diff options
author | adam <adam> | 2009-01-12 19:22:18 +0000 |
---|---|---|
committer | adam <adam> | 2009-01-12 19:22:18 +0000 |
commit | 7941160f1ba3a2603f3ff427fa9fa29684bdce9d (patch) | |
tree | 7be2a136e3f0607f8a560dc86937e353deb0512f /converters/p5-Unicode-Map8 | |
parent | a1cb32fa912f75821e24f5691785f413ffc5b225 (diff) | |
download | pkgsrc-7941160f1ba3a2603f3ff427fa9fa29684bdce9d.tar.gz |
Changes 3.2.6.0:
* fixed crash bug when scrolling with cursor keys in editor
* fixed X11 crash bug when scaling images with width/height less than 32
* fixed X11 crash bug when blitting masked title screens over background
* fixed growing steel wall to also leave behind steel wall
* fixed custom element change conditions where a player element is used
* fixed bug with player relocation while the player switches an element
* fixed problems with re-mapping players on playfield to input devices
* fixed wrong behaviour of player option "no centering when relocating"
* added condition "deadly when " for custom elements
* added possibility to reanimate player immediately after his death
* added "element used as action parameter" to element change actions
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added switch for EM style dynamite "[ ] explodes with chain reaction"
* moved "level settings" and "editor settings" to two tabbed screens
* added level setting to start a level with always the same random seed
* added CE action "set random seed" to re-initialize random seed in game
Diffstat (limited to 'converters/p5-Unicode-Map8')
0 files changed, 0 insertions, 0 deletions