFFSET			  1440
#define	 R300_SCISSORS_X_SHIFT			 0
#define	 R300_SCISSORS_X_MASK			  (0x1FFF << 0)
#define	 R300_SCISSORS_Y_SHIFT			 13
#define	 R300_SCISSORS_Y_MASK			  (0x1FFF << 13)
/* END */

// BEGIN: Texture specification
// The texture specification dwords are grouped by meaning and not
// by texture unit. This means that e.g. the offset for texture
// image unit N is found in register TX_OFFSET_0 + (4*N) */
#define	R300_TX_FILTER_0					0x4400
#define	 R300_TX_REPEAT					0
#define	 R300_TX_MIRRORED				  1
#define	 R300_TX_CLAMP					 4
#define	 R300_TX_CLAMP_TO_EDGE			 2
#define	 R300_TX_CLAMP_TO_BORDER		   6
#define	 R300_TX_WRAP_S_SHIFT			  0
#define	 R300_TX_WRAP_S_MASK			   (7 << 0)
#define	 R300_TX_WRAP_T_SHIFT			  3
#define	 R300_TX_WRAP_T_MASK			   (7 << 3)
#define	 R300_TX_WRAP_Q_SHIFT			  6
#define	 R300_TX_WRAP_Q_MASK			   (7 << 6)
#define	 R300_TX_MAG_FILTER_NEAREST		(1 << 9)
#define	 R300_TX_MAG_FILTER_LINEAR		 (2 << 9)
#define	 R300_TX_MAG_FILTER_MASK		   (3 << 9)
#define	 R300_TX_MIN_FILTER_NEAREST		(1 << 11)
#define	 R300_TX_MIN_FILTER_LINEAR		 (2 << 11)
#define	R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST	   (5  <<  11)
#define	R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR		(9  <<  11)
#define	R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST		(6  <<  11)
#define	R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR		 (10 <<  11)

/*
 * NOTE: NEAREST doesnt seem to exist
 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
 * anisotropy modes because that would void selected mag filter
 */
#define	R300_TX_MIN_FILTER_ANISO_NEAREST			 ((0 << 13)
#define	R300_TX_MIN_FILTER_ANISO_LINEAR			  ((0 << 13)
#define	R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13)
#define	R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR  ((2 << 13)
#define	 R300_TX_MIN_FILTER_MASK		   ((15 << 11) | (3 << 13))
#define	R300_TX_MAX_ANISO_1_TO_1  (0 << 21)
#define	R300_TX_MAX_ANISO_2_TO_1  (2 << 21)
#define	R300_TX_MAX_ANISO_4_TO_1  (4 << 21)
#define	R300_TX_MAX_ANISO_8_TO_1  (6 << 21)
#define	R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
#define	R300_TX_MAX_ANISO_MASK	(14 << 21)

#define	R300_TX_FILTER1_0					  0x4440
#define	R300_CHROMA_KEY_MODE_DISABLE	0
#define	R300_CHROMA_KEY_FORCE		   1
#define	R300_CHROMA_KEY_BLEND		   2
#define	R300_MC_ROUND_NORMAL			(0<<2)
#define	R300_MC_ROUND_MPEG4			 (1<<2)
#define	R300_LOD_BIAS_MASK		0x1fff
#define	R300_EDGE_ANISO_EDGE_DIAG	   (0<<13)
#define	R300_EDGE_ANISO_EDGE_ONLY	   (1<<13)
#define	R300_MC_COORD_TRUNCATE_DISABLE  (0<<14)
#define	R300_MC_COORD_TRUNCATE_MPEG	 (1<<14)
#define	R300_TX_TRI_PERF_0_8			(0<<15)
#define	R300_TX_TRI_PERF_1_8			(1<<15)
#define	R300_TX_TRI_PERF_1_4			(2<<15)
#define	R300_TX_TRI_PERF_3_8			(3<<15)
#define	R300_ANISO_THRESHOLD_MASK	   (7<<17)

#define	R300_TX_SIZE_0					  0x4480
#define	 R300_TX_WIDTHMASK_SHIFT		   0
#define	 R300_TX_WIDTHMASK_MASK			(2047 << 0)
#define	 R300_TX_HEIGHTMASK_SHIFT		  11
#define	 R300_TX_HEIGHTMASK_MASK		   (2047 << 11)
#define	 R300_TX_UNK23					 (1 << 23)
#define	 R300_TX_SIZE_SHIFT		26 /* largest of width, height */
#define	 R300_TX_SIZE_MASK				 (15 << 26)
#define	 R300_TX_SIZE_PROJECTED					 (1<<30)
#define	 R300_TX_SIZE_TXPITCH_EN					 (1<<31)
#define	R300_TX_FORMAT_0					0x44C0
	/* The interpretation of the format word by Wladimir van der Laan */
	/*
	 * The X, Y, Z and W refer to the layout of the components.
	 * They are given meanings as R, G, B and Alpha by the swizzle
	 * specification
	 */
#define	R300_TX_FORMAT_X8			0x0
#define	R300_TX_FORMAT_X16			0x1
#define	R300_TX_FORMAT_Y4X4			0x2
#define	R300_TX_FORMAT_Y8X8			0x3
#define	R300_TX_FORMAT_Y16X16			0x4
#define	R300_TX_FORMAT_Z3Y3X2			0x5
#define	R300_TX_FORMAT_Z5Y6X5			0x6
#define	R300_TX_FORMAT_Z6Y5X5			0x7
#define	R300_TX_FORMAT_Z11Y11X10			0x8
#define	R300_TX_FORMAT_Z10Y11X11			0x9
#define	R300_TX_FORMAT_W4Z4Y4X4			0xA
#define	R300_TX_FORMAT_W1Z5Y5X5			0xB
#define	R300_TX_FORMAT_W8Z8Y8X8			0xC
#define	R300_TX_FORMAT_W2Z10Y10X10		0xD
#define	R300_TX_FORMAT_W16Z16Y16X16		0xE
#define	R300_TX_FORMAT_DXT1				0xF
#define	R300_TX_FORMAT_DXT3				0x10
#define	R300_TX_FORMAT_DXT5				0x11
#define	R300_TX_FORMAT_D3DMFT_CxV8U8	0x12	 /* no swizzle */
#define	R300_TX_FORMAT_A8R8G8B8			0x13	 /* no swizzle */
#define	R300_TX_FORMAT_B8G8_B8G8		0x14	 /* no swizzle */
#define	R300_TX_FORMAT_G8R8_G8B8		0x15	 /* no swizzle */
	/* 0x16 - some 16 bit green format.. ?? */
#define	R300_TX_FORMAT_UNK25		   (1 << 25) /* no swizzle */
#define	R300_TX_FORMAT_CUBIC_MAP		   (1 << 26)

