diff options
author | cjep <cjep@pkgsrc.org> | 2002-11-18 17:11:50 +0000 |
---|---|---|
committer | cjep <cjep@pkgsrc.org> | 2002-11-18 17:11:50 +0000 |
commit | bfe53c29d5bb22cb2ae350568e1a419983e03b3e (patch) | |
tree | f6b3379152de142948f52844930f31ec686cb085 | |
parent | 61f294c7e035410178e24ec46c968a6cee5f30ad (diff) | |
download | pkgsrc-bfe53c29d5bb22cb2ae350568e1a419983e03b3e.tar.gz |
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)
Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
-rw-r--r-- | doc/CHANGES | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/CHANGES b/doc/CHANGES index 4966b59b22b..e2150e6577e 100644 --- a/doc/CHANGES +++ b/doc/CHANGES @@ -1,4 +1,4 @@ -$NetBSD: CHANGES,v 1.547 2002/11/18 16:24:05 cjep Exp $ +$NetBSD: CHANGES,v 1.548 2002/11/18 17:11:50 cjep Exp $ Changes to the packages collection and infrastructure in 2002: @@ -3654,3 +3654,4 @@ Changes to the packages collection and infrastructure in 2002: Updated mrtg to 2.9.26.2 [martti 2002-11-18] Added makeself-1.5.3 [cjep 2002-11-18] Added libcomprex-0.3.2 [cjep 2002-11-18] + Added mudsh-20010311 [cjep 2002-11-18] |