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@node Internals
@appendix Hacking GRUB
This chapter documents the user-invisible aspect of GRUB.
As a general rule of software development, it is impossible to keep the
descriptions of the internals up-to-date, and it is quite hard to
document everything. So refer to the source code, whenever you are not
satisfied with this documentation. Please assume that this gives just
hints to you.
@menu
* Memory map:: The memory map of various components
* Embedded data:: Embedded variables in GRUB
* Filesystem interface:: The generic interface for filesystems
* Command interface:: The generic interface for built-ins
* Bootstrap tricks:: The bootstrap mechanism used in GRUB
* I/O ports detection:: How to probe I/O ports used by INT 13H
* Memory detection:: How to detect all installed RAM
* Low-level disk I/O:: INT 13H disk I/O interrupts
* MBR:: The structure of Master Boot Record
* Partition table:: The format of partition tables
* Submitting patches:: Where and how you should send patches
@end menu
@node Memory map
@section The memory map of various components
GRUB consists of two distinct components, called @dfn{stages}, which are
loaded at different times in the boot process. Because they run
mutual-exclusively, sometimes a memory area overlaps with another
memory area. And, even in one stage, a single memory area can be used
for various purposes, because their usages are mutually exclusive.
Here is the memory map of the various components:
@table @asis
@item 0 to 4K-1
BIOS and real mode interrupts
@item 0x07BE to 0x07FF
Partition table passed to another boot loader
@item down from 8K-1
Real mode stack
@item 0x2000 to ?
The optional Stage 1.5 is loaded here
@item 0x2000 to 0x7FFF
Command-line buffer for Multiboot kernels and modules
@item 0x7C00 to 0x7DFF
Stage 1 is loaded here by BIOS or another boot loader
@item 0x7F00 to 0x7F42
LBA drive parameters
@item 0x8000 to ?
Stage2 is loaded here
@item The end of Stage 2 to 416K-1
Heap, in particular used for the menu
@item down from 416K-1
Protected mode stack
@item 416K to 448K-1
Filesystem buffer
@item 448K to 479.5K-1
Raw device buffer
@item 479.5K to 480K-1
512-byte scratch area
@item 480K to 512K-1
Buffers for various functions, such as password, command-line, cut and
paste, and completion.
@item The last 1K of lower memory
Disk swapping code and data
@end table
See the file @file{stage2/shared.h}, for more information.
@node Embedded data
@section Embedded variables in GRUB
Stage 1 and Stage 2 have embedded variables whose locations are
well-defined, so that the installation can patch the binary file
directly without recompilation of the stages.
In Stage 1, these are defined:
@table @code
@item 0x3E
The version number (not GRUB's, but the installation mechanism's).
@item 0x40
The boot drive. If it is 0xFF, use a drive passed by BIOS.
@item 0x41
The flag for if forcing LBA.
@item 0x42
The starting address of Stage 2.
@item 0x44
The first sector of Stage 2.
@item 0x48
The starting segment of Stage 2.
@item 0x1FE
The signature (@code{0xAA55}).
@end table
See the file @file{stage1/stage1.S}, for more information.
In the first sector of Stage 1.5 and Stage 2, the block lists are
recorded between @code{firstlist} and @code{lastlist}. The address of
@code{lastlist} is determined when assembling the file
@file{stage2/start.S}.
The trick here is that it is actually read backward, and the first
8-byte block list is not read here, but after the pointer is decremented
8 bytes, then after reading it, it decrements again, reads, and so on,
until it is finished. The terminating condition is when the number of
sectors to be read in the next block list is zero.
The format of a block list can be seen from the example in the code just
before the @code{firstlist} label. Note that it is always from the
beginning of the disk, but @emph{not} relative to the partition
boundaries.
In the second sector of Stage 1.5 and Stage 2, these are defined:
@table @asis
@item @code{0x6}
The version number (likewise, the installation mechanism's).
@item @code{0x8}
The installed partition.
@item @code{0xC}
The saved entry number.
@item @code{0x10}
The identifier.
@item @code{0x11}
The flag for if forcing LBA.