	/* gap */
	/* Floating point formats */
	/* Note - hardware supports both 16 and 32 bit floating point */
#define	R300_TX_FORMAT_FL_I16				0x18
#define	R300_TX_FORMAT_FL_I16A16				0x19
#define	R300_TX_FORMAT_FL_R16G16B16A16		0x1A
#define	R300_TX_FORMAT_FL_I32				0x1B
#define	R300_TX_FORMAT_FL_I32A32				0x1C
#define	R300_TX_FORMAT_FL_R32G32B32A32		0x1D
	/* alpha modes, convenience mostly */
	// if you have alpha, pick constant appropriate to the
	// number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc
#define	R300_TX_FORMAT_ALPHA_1CH			0x000
#define	R300_TX_FORMAT_ALPHA_2CH			0x200
#define	R300_TX_FORMAT_ALPHA_4CH			0x600
#define	R300_TX_FORMAT_ALPHA_NONE		0xA00
	/* Swizzling */
	/* constants */
#define	R300_TX_FORMAT_X		0
#define	R300_TX_FORMAT_Y		1
#define	R300_TX_FORMAT_Z		2
#define	R300_TX_FORMAT_W		3
#define	R300_TX_FORMAT_ZERO	4
#define	R300_TX_FORMAT_ONE	5
#define	R300_TX_FORMAT_CUT_Z	6
				/* 2.0*Z, everything above 1.0 is set to 0.0 */
#define	R300_TX_FORMAT_CUT_W	7
				/* 2.0*W, everything above 1.0 is set to 0.0 */

#define	R300_TX_FORMAT_B_SHIFT	18
#define	R300_TX_FORMAT_G_SHIFT	15
#define	R300_TX_FORMAT_R_SHIFT	12
#define	R300_TX_FORMAT_A_SHIFT	9
	/* Convenience macro to take care of layout and swizzling */
#define	R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(\
	((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
	| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
	| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
	| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
	| (R300_TX_FORMAT_##FMT))
	/* These can be ORed with result of R300_EASY_TX_FORMAT() */
/* We don't really know what they do. Take values from a constant color ? */
#define	R300_TX_FORMAT_CONST_X		(1<<5)
#define	R300_TX_FORMAT_CONST_Y		(2<<5)
#define	R300_TX_FORMAT_CONST_Z		(4<<5)
#define	R300_TX_FORMAT_CONST_W		(8<<5)

#define	R300_TX_FORMAT_YUV_MODE		0x00800000

#define	R300_TX_PITCH_0				0x4500
					/* obvious missing in gap */
#define	R300_TX_OFFSET_0					0x4540
/* BEGIN: Guess from R200 */
#define	 R300_TXO_ENDIAN_NO_SWAP		   (0 << 0)
#define	 R300_TXO_ENDIAN_BYTE_SWAP		 (1 << 0)
#define	 R300_TXO_ENDIAN_WORD_SWAP		 (2 << 0)
#define	 R300_TXO_ENDIAN_HALFDW_SWAP	   (3 << 0)
#define	 R300_TXO_MACRO_TILE			   (1 << 2)
#define	 R300_TXO_MICRO_TILE			   (1 << 3)
#define	 R300_TXO_OFFSET_MASK			  0xffffffe0
#define	 R300_TXO_OFFSET_SHIFT			 5
/* END */
#define	R300_TX_CHROMA_KEY_0					  0x4580
				/* 32 bit chroma key */
#define	R300_TX_BORDER_COLOR_0			  0x45C0
				/* ff00ff00 == { 0, 1.0, 0, 1.0 } */

/* END */

// BEGIN: Fragment program instruction set
// Fragment programs are written directly into register space.
// There are separate instruction streams for texture instructions and ALU
// instructions.
// In order to synchronize these streams, the program is divided into up
// to 4 nodes. Each node begins with a number of TEX operations, followed
// by a number of ALU operations.
// The first node can have zero TEX ops, all subsequent nodes must have at least
// one TEX ops.
// All nodes must have at least one ALU op.
//
// The index of the last node is stored in PFS_CNTL_0: A value of 0 means
// 1 node, a value of 3 means 4 nodes.
// The total amount of instructions is defined in PFS_CNTL_2. The offsets are
// offsets into the respective instruction streams, while *_END points to the
// last instruction relative to this offset.
#define	R300_PFS_CNTL_0					 0x4600
#define	 R300_PFS_CNTL_LAST_NODES_SHIFT	0
#define	 R300_PFS_CNTL_LAST_NODES_MASK	 (3 << 0)
#define	 R300_PFS_CNTL_FIRST_NODE_HAS_TEX  (1 << 3)
#define	R300_PFS_CNTL_1					 0x4604
// There is an unshifted value here which has so far always been equal to the
// index of the highest used temporary register.
#define	R300_PFS_CNTL_2					 0x4608
#define	 R300_PFS_CNTL_ALU_OFFSET_SHIFT	0
#define	 R300_PFS_CNTL_ALU_OFFSET_MASK	 (63 << 0)
#define	 R300_PFS_CNTL_ALU_END_SHIFT	   6
#define	 R300_PFS_CNTL_ALU_END_MASK		(63 << 6)
#define	 R300_PFS_CNTL_TEX_OFFSET_SHIFT	12
#define	 R300_PFS_CNTL_TEX_OFFSET_MASK	 (31 << 12) /* GUESS */
#define	 R300_PFS_CNTL_TEX_END_SHIFT	   18
#define	 R300_PFS_CNTL_TEX_END_MASK		(31 << 18) /* GUESS */

