summaryrefslogtreecommitdiff
path: root/audio/spectro-edit/DESCR
diff options
context:
space:
mode:
authorwiz <wiz>2014-08-07 20:53:26 +0000
committerwiz <wiz>2014-08-07 20:53:26 +0000
commitf1b8a454b9b4bff71cd490af4abe36fee2570fe4 (patch)
treeb0ff5b24161274e0516d5027588acc3cd2c75769 /audio/spectro-edit/DESCR
parent959bdeecfe8d60b6048ca48b69835688adead998 (diff)
downloadpkgsrc-f1b8a454b9b4bff71cd490af4abe36fee2570fe4.tar.gz
Import spectro-edit-0.4 as audio/spectro-edit.
Spectro-Edit reads in regular PCM audio files (currently, only 16-bit mono WAV is supported), then shows you the audio visually in a time vs. frequency plot. The fun part is, you can "paint out" any part of the visualization and play back the audio subject to your modifications. When you are happy with the result, you can save your work back to a WAV file. This could be useful for podcasting (edit out microphone noise, chair squeaks, phones ringing, and other background noise), music (make strange and unusual modifications to the sound for artistic reasons), research (visualize animal calls or noise pollution from nearby industrial activity), and general purpose geekery (which is why I made it).
Diffstat (limited to 'audio/spectro-edit/DESCR')
-rw-r--r--audio/spectro-edit/DESCR15
1 files changed, 15 insertions, 0 deletions
diff --git a/audio/spectro-edit/DESCR b/audio/spectro-edit/DESCR
new file mode 100644
index 00000000000..c55f887b1a2
--- /dev/null
+++ b/audio/spectro-edit/DESCR
@@ -0,0 +1,15 @@
+Spectro-Edit reads in regular PCM audio files (currently, only
+16-bit mono WAV is supported), then shows you the audio visually
+in a time vs. frequency plot.
+
+The fun part is, you can "paint out" any part of the visualization
+and play back the audio subject to your modifications. When you
+are happy with the result, you can save your work back to a WAV
+file.
+
+This could be useful for podcasting (edit out microphone noise,
+chair squeaks, phones ringing, and other background noise), music
+(make strange and unusual modifications to the sound for artistic
+reasons), research (visualize animal calls or noise pollution from
+nearby industrial activity), and general purpose geekery (which is
+why I made it).