@item @code{0x12}
The version string (GRUB's).
@item @code{0x12} + @dfn{the length of the version string}
The name of a configuration file.
@end table
See the file @file{stage2/asm.S}, for more information.
@node Filesystem interface
@section The generic interface for filesystems
For any particular partition, it is presumed that only one of the
@dfn{normal} filesystems such as FAT, FFS, or ext2fs can be used, so
there is a switch table managed by the functions in
@file{disk_io.c}. The notation is that you can only @dfn{mount} one at a
time.
The block list filesystem has a special place in the system. In addition
to the @dfn{normal} filesystem (or even without one mounted), you can
access disk blocks directly (in the indicated partition) via the block
list notation. Using the block list filesystem doesn't effect any other
filesystem mounts.
The variables which can be read by the filesystem backend are:
@vtable @code
@item current_drive
The current BIOS drive number (numbered from 0, if a floppy, and
numbered from 0x80, if a hard disk).
@item current_partition
The current partition number.
@item current_slice
The current partition type.
@item saved_drive
The @dfn{drive} part of the root device.
@item saved_partition
The @dfn{partition} part of the root device.
@item part_start
The current partition starting address, in sectors.
@item part_length
The current partition length, in sectors.
@item print_possibilities
True when the @code{dir} function should print the possible completions
of a file, and false when it should try to actually open a file of that
name.
@item FSYS_BUF
Filesystem buffer which is 32K in size, to use in any way which the
filesystem backend desires.
@end vtable
The variables which need to be written by a filesystem backend are:
@vtable @code
@item filepos
The current position in the file, in sectors.
@strong{Caution:} the value of @var{filepos} can be changed out from
under the filesystem code in the current implementation. Don't depend on
it being the same for later calls into the backend code!
@item filemax
The length of the file.
@item disk_read_func
The value of @var{disk_read_hook} @emph{only} during reading of data
for the file, not any other fs data, inodes, FAT tables, whatever, then
set to @code{NULL} at all other times (it will be @code{NULL} by
default). If this isn't done correctly, then the @command{testload} and
@command{install} commands won't work correctly.
@end vtable
The functions expected to be used by the filesystem backend are:
@ftable @code
@item devread
Only read sectors from within a partition. Sector 0 is the first sector
in the partition.
@item grub_read
If the backend uses the block list code, then @code{grub_read} can be
used, after setting @var{block_file} to 1.
@item print_a_completion
If @var{print_possibilities} is true, call @code{print_a_completion} for
each possible file name. Otherwise, the file name completion won't work.
@end ftable
The functions expected to be defined by the filesystem backend are
described at least moderately in the file @file{filesys.h}. Their usage
is fairly evident from their use in the functions in @file{disk_io.c},
look for the use of the @var{fsys_table} array.
@strong{Caution:} The semantics are such that then @samp{mount}ing the
filesystem, presume the filesystem buffer @code{FSYS_BUF} is corrupted,
and (re-)load all important contents. When opening and reading a file,
presume that the data from the @samp{mount} is available, and doesn't
get corrupted by the open/read (i.e. multiple opens and/or reads will be
done with only one mount if in the same filesystem).
@node Command interface
@section The generic interface for built-ins
GRUB built-in commands are defined in a uniformal interface, whether
they are menu-specific or can be used anywhere. The definition of a
builtin command consists of two parts: the code itself and the table of
the information.
The code must be a function which takes two arguments, a command-line
string and flags, and returns an @samp{int} value. The @dfn{flags}
argument specifies how the function is called, using a bit mask. The
return value must be zero if successful, otherwise non-zero. So it is
normally enough to return @var{errnum}.
The table of the information is represented by the structure
@code{struct builtin}, which contains the name of the command, a pointer
to the function, flags, a short description of the command and a long
description of the command. Since the descriptions are used only for
help messages interactively, you don't have to define them, if the
command may not be called interactively (such as @command{title}).
The table is finally registered in the table @var{builtin_table}, so
that @code{run_script} and @code{enter_cmdline} can find the
command. See the files @file{cmdline.c} and @file{builtins.c}, for more
details.