/* gap */
// Nodes are stored backwards. The last active node is always stored in
// PFS_NODE_3.
// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
// first node is stored in NODE_2, the second node is stored in NODE_3.
//
// Offsets are relative to the master offset from PFS_CNTL_2.
// LAST_NODE is set for the last node, and only for the last node.
#define	R300_PFS_NODE_0					 0x4610
#define	R300_PFS_NODE_1					 0x4614
#define	R300_PFS_NODE_2					 0x4618
#define	R300_PFS_NODE_3					 0x461C
#define	R300_PFS_NODE_ALU_OFFSET_SHIFT	0
#define	R300_PFS_NODE_ALU_OFFSET_MASK	 (63 << 0)
#define	R300_PFS_NODE_ALU_END_SHIFT	   6
#define	R300_PFS_NODE_ALU_END_MASK		(63 << 6)
#define	R300_PFS_NODE_TEX_OFFSET_SHIFT	12
#define	R300_PFS_NODE_TEX_OFFSET_MASK	 (31 << 12)
#define	R300_PFS_NODE_TEX_END_SHIFT	   17
#define	R300_PFS_NODE_TEX_END_MASK		(31 << 17)
/* #define	R300_PFS_NODE_LAST_NODE		   (1 << 22) */
#define	R300_PFS_NODE_OUTPUT_COLOR		(1 << 22)
#define	R300_PFS_NODE_OUTPUT_DEPTH		(1 << 23)

// TEX
// As far as I can tell, texture instructions cannot write into output
// registers directly. A subsequent ALU instruction is always necessary,
// even if it's just MAD o0, r0, 1, 0
#define	R300_PFS_TEXI_0					 0x4620
#define	R300_FPITX_SRC_SHIFT			  0
#define	R300_FPITX_SRC_MASK			   (31 << 0)
#define	R300_FPITX_SRC_CONST			  (1 << 5) /* GUESS */
#define	R300_FPITX_DST_SHIFT			  6
#define	R300_FPITX_DST_MASK			   (31 << 6)
#define	R300_FPITX_IMAGE_SHIFT			11
#define	R300_FPITX_IMAGE_MASK			 (15 << 11)
				/* GUESS based on layout and native limits */
/*
 * Unsure if these are opcodes, or some kind of bitfield, but this is how
 * they were set when I checked
 */
#define	R300_FPITX_OPCODE_SHIFT			15
#define	R300_FPITX_OP_TEX			1
#define	R300_FPITX_OP_KIL			2
#define	R300_FPITX_OP_TXP			3
#define	R300_FPITX_OP_TXB			4

// ALU
// The ALU instructions register blocks are enumerated according to the order
// in which fglrx. I assume there is space for 64 instructions, since
// each block has space for a maximum of 64 DWORDs, and this matches reported
// native limits.
//
// The basic functional block seems to be one MAD for each color and alpha,
// and an adder that adds all components after the MUL.
//  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
//  - DP4: Use OUTC_DP4, OUTA_DP4
//  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
//  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
//  - CMP: If ARG2 < 0, return ARG1, else return ARG0
//  - FLR: use FRC+MAD
//  - XPD: use MAD+MAD
//  - SGE, SLT: use MAD+CMP
//  - RSQ: use ABS modifier for argument
//  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP)
//	into color register
//  - apparently, there's no quick DST operation
//  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
//  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
//  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
//
// Operand selection
// First stage selects three sources from the available registers and
// constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
// fglrx sorts the three source fields: Registers before constants,
// lower indices before higher indices; I do not know whether this is necessary.
// fglrx fills unused sources with "read constant 0"
// According to specs, you cannot select more than two different constants.
//
// Second stage selects the operands from the sources. This is defined in
// INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
// zero and one.
// Swizzling and negation happens in this stage, as well.
//
// Important: Color and alpha seem to be mostly separate, i.e. their sources
// selection appears to be fully independent (the register storage is probably
// physically split into a color and an alpha section).
// However (because of the apparent physical split), there is some interaction
// WRT swizzling. If, for example, you want to load an R component into an
// Alpha operand, this R component is taken from a *color* source, not from
// an alpha source. The corresponding register doesn't even have to appear in
// the alpha sources list. (I hope this alll makes sense to you)
//
// Destination selection
// The destination register index is in FPI1 (color) and FPI3 (alpha) together
// with enable bits.
// There are separate enable bits for writing into temporary registers
// (DSTC_REG_* /DSTA_REG) and and program output registers
// (DSTC_OUTPUT_* /DSTA_OUTPUT).
// You can write to both at once, or not write at all (the same index
// must be used for both).
//
// Note: There is a special form for LRP
//  - Argument order is the same as in ARB_fragment_program.
//  - Operation is MAD
//  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
//  - Set FPI0/FPI2_SPECIAL_LRP
// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
#define	R300_PFS_INSTR1_0				   0x46C0
#define	R300_FPI1_SRC0C_SHIFT			 0
#define	R300_FPI1_SRC0C_MASK			  (31 << 0)
#define	R300_FPI1_SRC0C_CONST			 (1 << 5)
#define	R300_FPI1_SRC1C_SHIFT			 6
#define	R300_FPI1_SRC1C_MASK			  (31 << 6)
#define	R300_FPI1_SRC1C_CONST			 (1 << 11)
#define	R300_FPI1_SRC2C_SHIFT			 12
#define	R300_FPI1_SRC2C_MASK			  (31 << 12)
#define	R300_FPI1_SRC2C_CONST			 (1 << 17)
#define	R300_FPI1_DSTC_SHIFT			  18
#define	R300_FPI1_DSTC_MASK			   (31 << 18)
#define	R300_FPI1_DSTC_REG_MASK_SHIFT	 23
#define	R300_FPI1_DSTC_REG_X			  (1 << 23)
#define	R300_FPI1_DSTC_REG_Y			  (1 << 24)
#define	R300_FPI1_DSTC_REG_Z			  (1 << 25)
#define	R300_FPI1_DSTC_OUTPUT_MASK_SHIFT  26
#define	R300_FPI1_DSTC_OUTPUT_X		   (1 << 26)
#define	R300_FPI1_DSTC_OUTPUT_Y		   (1 << 27)
#define	R300_FPI1_DSTC_OUTPUT_Z		   (1 << 28)

