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authorcjep <cjep@pkgsrc.org>2002-11-18 17:11:50 +0000
committercjep <cjep@pkgsrc.org>2002-11-18 17:11:50 +0000
commitbfe53c29d5bb22cb2ae350568e1a419983e03b3e (patch)
treef6b3379152de142948f52844930f31ec686cb085
parent61f294c7e035410178e24ec46c968a6cee5f30ad (diff)
downloadpkgsrc-bfe53c29d5bb22cb2ae350568e1a419983e03b3e.tar.gz
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue!
-rw-r--r--doc/CHANGES3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/CHANGES b/doc/CHANGES
index 4966b59b22b..e2150e6577e 100644
--- a/doc/CHANGES
+++ b/doc/CHANGES
@@ -1,4 +1,4 @@
-$NetBSD: CHANGES,v 1.547 2002/11/18 16:24:05 cjep Exp $
+$NetBSD: CHANGES,v 1.548 2002/11/18 17:11:50 cjep Exp $
Changes to the packages collection and infrastructure in 2002:
@@ -3654,3 +3654,4 @@ Changes to the packages collection and infrastructure in 2002:
Updated mrtg to 2.9.26.2 [martti 2002-11-18]
Added makeself-1.5.3 [cjep 2002-11-18]
Added libcomprex-0.3.2 [cjep 2002-11-18]
+ Added mudsh-20010311 [cjep 2002-11-18]