@node Bootstrap tricks
@section The bootstrap mechanism used in GRUB
The disk space can be used in a boot loader is very restricted because
a MBR (@pxref{MBR}) is only 512 bytes but it also contains a partition
table (@pxref{Partition table}) and a BPB. So the question is how to
make a boot loader code enough small to be fit in a MBR.
However, GRUB is a very large program, so we break GRUB into 2 (or 3)
distinct components, @dfn{Stage 1} and @dfn{Stage 2} (and optionally
@dfn{Stage 1.5}). @xref{Memory map}, for more information.
We embed Stage 1 in a MBR or in the boot sector of a partition, and
place Stage 2 in a filesystem. The optional Stage 1.5 can be installed
in a filesystem, in the @dfn{boot loader} area in a FFS or a ReiserFS,
and in the sectors right after a MBR, because Stage 1.5 is enough small
and the sectors right after a MBR is normally an unused region. The size
of this region is the number of sectors per head minus 1.
Thus, all Stage1 must do is just load Stage2 or Stage1.5. But even if
Stage 1 needs not to support the user interface or the filesystem
interface, it is impossible to make Stage 1 less than 400 bytes, because
GRUB should support both the CHS mode and the LBA mode (@pxref{Low-level
disk I/O}).
The solution used by GRUB is that Stage 1 loads only the first sector of
Stage 2 (or Stage 1.5) and Stage 2 itself loads the rest. The flow of
Stage 1 is:
@enumerate
@item
Initialize the system briefly.
@item
Detect the geometry and the accessing mode of the @dfn{loading drive}.
@item
Load the first sector of Stage 2.
@item
Jump to the starting address of the Stage 2.
@end enumerate
The flow of Stage 2 (and Stage 1.5) is:
@enumerate
@item
Load the rest of itself to the real starting address, that is, the
starting address plus 512 bytes. The block lists are stored in the last
part of the first sector.
@item
Long jump to the real starting address.
@end enumerate
Note that Stage 2 (or Stage 1.5) does not probe the geometry
or the accessing mode of the @dfn{loading drive}, since Stage 1 has
already probed them.
@node I/O ports detection
@section How to probe I/O ports used by INT 13H
FIXME: I will write this chapter after implementing the new technique.
@node Memory detection
@section How to detect all installed RAM
FIXME: I doubt if Erich didn't write this chapter only himself wholly,
so I will rewrite this chapter.
@node Low-level disk I/O
@section INT 13H disk I/O interrupts
FIXME: I'm not sure where some part of the original chapter is derived,
so I will rewrite this chapter.
@node MBR
@section The structure of Master Boot Record
FIXME: Likewise.
@node Partition table
@section The format of partition tables
FIXME: Probably the original chapter is derived from "How It Works", so
I will rewrite this chapter.
@node Submitting patches
@section Where and how you should send patches
When you write patches for GRUB, please send them to the mailing list
@email{bug-grub@@gnu.org}. Here is the list of items of which you
should take care:
@itemize @bullet
@item
Please make your patch as small as possible. Generally, it is not a good
thing to make one big patch which changes many things. Instead,
segregate features and produce many patches.
@item
Use as late code as possible, for the original code. The CVS repository
always has the current version (@pxref{Obtaining and Building GRUB}).
@item
Write ChangeLog entries. @xref{Change Logs, , Change Logs, standards,
GNU Coding Standards}, if you don't know how to write ChangeLog.
@item
Make patches in unified diff format. @samp{diff -urN} is appropriate in
most cases.
@item
Don't make patches reversely. Reverse patches are difficult to read and
use.
@item
Be careful enough of the license term and the copyright. Because GRUB
is under GNU General Public License, you may not steal code from
software whose license is incompatible against GPL. And, if you copy
code written by others, you must not ignore their copyrights. Feel free
to ask GRUB maintainers, whenever you are not sure what you should do.
@item
If your patch is too large to send in e-mail, put it at somewhere we can
see. Usually, you shouldn't send e-mail over 20K.
@end itemize
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