#define	R300_PFS_INSTR3_0				   0x47C0
#define	R300_FPI3_SRC0A_SHIFT			 0
#define	R300_FPI3_SRC0A_MASK			  (31 << 0)
#define	R300_FPI3_SRC0A_CONST			 (1 << 5)
#define	R300_FPI3_SRC1A_SHIFT			 6
#define	R300_FPI3_SRC1A_MASK			  (31 << 6)
#define	R300_FPI3_SRC1A_CONST			 (1 << 11)
#define	R300_FPI3_SRC2A_SHIFT			 12
#define	R300_FPI3_SRC2A_MASK			  (31 << 12)
#define	R300_FPI3_SRC2A_CONST			 (1 << 17)
#define	R300_FPI3_DSTA_SHIFT			  18
#define	R300_FPI3_DSTA_MASK			   (31 << 18)
#define	R300_FPI3_DSTA_REG				(1 << 23)
#define	R300_FPI3_DSTA_OUTPUT			 (1 << 24)
#define	R300_FPI3_DSTA_DEPTH			  (1 << 27)

#define	R300_PFS_INSTR0_0				   0x48C0
#define	R300_FPI0_ARGC_SRC0C_XYZ		  0
#define	R300_FPI0_ARGC_SRC0C_XXX		  1
#define	R300_FPI0_ARGC_SRC0C_YYY		  2
#define	R300_FPI0_ARGC_SRC0C_ZZZ		  3
#define	R300_FPI0_ARGC_SRC1C_XYZ		  4
#define	R300_FPI0_ARGC_SRC1C_XXX		  5
#define	R300_FPI0_ARGC_SRC1C_YYY		  6
#define	R300_FPI0_ARGC_SRC1C_ZZZ		  7
#define	R300_FPI0_ARGC_SRC2C_XYZ		  8
#define	R300_FPI0_ARGC_SRC2C_XXX		  9
#define	R300_FPI0_ARGC_SRC2C_YYY		  10
#define	R300_FPI0_ARGC_SRC2C_ZZZ		  11
#define	R300_FPI0_ARGC_SRC0A			  12
#define	R300_FPI0_ARGC_SRC1A			  13
#define	R300_FPI0_ARGC_SRC2A			  14
#define	R300_FPI0_ARGC_SRC1C_LRP		  15
#define	R300_FPI0_ARGC_ZERO			   20
#define	R300_FPI0_ARGC_ONE				21
#define	R300_FPI0_ARGC_HALF			   22 /* GUESS */
#define	R300_FPI0_ARGC_SRC0C_YZX		  23
#define	R300_FPI0_ARGC_SRC1C_YZX		  24
#define	R300_FPI0_ARGC_SRC2C_YZX		  25
#define	R300_FPI0_ARGC_SRC0C_ZXY		  26
#define	R300_FPI0_ARGC_SRC1C_ZXY		  27
#define	R300_FPI0_ARGC_SRC2C_ZXY		  28
#define	R300_FPI0_ARGC_SRC0CA_WZY		 29
#define	R300_FPI0_ARGC_SRC1CA_WZY		 30
#define	R300_FPI0_ARGC_SRC2CA_WZY		 31

#define	R300_FPI0_ARG0C_SHIFT			 0
#define	R300_FPI0_ARG0C_MASK			  (31 << 0)
#define	R300_FPI0_ARG0C_NEG			   (1 << 5)
#define	R300_FPI0_ARG0C_ABS			   (1 << 6)
#define	R300_FPI0_ARG1C_SHIFT			 7
#define	R300_FPI0_ARG1C_MASK			  (31 << 7)
#define	R300_FPI0_ARG1C_NEG			   (1 << 12)
#define	R300_FPI0_ARG1C_ABS			   (1 << 13)
#define	R300_FPI0_ARG2C_SHIFT			 14
#define	R300_FPI0_ARG2C_MASK			  (31 << 14)
#define	R300_FPI0_ARG2C_NEG			   (1 << 19)
#define	R300_FPI0_ARG2C_ABS			   (1 << 20)
#define	R300_FPI0_SPECIAL_LRP			 (1 << 21)
#define	R300_FPI0_OUTC_MAD				(0 << 23)
#define	R300_FPI0_OUTC_DP3				(1 << 23)
#define	R300_FPI0_OUTC_DP4				(2 << 23)
#define	R300_FPI0_OUTC_MIN				(4 << 23)
#define	R300_FPI0_OUTC_MAX				(5 << 23)
#define	R300_FPI0_OUTC_CMP				(8 << 23)
#define	R300_FPI0_OUTC_FRC				(9 << 23)
#define	R300_FPI0_OUTC_REPL_ALPHA		 (10 << 23)
#define	R300_FPI0_OUTC_SAT				(1 << 30)
#define	R300_FPI0_INSERT_NOP			  (1 << 31)

