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authoradam <adam@pkgsrc.org>2007-10-13 12:58:47 +0000
committeradam <adam@pkgsrc.org>2007-10-13 12:58:47 +0000
commitd8b79bf5545266079b90f5792da063119cac963e (patch)
tree418cc9ca974b0b7ee87ed531cd6e570a87e81ae2 /doc
parent6b72d166a6e33f3c29ce9dc51fe8f6ff7fdcdce6 (diff)
downloadpkgsrc-d8b79bf5545266079b90f5792da063119cac963e.tar.gz
Changes 3.2.4:
* fixed crash bug in toon drawing functions for large step offset values * fixed some problems with displaying game panel when quick-loading tape * fixed (experimental only) redrawing of every tile per frame (even if unneeded) for the extended (R'n'D based) EMC graphics engine * added optimization to only calculate element count for panel display if really needed (that is, if element count values defined on panel) * fixed problem with special editor door redraw when entering main menu * fixed bug with displaying background for title messages on info screen * some code cleanup for the extended (R'n'D based) EMC graphics engine * fixed bug with CE action "move player" always resulting in player 4 if there was a CE action with no trigger player (because the player element was calculated by using log_2() from trigger player bits with the value PLAYER_BITS_ANY) -- this is now fixed by also storing the triggering player bit mask and handling all players in "move player" * fixed bug when defined artwork cannot be found for artwork that has default artwork cloned from other artwork (without default filename) * added several fixes to the extended (R'n'D based) EMC graphics engine * fixed broken editor copy and paste for custom elements between levels
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