diff options
author | leot <leot@pkgsrc.org> | 2015-10-06 22:10:02 +0000 |
---|---|---|
committer | leot <leot@pkgsrc.org> | 2015-10-06 22:10:02 +0000 |
commit | a28891bff1b3c76bc27e6fb2c82fbb4c380e3a05 (patch) | |
tree | 1eac39d372bb9392adf380d1372b493acc82cc6e | |
parent | c9f33a4e9b632c59fe4ae1216f2c52ada5a094fa (diff) | |
download | pkgsrc-a28891bff1b3c76bc27e6fb2c82fbb4c380e3a05.tar.gz |
Update games/xsoldier to xsoldier-1.8.
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.
Changes:
2011-08-13 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.8
* score.c: compare_entry() is now static
* configure.ac: added x before with/enable variables in case
their values begin with a special character
* player.c: removed the "not shooting" bonus debug message
because it is too noisy
* boss.c: removed debug messages in BossHit1 because they are
too noisy
2011-08-10 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.7
* joystick.c, joystick.h: define empty functions instead of
commenting them out when the joystick support is disabled
to avoid an empty .c file
* enemyshot.c: included stdio.h and stdlib.h (for abs())
* Makefile.am: removed -Wcast-qual because the file name for
XpmReadFileToPixmap is char *, not const char *
2011-08-09 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.6
* configure.ac: fixed so that --enable options can be disabled
correctly
* configure.ac: rewrite --with option
* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
* configure.ac: checks the function atexit because graphic.c uses it
* configure.ac: fixed comments
* joystick.c, joystick.h: comment out the whole file if JSTK is
not defined
* Makefile.am: fixed comment so that Makefile doesn't say "process
this file with automake"
* Makefile.am, configure.ac: use the tar-ustar option of automake
instead of AMTAR = ustar in Makefile.am
* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
* README: says that the joystick support is only on Linux
2009-11-08 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.5
* game.c, xsoldier.h: make sure that an object never acts at the same
frame as it is created
* game.c: removed unnecessary variable ocheck
* version.h: updated UPDATE
2006-09-16 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.4
* Makefile.am: minor cleanup
- uses some AM_variables
- gcc -g and the overkill warnings are now default
- set AMTAR to ustar
* Makefile.in: regenerated with automake 1.9
* configure: ./configure accepts --without-sld as well as --with-sdl
* INSTALL: fixed high score file instruction
* input.c, main.c, manage.c, xsolder.h: the SDL version respects
the TERM signal and closing the window
2002-05-26 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.3
* configure.ac: does not stop configuring even if --with-sdl is
specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
any harm because if there is no SDL then "make" will fail correctly)
(I don't know why AC_CHECK_LIB fails on a non-i386 architecture
(perhaps because of missing -lpthread?))