#define	R300_PFS_INSTR2_0				   0x49C0
#define	R300_FPI2_ARGA_SRC0C_X			0
#define	R300_FPI2_ARGA_SRC0C_Y			1
#define	R300_FPI2_ARGA_SRC0C_Z			2
#define	R300_FPI2_ARGA_SRC1C_X			3
#define	R300_FPI2_ARGA_SRC1C_Y			4
#define	R300_FPI2_ARGA_SRC1C_Z			5
#define	R300_FPI2_ARGA_SRC2C_X			6
#define	R300_FPI2_ARGA_SRC2C_Y			7
#define	R300_FPI2_ARGA_SRC2C_Z			8
#define	R300_FPI2_ARGA_SRC0A			  9
#define	R300_FPI2_ARGA_SRC1A			  10
#define	R300_FPI2_ARGA_SRC2A			  11
#define	R300_FPI2_ARGA_SRC1A_LRP		  15
#define	R300_FPI2_ARGA_ZERO			   16
#define	R300_FPI2_ARGA_ONE				17
#define	R300_FPI2_ARGA_HALF			   18 /* GUESS */

#define	R300_FPI2_ARG0A_SHIFT			 0
#define	R300_FPI2_ARG0A_MASK			  (31 << 0)
#define	R300_FPI2_ARG0A_NEG			   (1 << 5)
#define	R300_FPI2_ARG0A_ABS				 (1 << 6) /* GUESS */
#define	R300_FPI2_ARG1A_SHIFT			 7
#define	R300_FPI2_ARG1A_MASK			  (31 << 7)
#define	R300_FPI2_ARG1A_NEG			   (1 << 12)
#define	R300_FPI2_ARG1A_ABS				 (1 << 13) /* GUESS */
#define	R300_FPI2_ARG2A_SHIFT			 14
#define	R300_FPI2_ARG2A_MASK			  (31 << 14)
#define	R300_FPI2_ARG2A_NEG			   (1 << 19)
#define	R300_FPI2_ARG2A_ABS				 (1 << 20) /* GUESS */
#define	R300_FPI2_SPECIAL_LRP			 (1 << 21)
#define	R300_FPI2_OUTA_MAD				(0 << 23)
#define	R300_FPI2_OUTA_DP4				(1 << 23)
#define	R300_FPI2_OUTA_MIN				(2 << 23)
#define	R300_FPI2_OUTA_MAX				(3 << 23)
#define	R300_FPI2_OUTA_CMP				(6 << 23)
#define	R300_FPI2_OUTA_FRC				(7 << 23)
#define	R300_FPI2_OUTA_EX2				(8 << 23)
#define	R300_FPI2_OUTA_LG2				(9 << 23)
#define	R300_FPI2_OUTA_RCP				(10 << 23)
#define	R300_FPI2_OUTA_RSQ				(11 << 23)
#define	R300_FPI2_OUTA_SAT				(1 << 30)
#define	R300_FPI2_UNKNOWN_31			  (1 << 31)
/* END */

/* gap */
#define	R300_PP_ALPHA_TEST				  0x4BD4
#define	 R300_REF_ALPHA_MASK			   0x000000ff
#define	 R300_ALPHA_TEST_FAIL			  (0 << 8)
#define	 R300_ALPHA_TEST_LESS			  (1 << 8)
#define	 R300_ALPHA_TEST_LEQUAL			(3 << 8)
#define	 R300_ALPHA_TEST_EQUAL			 (2 << 8)
#define	 R300_ALPHA_TEST_GEQUAL			(6 << 8)
#define	 R300_ALPHA_TEST_GREATER		   (4 << 8)
#define	 R300_ALPHA_TEST_NEQUAL			(5 << 8)
#define	 R300_ALPHA_TEST_PASS			  (7 << 8)
#define	 R300_ALPHA_TEST_OP_MASK		   (7 << 8)
#define	 R300_ALPHA_TEST_ENABLE			(1 << 11)

/* gap */
/* Fragment program parameters in 7.16 floating point */
#define	R300_PFS_PARAM_0_X				  0x4C00
#define	R300_PFS_PARAM_0_Y				  0x4C04
#define	R300_PFS_PARAM_0_Z				  0x4C08
#define	R300_PFS_PARAM_0_W				  0x4C0C
/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
#define	R300_PFS_PARAM_31_X				 0x4DF0
#define	R300_PFS_PARAM_31_Y				 0x4DF4
#define	R300_PFS_PARAM_31_Z				 0x4DF8
#define	R300_PFS_PARAM_31_W				 0x4DFC

