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authorjlam <jlam>2008-04-23 17:03:49 +0000
committerjlam <jlam>2008-04-23 17:03:49 +0000
commitee1dbd9bfe2f72cb0f73bd191691fd8522f67ff6 (patch)
tree26cb54db3a4b13424ee21e9da1654481c2a6ffc3 /devel/p4pr
parente42ee9691f7f4b94e243d68256fc8f7723e8f447 (diff)
downloadpkgsrc-ee1dbd9bfe2f72cb0f73bd191691fd8522f67ff6.tar.gz
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include:
+ Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
Diffstat (limited to 'devel/p4pr')
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