* configure.ac: regenerated
* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
added some #include to avoid gcc -Wall warnings
* enemyshot.c, graphic.c, manage.c, player.c: use division instead
of shift
* score.c: fake records no longer have loop 0
* score.c: fake records are more close to the default
* image.c: fixed image loading so that xsoldier displays the correct
color on a 16-bit-per-pixel display (thanks to Stephen McCamant
<smcc@CSUA.Berkeley.EDU> for the patch)
* README: fixed typo
* image.c: SDL version sets the palette of pixmaps explicitly if
the screen is 8 bpp (without this the window is blank)
* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
-c option does nothing because it does not work with raw X on
8 bpp screen
* image.h: SDL version uses typedef instead of #define for Image
* graphic.c, image.c, star.c: fixed memory leak (I still don't know
how to free memory allocated by getpwuid() in manage.c)
* README: fixed description (xsoldier is not first-person, "for one
player" is the right term)
* boss.c: you can't go to the next stage if the game is over
2002-04-24 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.2
* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
* extern.h: fixed a typo in comment
* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
Added libsdl support (use --with-sdl). Note that libsdl support
uses a double-standard for coordinates to keep the 10 pixel
boundary
* enemyshot.c: enemy shots do move
* INSTALL, README: added note on SDL
* README: added a game tip
2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.1
* now xsolider comes with its own font
* graphic.c: no longer use the X font (this is necessary for porting
to SDL)
* pixmap/font*.xpm: new files, provide the font
* boss.c, enemy.c: enemies appear more gracefully
* game.c: fixed counter of the number of normal enemies
* Makefile.am: "make install" does not overwrite the high score file
* INSTALL: added more info on the high score file
2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.0
* now I am the official developer of xsoldier (I got a mail from
the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
* player.c: weapon 1 shoots more and damages less
* game.c: set boss time to 2000 instead of 3000 if not in final stage
* boss.c: teleportation of boss 6 takes less time
* enemy.c: power-up items move faster
* boss.c: boss has a fixed (independent of loop) hit point
* game.c, player.c, player.h: you lose some of power-up items
when you are killed
* boss.c: reduced the amount of ring shots of the last boss
* boss.c: the last boss shoots a 5way shot in loop 1
* enemy.c: enemy 6 may give you an item
* player.c: set immutable time to 60 instead of 50 when
starting/restarting
* xsoldier.h: changed the argument of the srand() macro from s to x
because the word "srand" contains the letter "s"
* boss.c: homing shot of the last boss is faster
* boss.c, enemy.c, enemyshot.c: fixed window edge detection
* boss.c: fixed homing shot of boss 2
* main.c: you can enter the high score list even if you use the
-wait option as long as the wait is not greater than default
* game.c: normal enemies appear more frequently
* main.c: made sig_handle() static
* common.c, common.h, extern.h: translated all comments into English
* graphic.c, graphic.h, input.c, input.h: new files, putting all
X related stuff here
* ending.c, game.c, opening.c: no more X stuff
* boss.c: boss 2 can shoot backward in loop 2 or later