// Notes:
// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used
//   in the application
// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and
//   ABLEND are set to the same
//   function (both registers are always set up completely in any case)
// - Most blend flags are simply copied from R200 and not tested yet
#define	R300_RB3D_CBLEND					0x4E04
#define	R300_RB3D_ABLEND					0x4E08
/* the following only appear in CBLEND */
#define	 R300_BLEND_ENABLE					 (1 << 0)
#define	 R300_BLEND_UNKNOWN					(3 << 1)
#define	 R300_BLEND_NO_SEPARATE				(1 << 3)
/* the following are shared between CBLEND and ABLEND */
#define	 R300_FCN_MASK						 (3  << 12)
#define	 R300_COMB_FCN_ADD_CLAMP			   (0  << 12)
#define	 R300_COMB_FCN_ADD_NOCLAMP			 (1  << 12)
#define	 R300_COMB_FCN_SUB_CLAMP			   (2  << 12)
#define	 R300_COMB_FCN_SUB_NOCLAMP			 (3  << 12)
#define	 R300_SRC_BLEND_GL_ZERO				(32 << 16)
#define	 R300_SRC_BLEND_GL_ONE				 (33 << 16)
#define	 R300_SRC_BLEND_GL_SRC_COLOR		   (34 << 16)
#define	 R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
#define	 R300_SRC_BLEND_GL_DST_COLOR		   (36 << 16)
#define	 R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
#define	 R300_SRC_BLEND_GL_SRC_ALPHA		   (38 << 16)
#define	 R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
#define	 R300_SRC_BLEND_GL_DST_ALPHA		   (40 << 16)
#define	 R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
#define	 R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE  (42 << 16)
#define	 R300_SRC_BLEND_MASK				   (63 << 16)
#define	 R300_DST_BLEND_GL_ZERO				(32 << 24)
#define	 R300_DST_BLEND_GL_ONE				 (33 << 24)
#define	 R300_DST_BLEND_GL_SRC_COLOR		   (34 << 24)
#define	 R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
#define	 R300_DST_BLEND_GL_DST_COLOR		   (36 << 24)
#define	 R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
#define	 R300_DST_BLEND_GL_SRC_ALPHA		   (38 << 24)
#define	 R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
#define	 R300_DST_BLEND_GL_DST_ALPHA		   (40 << 24)
#define	 R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
#define	 R300_DST_BLEND_MASK				   (63 << 24)
#define	R300_RB3D_COLORMASK				 0x4E0C
#define	 R300_COLORMASK0_B				 (1<<0)
#define	 R300_COLORMASK0_G				 (1<<1)
#define	 R300_COLORMASK0_R				 (1<<2)
#define	 R300_COLORMASK0_A				 (1<<3)

/* gap */
#define	R300_RB3D_COLOROFFSET0			  0x4E28
#define	 R300_COLOROFFSET_MASK			 0xFFFFFFF0 /* GUESS */
#define	R300_RB3D_COLOROFFSET1			  0x4E2C /* GUESS */
#define	R300_RB3D_COLOROFFSET2			  0x4E30 /* GUESS */
#define	R300_RB3D_COLOROFFSET3			  0x4E34 /* GUESS */
/* gap */
// Bit 16: Larger tiles
// Bit 17: 4x2 tiles
// Bit 18: Extremely weird tile like, but some pixels duplicated?
#define	R300_RB3D_COLORPITCH0			   0x4E38
#define	 R300_COLORPITCH_MASK			  0x00001FF8 /* GUESS */
#define	 R300_COLOR_TILE_ENABLE			(1 << 16) /* GUESS */
#define	 R300_COLOR_MICROTILE_ENABLE	   (1 << 17) /* GUESS */
#define	 R300_COLOR_ENDIAN_NO_SWAP		 (0 << 18) /* GUESS */
#define	 R300_COLOR_ENDIAN_WORD_SWAP	   (1 << 18) /* GUESS */
#define	 R300_COLOR_ENDIAN_DWORD_SWAP	  (2 << 18) /* GUESS */
#define	 R300_COLOR_FORMAT_RGB565		  (2 << 22)
#define	 R300_COLOR_FORMAT_ARGB8888		(3 << 22)
#define	R300_RB3D_COLORPITCH1			   0x4E3C /* GUESS */
#define	R300_RB3D_COLORPITCH2			   0x4E40 /* GUESS */
#define	R300_RB3D_COLORPITCH3			   0x4E44 /* GUESS */

/* gap */
/*
 * Guess by Vladimir.
 * Set to 0A before 3D operations, set to 02 afterwards.
 */
#define	R300_RB3D_DSTCACHE_CTLSTAT		  0x4E4C
#define	 R300_RB3D_DSTCACHE_02			 0x00000002
#define	 R300_RB3D_DSTCACHE_0A			 0x0000000A

/* gap */
/*
 * There seems to be no "write only" setting, so use
 * Z-test = ALWAYS for this. Bit (1<<8) is the "test"
 * bit. so plain write is 6  - vd
 */
#define	R300_RB3D_ZSTENCIL_CNTL_0				   0x4F00
#define	 R300_RB3D_Z_DISABLED_1			0x00000010 /* GUESS */
#define	 R300_RB3D_Z_DISABLED_2			0x00000014 /* GUESS */
#define	 R300_RB3D_Z_TEST				  0x00000012
#define	 R300_RB3D_Z_TEST_AND_WRITE		0x00000016
#define	 R300_RB3D_Z_WRITE_ONLY			 0x00000006

#define	 R300_RB3D_Z_TEST				  0x00000012
#define	 R300_RB3D_Z_TEST_AND_WRITE		0x00000016
#define	 R300_RB3D_Z_WRITE_ONLY			 0x00000006
#define	R300_RB3D_STENCIL_ENABLE		 0x00000001

#define	R300_RB3D_ZSTENCIL_CNTL_1				   0x4F04
		/* functions */
#define	R300_ZS_NEVER			0
#define	R300_ZS_LESS			1
#define	R300_ZS_LEQUAL			2
#define	R300_ZS_EQUAL			3
#define	R300_ZS_GEQUAL			4
#define	R300_ZS_GREATER			5
#define	R300_ZS_NOTEQUAL			6
#define	R300_ZS_ALWAYS			7
#define	R300_ZS_MASK					 7
		/* operations */
#define	R300_ZS_KEEP			0
#define	R300_ZS_ZERO			1
#define	R300_ZS_REPLACE			2
#define	R300_ZS_INCR			3
#define	R300_ZS_DECR			4
#define	R300_ZS_INVERT			5
#define	R300_ZS_INCR_WRAP		6
#define	R300_ZS_DECR_WRAP		7

