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authoragc <agc>2002-05-09 19:08:39 +0000
committeragc <agc>2002-05-09 19:08:39 +0000
commit8a73214119146df90f7f6ab0ff609975f6c22bbf (patch)
tree9783dac11b81ebad9bffe68a15a953d934adeec9 /emulators/Makefile
parentbe7e11cb6546dad1a6aa0f89c61496c8ea1e70fa (diff)
downloadpkgsrc-8a73214119146df90f7f6ab0ff609975f6c22bbf.tar.gz
Initial import of Generator-0.34 into the NetBSD Packages collection.
Generator is an open source emulator designed to emulate the Sega Genesis / Mega Drive console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it compiles under unix for X Windows with either tcl/tk or gtk/SDL, for svgalib and even cross-compiles to DOS with djgpp/allegro. Generator uses its own custom 68000 processor emulation which is designed for dynamic recompilation, and uses techniques from this such as block-marking, flag calculation removal, operand pre-calculation, endian pre-conversion etc. There are approximately 1600 C routines generated by the first stage of compilation to cope with the 67 instruction families. These routines are used as a 'backup' when dynamic recompilation isn't supported on your platform or the recompiler doesn't support a particular instruction. The CPU engine is by all accounts very fast, whatever the mode. There is a 'test' recompiler written for the ARM processor, but it is no longer supported. If someone with assembler knowledge wants to put the effort into writing a recompiling back-end for a processor (and it really is major effort), let me know - particularly if you know i386.
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