* ending.c: added my name and fixed a typo
* player.c: power-up item is O(loop), not O(loop^2)
* main.c, star.c: free what is malloc()ed --- I always put away
what I take
* main.c: removed unnecessary headers
* xsoldier.h: added #include "image.h"
* ending.c: you can skip the ending by pressing space key
* ending.c: the staff list scrolls at a fixed (independent of loop)
speed
* ending.c: added "press space key" message
* player.c: change weapon item always makes you a bit powerful
* INSTALL: added "required libraries" and fixed a typo
* xsoldier.6: fixed typo in synopsis
* README: new file, including overview, command line options, key
control and explanation of bonus
* LICENSE: added note on the files GPL and old-doc/CONDITION
2002-04-12 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.99
* putting old documents in old-doc/
* translated all comments into English
* INSTALL: fixed the FHS way
* main.c: fixed -display and -wait option
* main.c: improved the error message for bad options
* boss.c: the last boss is a bit weaker in loop 2
* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
* boss.c, enemy.c, game.c, player.c, score.c, star.c
s/random()/rand()/g
* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
* configure.ac: checks rand() instead of random()
* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
* score.c: almost a complete rewrite
* GPL: renamed, old name is COPYING
* LICENSE: renamed, old name is CONDITION
* LICENSE: added my name
* boss.c: made boss 4 larger to prevent backstab
* boss.c: made boss 8 smaller for better collision-detection
* callback.c, game.c: draws a rectangle in the object's "real"
size if debug is enabled
* game.c: added do_actions() and collision_detection()
* enemy.c: enemy 7 escapes from the upper side of the window
(now weapon 2 is not the only way to get the perfect bonus)
* game.c: improved shoot down bonus (shoot down bonus should be large
enough so that missing a boss is a big loss, but small enough not
to trivialize non-shooting bonus)
* game.c: added shoot_down_bonus() and perfect_bonus()
* enemyshot.c: made homing missiles more stupid
* boss.c: boss 7 does escape from the window if the time is over
* manage.c: always starts a loop with a fixed level (that is, 10)
* game.c: normal enemies appear less frequently
* enemy.c: normal eneimes have a fixed hit point (independent of loop)
* main.c: set max length of player name
* manage.c: added paranoid checks to NewPlayerData()
2002-04-02 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.98
* uses Makefile.am instead of Imakefile
* put all *.c , *.h and the manpage under RCS
* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
- added many #include
- removed Japanese comments which are encoded to /*
- removed unused variables
* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
hacked to avoid gcc overkill warnings (see Makefile.am)
- added many #include
- declared some arguments and variables as const
- converted switch statement to if-else because KeySym may
not be int
- avoid the name of a global variable in prototypes
- removed unused arguments from printf
* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
* manage.h: added declaration of ClearEnemyShotManage()
* player.c: initializes notShootingTime correctly (this fixes
a bug which didn't give you the non-shooting bonus unless
you shot at least once)
* xsoldier.6: renamed, old name is "xsoldier.man"
