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authordmcmahill <dmcmahill>2000-10-27 03:59:47 +0000
committerdmcmahill <dmcmahill>2000-10-27 03:59:47 +0000
commit017bf6ba9c3fdb86e39ad9e2900ff70a7b38ce88 (patch)
tree32692d88e423f5bf1faa80290c77b9d30e102e9e /cad/pkg
parent35c15233673267ad341ac1b0be347f6f0f76cd77 (diff)
downloadpkgsrc-017bf6ba9c3fdb86e39ad9e2900ff70a7b38ce88.tar.gz
update to 20001021 snapshot of verilog-current
from the authors announcement: ----------------------------- The loadable target module API is starting to take shape. That is the major thrust nowadays with Icarus Verilog, after all, so progress is being made here. The biggest change is in fact a philosophy change. The target module now needs only a single symbol -- target_design -- to receive the whole design. The target module can from there and using the API access the entire design randomly. So if you wanted to implement a graphical browser, you could:-) I've added support for the l-values of procedural assignments, and also back pointers to objects that reference ivl_nexus_t objects. This closes the loop so that there should be no dead-ends in the design. I've clarified and expanded the descriptions in the ivl_target.h header file. There should be just about enough documentation to properly used all the various types. (Have any of you tried to write GIMP plug-ins? Have you looked at the libgimp header files? Have you seen any comments there?-( I won't ever sink to that level, I hope.) I've also imtegrated updates to the Cygwin32 port to support loadable targets under Cygwin32. After much struggling, Venkat managed to discover the secret magic needed to get load time symbol binding to work. Hopefully I didn't break it too bad when I changed the API again. (I think it is still fine.)
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