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authoradam <adam>2011-11-13 09:07:32 +0000
committeradam <adam>2011-11-13 09:07:32 +0000
commit5a98e0d4d76994fa57442b65a84fed4168fe4ca3 (patch)
treef9becc27929fe0d8dfcc618f5e1f5632cf9d02f2
parent2a66c1e86c44b4c0d9e99fa34734aa9c958d866c (diff)
downloadpkgsrc-5a98e0d4d76994fa57442b65a84fed4168fe4ca3.tar.gz
Changes 1.4.0:
New Games: - Added support for Lands of Lore: The Throne of Chaos. - Added support for Blue's Birthday Adventure. - Added support for Ringworld: Revenge Of The Patriarch. - Added support for the Amiga version of Conquests of the Longbow. New Ports: - Added PlayStation 3 port. General: - Fixed the ARM assembly routine for reverse stereo audio. - Added support for building with MacPorts out of the box. AGI: - Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood. AGOS: - Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. - Fixed loading and saving in the PC version of Waxworks. - Fixed music in the PC versions of Elvira 1/2 and Waxworks. Groovie: - Added support for the iOS version of The 7th Guest. Lure: - Fixed crash when trying to talk and ask something at the same time. SCI: - Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist. SCUMM: - Implemented PC Speaker support for SCUMM v5 games. - Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore. - Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade. - Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis. Broken Sword 1: - Fix freeze in Windows demo. - Fix crash when using cutscene subtitles pack with the Macintosh version. Tinsel: - Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu). - The US version of Discworld II now shows the correct title screen and language flag. Android port: - Fixed plugins on Android 3.x. - Moved the default saved game location to the SD card.
-rw-r--r--games/scummvm/Makefile4
-rw-r--r--games/scummvm/distinfo8
2 files changed, 6 insertions, 6 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile
index 900071c560f..680d158a996 100644
--- a/games/scummvm/Makefile
+++ b/games/scummvm/Makefile
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.66 2011/07/27 12:27:56 adam Exp $
+# $NetBSD: Makefile,v 1.67 2011/11/13 09:07:32 adam Exp $
-DISTNAME= scummvm-1.3.1
+DISTNAME= scummvm-1.4.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
EXTRACT_SUFX= .tar.bz2
diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo
index b40a0e0b800..a00a836ec71 100644
--- a/games/scummvm/distinfo
+++ b/games/scummvm/distinfo
@@ -1,6 +1,6 @@
-$NetBSD: distinfo,v 1.38 2011/07/27 12:27:56 adam Exp $
+$NetBSD: distinfo,v 1.39 2011/11/13 09:07:32 adam Exp $
-SHA1 (scummvm-1.3.1.tar.bz2) = 5f92d22f934448b1ca731fd694422c263134bf62
-RMD160 (scummvm-1.3.1.tar.bz2) = 181838d1a89028a5b66ed4d2ed8c65a4444623c4
-Size (scummvm-1.3.1.tar.bz2) = 10479934 bytes
+SHA1 (scummvm-1.4.0.tar.bz2) = 92196b062771407d13617caef5efd4895c4e4b5d
+RMD160 (scummvm-1.4.0.tar.bz2) = ad4e43f46ec10dc7c3becb52b172ac501fd38941
+Size (scummvm-1.4.0.tar.bz2) = 15580242 bytes
SHA1 (patch-aa) = dd038b5c60261919130bc670241fc305fb3d0d00