* fix/: dropped because it is not used
* version.h: now VERSION is defined in config.h
* main.c, xsoldier.6: added -maxlevel option
* game.c: removed high score display because you don't need it
during the game
* main.c: checks invalid options
* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
score.c: now includes config.h
* main.c: removed zero padding from the output of -score
* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
affects random()
* INSTALL: added
* image.c: fixed SplitImage debug message
* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
-ship options (all for debug only)
* game.c, manage.c, xsoldier.h: never show shoot down bonus
at the beginning of the game
* ending.c: fixed a typo in the ending message
* ending.c: the staff list scrolls slow in the loop 3 or later
* image.c: fixed "isn't just" debug message
* enemy.c: enemy 6 does disappear
2002-03-15 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.97
* based on the Debian package (version 1:0.96-14)
* bug fixes:
- boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
- boss.c: enables the hitmask when boss 6 reappears
- enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
(without this the function sometimes ends without calling
return, resulting a suicide of the boss of the stage 4)
- game.c: when handling Hit(), call the enemy's Hit first
(necessary because Hit() of the weapon 3 changes its Attack
and the damage is calculated in Hit() of the enemy)
- joystick.c: applied Right and Down fix (fix available at the
original author's webpage:
http://www.surfline.ne.jp/hachi/xsoldier.html)
- main.c: set the maximum number of player's object to 256
(64 seems to be insufficient for the weapon 2)
- main.c: modified sig_handle() because sigaction() expects
void f(int), not static void f(void)
- opening.c: made sure stars moves at the normal speed
* game balance tweaks:
- ending.c: staff list scrolls faster
- game.c: adjusted the interval between enemy's appearances
- game.c, opening.c: disabled zero padding of scores
- manage.c: max level (internal parameter) is now MaxLevel
(which is currently 80), not 85
- player.c, player.h: made the player's weapons much more powerful
- player.c: speed change is now 3 points/key-type instead of 5
- player.c: your weapon does not power down even if you are killed
- xsoldier.h: extend every 200,000 points instead of 100,000
* new features:
- boss.c, enemy.c: act routine improved a lot
- boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
the time is up (in this case you don't get the shoot down bonus)
- callback.c, enemy.c: dealing damage to a enemy gives you a score
even if you don't destroy it
- callback.c, enemy.c, game.c, manage.c: shows the remaining hit
points of a enemy when you shoot it
- game.c: shoot down bonus is bigger in second or later loop
- game.c: perfect bonus raises the level
- game.c: added c (clear enemy shot) key (enabled only when
compiled with -DDEBUG)
- game.c, manage.c: cleans enemy's shots when you restart
- main.c: set max loop to 3 (24 stages total)
- manage.c, player.c: gives you a score as long as you don't push
the shot key
- opening.c: added short help for debug-only commands
- player.c: power up item gives you a score and raises the level
if you already have enough power up items
- player.c: the level will be lowered if you are killed
* game.c: set the score limit to 10,000,000
* manage.c: added paranoid initialization of objects