/*
 * front and back refer to operations done for front
 * and back faces, i.e. separate stencil function support
 */
#define	R300_RB3D_ZS1_DEPTH_FUNC_SHIFT		0
#define	R300_RB3D_ZS1_FRONT_FUNC_SHIFT		3
#define	R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT	6
#define	R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT	9
#define	R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT	  12
#define	R300_RB3D_ZS1_BACK_FUNC_SHIFT		   15
#define	R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT		18
#define	R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT	   21
#define	R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT	   24



#define	R300_RB3D_ZSTENCIL_CNTL_2				   0x4F08
#define	R300_RB3D_ZS2_STENCIL_REF_SHIFT		0
#define	R300_RB3D_ZS2_STENCIL_MASK		0xFF
#define	R300_RB3D_ZS2_STENCIL_MASK_SHIFT			8
#define	R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT	16

/* gap */

#define	R300_RB3D_ZSTENCIL_FORMAT				   0x4F10
#define	R300_DEPTH_FORMAT_16BIT_INT_Z	 (0 << 0)
#define	R300_DEPTH_FORMAT_24BIT_INT_Z	 (2 << 0)

/* gap */
#define	R300_RB3D_DEPTHOFFSET			   0x4F20
#define	R300_RB3D_DEPTHPITCH				0x4F24
#define	R300_DEPTHPITCH_MASK			  0x00001FF8 /* GUESS */
#define	R300_DEPTH_TILE_ENABLE			(1 << 16) /* GUESS */
#define	R300_DEPTH_MICROTILE_ENABLE	   (1 << 17) /* GUESS */
#define	R300_DEPTH_ENDIAN_NO_SWAP		 (0 << 18) /* GUESS */
#define	R300_DEPTH_ENDIAN_WORD_SWAP	   (1 << 18) /* GUESS */
#define	R300_DEPTH_ENDIAN_DWORD_SWAP	  (2 << 18) /* GUESS */

/*
 * BEGIN: Vertex program instruction set
 * Every instruction is four dwords long:
 * 		DWORD 0: output and opcode
 * 		DWORD 1: first argument
 * 		DWORD 2: second argument
 * 		DWORD 3: third argument
 *
 * Notes:
 * 	- ABS r, a is implemented as MAX r, a, -a
 * 	- MOV is implemented as ADD to zero
 * 	- XPD is implemented as MUL + MAD
 * 	- FLR is implemented as FRC + ADD
 * 	- apparently, fglrx tries to schedule instructions so that there
 * 		is at least one instruction between the write to a temporary
 * 		and the first read from said temporary; however, violations
 * 		of this scheduling are allowed
 * 	- register indices seem to be unrelated with OpenGL aliasing to
 * 		conventional state
 * 	- only one attribute and one parameter can be loaded at a time;
 * 		however, the same attribute/parameter can be used for more
 * 		than one argument
 * 	- the second software argument for POW is the third hardware
 * 		argument (no idea why)
 * 	- MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
 *
 * There is some magic surrounding LIT:
 * The single argument is replicated across all three inputs, but swizzled:
 * 		First argument: xyzy
 * 		Second argument: xyzx
 * 		Third argument: xyzw
 * Whenever the result is used later in the fragment program, fglrx forces
 * x and w to be 1.0 in the input selection; I don't know whether this is
 * strictly necessary
 */
#define	R300_VPI_OUT_OP_DOT					 (1 << 0)
#define	R300_VPI_OUT_OP_MUL					 (2 << 0)
#define	R300_VPI_OUT_OP_ADD					 (3 << 0)
#define	R300_VPI_OUT_OP_MAD					 (4 << 0)
#define	R300_VPI_OUT_OP_DST					 (5 << 0)
#define	R300_VPI_OUT_OP_FRC					 (6 << 0)
#define	R300_VPI_OUT_OP_MAX					 (7 << 0)
#define	R300_VPI_OUT_OP_MIN					 (8 << 0)
#define	R300_VPI_OUT_OP_SGE					 (9 << 0)
#define	R300_VPI_OUT_OP_SLT					 (10 << 0)
#define	R300_VPI_OUT_OP_UNK12				   (12 << 0)
				/*
				 * Used in GL_POINT_DISTANCE_ATTENUATION_ARB,
				 * vector(scalar, vector)
				 */
#define	R300_VPI_OUT_OP_EXP					 (65 << 0)
#define	R300_VPI_OUT_OP_LOG					 (66 << 0)
#define	R300_VPI_OUT_OP_UNK67				   (67 << 0)
				/* Used in fog computations, scalar(scalar) */
#define	R300_VPI_OUT_OP_LIT					 (68 << 0)
#define	R300_VPI_OUT_OP_POW					 (69 << 0)
#define	R300_VPI_OUT_OP_RCP					 (70 << 0)
#define	R300_VPI_OUT_OP_RSQ					 (72 << 0)
#define	R300_VPI_OUT_OP_UNK73				   (73 << 0)
				/*
				 * Used in GL_POINT_DISTANCE_ATTENUATION_ARB,
				 * scalar(scalar)
				 */
#define	R300_VPI_OUT_OP_EX2					 (75 << 0)
#define	R300_VPI_OUT_OP_LG2					 (76 << 0)
#define	R300_VPI_OUT_OP_MAD_2				   (128 << 0)
#define	R300_VPI_OUT_OP_UNK129				  (129 << 0)
				/* all temps, vector(scalar, vector, vector) */

