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authoradam <adam>2004-11-23 08:50:23 +0000
committeradam <adam>2004-11-23 08:50:23 +0000
commitcb414b8f338f5691224edbac5e77b524bb38986f (patch)
treeaa353c2d964086100793c302e5cfe71678ec3bd8 /audio/nas/PLIST.clients
parent7e703fc01906cd44aa1bd55c47a6765daa836316 (diff)
downloadpkgsrc-cb414b8f338f5691224edbac5e77b524bb38986f.tar.gz
Changes 1.7:
- fixed config/Imakefile so 'configure' command would work under cygwin. Tested clients/server under cygwin. - corrected a possible race condition in auvoxware that could cause the server to hang under certain conditions. I do not know why I haven't seen this problem before, but I could recreate it easily by killing auplay while playing a long tune. If the system restarts syscalls after a signal handler has run, a situation could arise where the previous timer was never disabled. This could cause a previous ioctl(DSP_SYNC) called from setSampleRate() to be constantly interrupted and restarted, causing an apparent hang. Now we just turn off the timer as the first thing in setSampleRate() so DSP_SYNC can actually finish. We also turn off the timer when openDevice is called, so the 'wait for device to become available' code can work too. - Patch from Tobias Diedrich that allows mixer init to fail in the voxware server. - redid the FAQ in an attempt to make it more useful. I'll try to keep it up to date. - updated libtool due to a problem(s) reported by Steve McIntyre.
Diffstat (limited to 'audio/nas/PLIST.clients')
-rw-r--r--audio/nas/PLIST.clients3
1 files changed, 2 insertions, 1 deletions
diff --git a/audio/nas/PLIST.clients b/audio/nas/PLIST.clients
index b540a825493..6d7c61da1f3 100644
--- a/audio/nas/PLIST.clients
+++ b/audio/nas/PLIST.clients
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST.clients,v 1.4 2003/03/03 02:39:14 jschauma Exp $
+@comment $NetBSD: PLIST.clients,v 1.5 2004/11/23 08:50:23 adam Exp $
bin/auconvert
bin/auctl
bin/audemo
@@ -33,6 +33,7 @@ include/audio/audiolib.h
include/audio/audioutil.h
include/audio/fileutil.h
include/audio/mutex.h
+include/audio/release.h
include/audio/snd.h
include/audio/sound.h
include/audio/soundlib.h