* score.c: s/strcpy()/strncpy()/g
-rw-r--r-- | games/xsoldier/Makefile | 28 | ||||
-rw-r--r-- | games/xsoldier/PLIST | 69 | ||||
-rw-r--r-- | games/xsoldier/distinfo | 13 | ||||
-rw-r--r-- | games/xsoldier/patches/patch-aa | 40 | ||||
-rw-r--r-- | games/xsoldier/patches/patch-ab | 59 | ||||
-rw-r--r-- | games/xsoldier/patches/patch-ac | 12 | ||||
-rw-r--r-- | games/xsoldier/patches/patch-ad | 21 | ||||
-rw-r--r-- | games/xsoldier/patches/patch-main.c | 14 |
8 files changed, 69 insertions, 187 deletions
diff --git a/games/xsoldier/Makefile b/games/xsoldier/Makefile index 2083624ace8..7005a853ef7 100644 --- a/games/xsoldier/Makefile +++ b/games/xsoldier/Makefile @@ -1,29 +1,25 @@ -# $NetBSD: Makefile,v 1.22 2012/10/06 11:55:03 asau Exp $ -# +# $NetBSD: Makefile,v 1.23 2015/10/06 22:10:02 leot Exp $ -DISTNAME= xsoldier-0.96 -PKGREVISION= 2 +DISTNAME= xsoldier-1.8 CATEGORIES= games x11 MASTER_SITES= http://www.interq.or.jp/libra/oohara/xsoldier/ MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= http://www.interq.or.jp/libra/oohara/xsoldier/ COMMENT= Updated xgalaga type game with awesome graphics +LICENSE= gnu-gpl-v2 -SETGIDGAME= yes -SPECIAL_PERMS+= bin/xsoldier ${SETGID_GAMES_PERMS} +USE_PKGLOCALEDIR= yes +USE_GAMESGROUP= yes +GNU_CONFIGURE= yes +CONFIGURE_ARGS+= --localstatedir=${VARBASE} -USE_IMAKE= YES -NO_INSTALL_MANPAGES= YES +BUILD_DEFS+= VARBASE -MAKE_ENV+= BINOWN=${BINOWN:Q} - -CONF_FILES_PERMS= ${PREFIX}/share/xsoldier/xsoldier.score.dist \ - /var/games/xsoldier \ - games games 0664 - -post-patch: - ${TOUCH} ${WRKSRC}/xsoldier.man +OWN_DIRS_PERMS+= ${VARBASE}/games/xsoldier ${GAMEDIR_PERMS} +REQD_FILES_PERMS+= ${WRKSRC}/scorefile.txt \ + ${VARBASE}/games/xsoldier/xsoldier.scores ${GAMEDATA_PERMS} +SPECIAL_PERMS+= ${PREFIX}/bin/xsoldier ${SETGID_GAMES_PERMS} .include "../../x11/libXpm/buildlink3.mk" .include "../../mk/bsd.pkg.mk" diff --git a/games/xsoldier/PLIST b/games/xsoldier/PLIST index 8da16e41ed8..e62aa7db8b0 100644 --- a/games/xsoldier/PLIST +++ b/games/xsoldier/PLIST @@ -1,32 +1,39 @@ -@comment $NetBSD: PLIST,v 1.2 2009/06/14 17:57:01 joerg Exp $ +@comment $NetBSD: PLIST,v 1.3 2015/10/06 22:10:02 leot Exp $ bin/xsoldier -share/xsoldier/Boss1.xpm -share/xsoldier/Boss2.xpm -share/xsoldier/Boss3.xpm -share/xsoldier/Boss4.xpm -share/xsoldier/Boss5.xpm -share/xsoldier/Boss6.xpm -share/xsoldier/Boss7.xpm -share/xsoldier/Enemy1.xpm -share/xsoldier/Enemy2.xpm -share/xsoldier/Enemy3.xpm -share/xsoldier/Enemy4.xpm -share/xsoldier/Enemy5.xpm -share/xsoldier/Enemy6.xpm -share/xsoldier/Enemy7.xpm -share/xsoldier/EnemyBound.xpm -share/xsoldier/EnemyLaser.xpm -share/xsoldier/EnemyMiss.xpm -share/xsoldier/EnemyRing.xpm -share/xsoldier/EnemyShot.xpm -share/xsoldier/ExpLarge.xpm -share/xsoldier/ExpSmall.xpm -share/xsoldier/Item.xpm -share/xsoldier/Player.xpm -share/xsoldier/PlayerShot1.xpm -share/xsoldier/PlayerShot2.xpm -share/xsoldier/PlayerShot3.xpm -share/xsoldier/Star1.xpm -share/xsoldier/Star2.xpm -share/xsoldier/Title.xpm -share/xsoldier/xsoldier.score.dist +man/man6/xsoldier.6 +share/games/xsoldier/Boss1.xpm +share/games/xsoldier/Boss2.xpm +share/games/xsoldier/Boss3.xpm +share/games/xsoldier/Boss4.xpm +share/games/xsoldier/Boss5.xpm +share/games/xsoldier/Boss6.xpm +share/games/xsoldier/Boss7.xpm +share/games/xsoldier/Enemy1.xpm +share/games/xsoldier/Enemy2.xpm +share/games/xsoldier/Enemy3.xpm +share/games/xsoldier/Enemy4.xpm +share/games/xsoldier/Enemy5.xpm +share/games/xsoldier/Enemy6.xpm +share/games/xsoldier/Enemy7.xpm +share/games/xsoldier/EnemyBound.xpm +share/games/xsoldier/EnemyLaser.xpm +share/games/xsoldier/EnemyMiss.xpm +share/games/xsoldier/EnemyRing.xpm +share/games/xsoldier/EnemyShot.xpm +share/games/xsoldier/ExpLarge.xpm +share/games/xsoldier/ExpSmall.xpm +share/games/xsoldier/Item.xpm +share/games/xsoldier/Player.xpm +share/games/xsoldier/PlayerShot1.xpm +share/games/xsoldier/PlayerShot2.xpm +share/games/xsoldier/PlayerShot3.xpm +share/games/xsoldier/Star1.xpm +share/games/xsoldier/Star2.xpm +share/games/xsoldier/Title.xpm +share/games/xsoldier/font.xpm +share/games/xsoldier/font1.xpm +share/games/xsoldier/font2.xpm +share/games/xsoldier/font3.xpm +share/games/xsoldier/font4.xpm +share/games/xsoldier/font5.xpm +share/games/xsoldier/font6.xpm diff --git a/games/xsoldier/distinfo b/games/xsoldier/distinfo index d7321d69d3c..9df8223f0eb 100644 --- a/games/xsoldier/distinfo +++ b/games/xsoldier/distinfo @@ -1,9 +1,6 @@ -$NetBSD: distinfo,v 1.6 2010/02/14 22:28:55 joerg Exp $ +$NetBSD: distinfo,v 1.7 2015/10/06 22:10:02 leot Exp $ -SHA1 (xsoldier-0.96.tar.gz) = af16dbe1506cdd519a099ed58e26a5569400bea2 -RMD160 (xsoldier-0.96.tar.gz) = 2bf1d002b5a6e28af55c28f04cbda9fddd7bf1b8 -Size (xsoldier-0.96.tar.gz) = 82413 bytes -SHA1 (patch-aa) = 570cc200b43deddebe84c5ced90593816f943044 -SHA1 (patch-ab) = 464407fb6e9e0af33b57d7dfc17a58acb1591f0a -SHA1 (patch-ac) = 3551fd7507aa0ff8faeb9cdc8e2addc03dbc1274 -SHA1 (patch-ad) = 5689b9f211b89aebbc65eeabaac35531ab3ab819 +SHA1 (xsoldier-1.8.tar.gz) = 51ef7a55d0062015c54b5e31263875ba16068e10 +RMD160 (xsoldier-1.8.tar.gz) = 934364a47e77f8ac5fb1f289b933c0252560a2da +Size (xsoldier-1.8.tar.gz) = 178220 bytes +SHA1 (patch-main.c) = cc32312f304924859ea6978137d6c0db329c911b diff --git a/games/xsoldier/patches/patch-aa b/games/xsoldier/patches/patch-aa deleted file mode 100644 index 066050ac41e..00000000000 --- a/games/xsoldier/patches/patch-aa +++ /dev/null @@ -1,40 +0,0 @@ -$NetBSD: patch-aa,v 1.5 2010/02/14 22:28:55 joerg Exp $ ---- Imakefile.orig Fri Feb 28 08:48:57 1997 -+++ Imakefile Mon Sep 14 16:52:46 1998 -@@ -11,12 +11,12 @@ - - /* インストールディレクトリ */ - /* 書き込み権限が無いとインストール出来ません.=> 遊べない.(^^; */ --PIXMAPDIR = /usr/local/games/lib/xsoldier --SCOREDIR = /usr/local/games/lib/xsoldier --BINDIR = /usr/local/games -+PIXMAPDIR = ${DESTDIR}$(PREFIX)/share/xsoldier -+SCOREDIR = /var/games/ -+BINDIR = ${DESTDIR}$(PREFIX)/bin - - /* スコアファイル名.SCOREDIR 以下に置かれます. */ --SCOREFILE = .scorefile -+SCOREFILE = xsoldier - - - /* ----------------------------------------------------------------------- */ -@@ -93,9 +93,9 @@ - @echo "install update . done" - - install.score:: -- @if [ -d $(SCOREDIR) ]; then chmod 755 $(SCOREDIR); \ -- else $(MKDIRHIER) $(SCOREDIR); chmod 755 $(SCOREDIR); fi -- $(INSTALL) -c -m 600 scorefile.txt $(SCOREDIR)/$(SCOREFILE) -+ @if [ ! -e $(PIXMAPDIR)/$(SCOREFILE).score.dist ]; then \ -+ $(BSD_INSTALL_DATA) scorefile.txt $(PIXMAPDIR)/$(SCOREFILE).score.dist ; \ -+ fi - @echo "install score . done" - - install.pixmap:: -@@ -109,5 +109,5 @@ - install.bin:: - @if [ -d $(BINDIR) ]; then set +x; \ - else (set -x; $(MKDIRHIER) $(BINDIR)); fi -- $(INSTALL) -c -m 4755 $(PROGRAM) $(BINDIR)/$(PROGRAM) -+ $(BSD_INSTALL_PROGRAM) $(PROGRAM) $(BINDIR)/$(PROGRAM) - @echo "install bin . done" diff --git a/games/xsoldier/patches/patch-ab b/games/xsoldier/patches/patch-ab deleted file mode 100644 index 2524b32be03..00000000000 --- a/games/xsoldier/patches/patch-ab +++ /dev/null @@ -1,59 +0,0 @@ -$NetBSD: patch-ab,v 1.1 1999/12/23 01:44:03 wiz Exp $ ---- main.c.orig Fri Feb 28 16:50:07 1997 -+++ main.c Wed Dec 22 02:32:19 1999 -@@ -49,8 +49,8 @@ static void clean(void); - static void sig_handle(void); - - /*** ふぁいるぐろーばる ***/ --static char command[32]; --static char display[32] = {'\0'}; -+static char *command; -+static char *display = NULL; - static int scoreOK = True; - static int putscore = False; - static int colormap = True; -@@ -65,7 +65,7 @@ int main(int argc, char *argv[]) - { - int i; - printf(" --- top 10 soldiers ---\n"); -- printf("Name Stage Score\n",command); -+ printf("Name Stage Score\n"); - for (i=1; i<=10; i++) - printf("%-20s %02d-%02d %08d\n", - player->Rec[i].name, -@@ -122,21 +122,19 @@ int main(int argc, char *argv[]) - - static void arginit(int argc, char *argv[]) - { -- char *argv0; - int i; - -- if ((argv0=strrchr(argv[0],'/')) != NULL) -- argv0++; -+ if ((command=strrchr(argv[0],'/')) != NULL) -+ command++; - else -- argv0 = argv[0]; -- strcpy(command,argv0); /*** コマンド名取得とコピー ***/ -+ command = argv[0]; - - for (i=1; i<argc; i++) - { - if ((strcmp(argv[i],"-display")==0) || (strcmp(argv[i],"-d")==0)) - { - if (i < argc-1) -- strcpy(display,argv[i+1]); -+ display = argv[i+1]; - } - else if ((strcmp(argv[i],"-wait")==0) || (strcmp(argv[i],"-w")==0)) - { -@@ -207,7 +205,8 @@ static void init(void) - dpy = XOpenDisplay(display); - if (dpy == NULL) - { -- fprintf(stderr,"init: [%s] can't open display.\n",display); -+ fprintf(stderr,"init: [%s] can't open display.\n", -+ display?display:getenv("DISPLAY")?getenv("DISPLAY"):":0"); - exit(1); - } - diff --git a/games/xsoldier/patches/patch-ac b/games/xsoldier/patches/patch-ac deleted file mode 100644 index d8079b51bd1..00000000000 --- a/games/xsoldier/patches/patch-ac +++ /dev/null @@ -1,12 +0,0 @@ -$NetBSD: patch-ac,v 1.1 1999/12/23 01:44:03 wiz Exp $ ---- score.c.orig Mon Feb 24 16:25:44 1997 -+++ score.c Wed Dec 22 02:32:19 1999 -@@ -53,7 +53,7 @@ int ReadHiscore(PlayerData *p) - p->Rec[i].score = score; - p->Rec[i].loop = loop; - p->Rec[i].stage = stage; -- strcpy(p->Rec[i].name,name); -+ strncpy(p->Rec[i].name,name,sizeof(p->Rec[i].name)); - } - fclose(fp); - } diff --git a/games/xsoldier/patches/patch-ad b/games/xsoldier/patches/patch-ad deleted file mode 100644 index b0a543bcd4e..00000000000 --- a/games/xsoldier/patches/patch-ad +++ /dev/null @@ -1,21 +0,0 @@ -$NetBSD: patch-ad,v 1.2 2004/05/23 23:28:29 danw Exp $ - ---- manage.c.orig Mon Feb 24 11:20:07 1997 -+++ manage.c -@@ -9,7 +9,6 @@ - - #include <stdio.h> - #include <stdlib.h> --#include <malloc.h> - #include <X11/Xlib.h> - #include <X11/Xutil.h> - -@@ -306,7 +305,7 @@ PlayerData *NewPlayerData(void) - if ((pw=getpwuid(getuid())) == NULL) - sprintf(name,"%d",getuid()); - else -- strcpy(name,pw->pw_name); -+ strncpy(name,pw->pw_name,sizeof(name)); - - New = (PlayerData *)malloc(sizeof(PlayerData)); - diff --git a/games/xsoldier/patches/patch-main.c b/games/xsoldier/patches/patch-main.c new file mode 100644 index 00000000000..46b4c3fcaf7 --- /dev/null +++ b/games/xsoldier/patches/patch-main.c @@ -0,0 +1,14 @@ +$NetBSD: patch-main.c,v 1.1 2015/10/06 22:10:02 leot Exp $ + +"wait.h" is no longer used and available. + +--- main.c.orig 2006-09-16 09:20:54.000000000 +0000 ++++ main.c +@@ -33,7 +33,6 @@ + /* DeleteAllStar */ + #include "star.h" + #include "score.h" +-#include "wait.h" + #include "graphic.h" + #include "input.h" + |