#define	R300_VPI_OUT_REG_CLASS_TEMPORARY		(0 << 8)
#define	R300_VPI_OUT_REG_CLASS_RESULT		   (2 << 8)
#define	R300_VPI_OUT_REG_CLASS_MASK			 (31 << 8)

#define	R300_VPI_OUT_REG_INDEX_SHIFT			13
#define	R300_VPI_OUT_REG_INDEX_MASK			 (31 << 13)
				/* GUESS based on fglrx native limits */

#define	R300_VPI_OUT_WRITE_X					(1 << 20)
#define	R300_VPI_OUT_WRITE_Y					(1 << 21)
#define	R300_VPI_OUT_WRITE_Z					(1 << 22)
#define	R300_VPI_OUT_WRITE_W					(1 << 23)

#define	R300_VPI_IN_REG_CLASS_TEMPORARY		 (0 << 0)
#define	R300_VPI_IN_REG_CLASS_ATTRIBUTE		 (1 << 0)
#define	R300_VPI_IN_REG_CLASS_PARAMETER		 (2 << 0)
#define	R300_VPI_IN_REG_CLASS_NONE			  (9 << 0)
#define	R300_VPI_IN_REG_CLASS_MASK			  (31 << 0) /* GUESS */

#define	R300_VPI_IN_REG_INDEX_SHIFT			 5
#define	R300_VPI_IN_REG_INDEX_MASK			  (255 << 5)
				/* GUESS based on fglrx native limits */

/*
 * The R300 can select components from the input register arbitrarily.
 * Use the following constants, shifted by the component shift you
 * want to select
 */
#define	R300_VPI_IN_SELECT_X	0
#define	R300_VPI_IN_SELECT_Y	1
#define	R300_VPI_IN_SELECT_Z	2
#define	R300_VPI_IN_SELECT_W	3
#define	R300_VPI_IN_SELECT_ZERO 4
#define	R300_VPI_IN_SELECT_ONE  5
#define	R300_VPI_IN_SELECT_MASK 7

#define	R300_VPI_IN_X_SHIFT					 13
#define	R300_VPI_IN_Y_SHIFT					 16
#define	R300_VPI_IN_Z_SHIFT					 19
#define	R300_VPI_IN_W_SHIFT					 22

#define	R300_VPI_IN_NEG_X					   (1 << 25)
#define	R300_VPI_IN_NEG_Y					   (1 << 26)
#define	R300_VPI_IN_NEG_Z					   (1 << 27)
#define	R300_VPI_IN_NEG_W					   (1 << 28)
/* END */

/* BEGIN: Packet 3 commands */

// A primitive emission dword.
#define	R300_PRIM_TYPE_NONE					 (0 << 0)
#define	R300_PRIM_TYPE_POINT					(1 << 0)
#define	R300_PRIM_TYPE_LINE					 (2 << 0)
#define	R300_PRIM_TYPE_LINE_STRIP			   (3 << 0)
#define	R300_PRIM_TYPE_TRI_LIST				 (4 << 0)
#define	R300_PRIM_TYPE_TRI_FAN				  (5 << 0)
#define	R300_PRIM_TYPE_TRI_STRIP				(6 << 0)
#define	R300_PRIM_TYPE_TRI_TYPE2				(7 << 0)
#define	R300_PRIM_TYPE_RECT_LIST				(8 << 0)
#define	R300_PRIM_TYPE_3VRT_POINT_LIST		  (9 << 0)
#define	R300_PRIM_TYPE_3VRT_LINE_LIST		   (10 << 0)
#define	R300_PRIM_TYPE_POINT_SPRITES			(11 << 0)
				// GUESS (based on r200)
#define	R300_PRIM_TYPE_LINE_LOOP				(12 << 0)
#define	R300_PRIM_TYPE_QUADS					(13 << 0)
#define	R300_PRIM_TYPE_QUAD_STRIP			   (14 << 0)
#define	R300_PRIM_TYPE_POLYGON				  (15 << 0)
#define	R300_PRIM_TYPE_MASK					 0xF
#define	R300_PRIM_WALK_IND					  (1 << 4)
#define	R300_PRIM_WALK_LIST					 (2 << 4)
#define	R300_PRIM_WALK_RING					 (3 << 4)
#define	R300_PRIM_WALK_MASK					 (3 << 4)
#define	R300_PRIM_COLOR_ORDER_BGRA			  (0 << 6)
				// GUESS (based on r200)
#define	R300_PRIM_COLOR_ORDER_RGBA			  (1 << 6) // GUESS
#define	R300_PRIM_NUM_VERTICES_SHIFT			16

// Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
// Two parameter dwords:
// 0. The first parameter appears to be always 0
// 1. The second parameter is a standard primitive emission dword.
#define	R300_PACKET3_3D_DRAW_VBUF		   0x00002800

// Specify the full set of vertex arrays as (address, stride).
// The first parameter is the number of vertex arrays specified.
// The rest of the command is a variable length list of blocks, where
// each block is three dwords long and specifies two arrays.
// The first dword of a block is split into two words, the lower significant
// word refers to the first array, the more significant word to the second
// array in the block.
// The low byte of each word contains the size of an array entry in dwords,
// the high byte contains the stride of the array.
// The second dword of a block contains the pointer to the first array,
// the third dword of a block contains the pointer to the second array.
// Note that if the total number of arrays is odd, the third dword of
// the last block is omitted.
#define	R300_PACKET3_3D_LOAD_VBPNTR		 0x00002F00

#define	R300_PACKET3_INDX_BUFFER			0x00003300
#define	R300_EB_UNK1_SHIFT					  24
#define	R300_EB_UNK1					(0x80<<24)
#define	R300_EB_UNK2						0x0810
#define	R300_PACKET3_3D_DRAW_INDX_2		 0x00003600

#ifdef	__cplusplus
}
#endif

#endif /* __R300_REG_H_ */