diff options
author | wiz <wiz> | 2004-08-15 20:24:21 +0000 |
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committer | wiz <wiz> | 2004-08-15 20:24:21 +0000 |
commit | 0796d0c9702f2ec8b9001bec9ffcf0fc346e3d8a (patch) | |
tree | 85d84adea99984092df3656abca2976fdfec5bd7 /emulators/fceu | |
parent | e3f57e2f4fe0375deec82199552558ee38e22d23 (diff) | |
download | pkgsrc-0796d0c9702f2ec8b9001bec9ffcf0fc346e3d8a.tar.gz |
Update to 0.98.11:
Win32: Special scalers are now also supported in windowed mode.
For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp.
For hq2x/hq3x, it is 32bpp.
The shared video blitting code(drivers/common/vidblit.c) can now
blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp,
24bpp, and 32bpp) instead of just 8bpp, as it was before. HQ2x
and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp. The
16bpp and 24bpp targets are done doing post-processing conversion,
after HQ2x/HQ3x, which really does hurt speed.
Changed a few names in the credits section of the documentation to
their aliases. Names you didn't get to pick to have are so
troublesome. :b I also made various fixes/updates to the documentation.
Updated the FAQ with some information regard video mode bit depths
and speed.
SDL: Disabled the fast-forward-key speed-limiting code. I thought
I had done this before...
Fixed a major bug in the movie recording code, and added some code
to automatically detect and fix playback of broken movies from
earlier versions.
Did a little swapping thing with mapper 90 and 209. I moved back
Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to
mapper 209. Sorry for any confusion. Mapper 90 should be considered
as having the fancy nametable select mode disabled, with mapper
209 having it enabled.
Added support for mapper 160, which turns out to be the same hardware
as mapper 90. Joy.
Improved mapper 90 emulation. This mapper really needs low-level
emulation for IRQs to work right, though. :/
Win32: Fixed the "hide left/right 8 video columns" feature.
Since FCE Ultra is ending(or has already exceeded? :b) its
actively-updated life, I've gone ahead and added per-game hacks
for "Kick Master" and the PAL version of "Star Wars". See the
documentation for more details.
Minor optimizations to the high-quality sound emulation code. The
FIR filter code is the bottleneck, though, so these changes won't
have much of an effect on overall speed.
Altered MMC3 IRQ emulation(and the hooks in ppu.c for it).
Fixed a rather major typo in the VRC7-emulation code.
Diffstat (limited to 'emulators/fceu')
-rw-r--r-- | emulators/fceu/Makefile | 5 | ||||
-rw-r--r-- | emulators/fceu/distinfo | 6 |
2 files changed, 5 insertions, 6 deletions
diff --git a/emulators/fceu/Makefile b/emulators/fceu/Makefile index 9c197ade8fa..078c5135815 100644 --- a/emulators/fceu/Makefile +++ b/emulators/fceu/Makefile @@ -1,9 +1,8 @@ -# $NetBSD: Makefile,v 1.2 2004/07/26 18:00:17 dillo Exp $ +# $NetBSD: Makefile,v 1.3 2004/08/15 20:24:21 wiz Exp $ # -DISTNAME= fceu-0.98.10.src +DISTNAME= fceu-0.98.11.src PKGNAME= ${DISTNAME:S/.src//} -PKGREVISION= 1 CATEGORIES= emulators MASTER_SITES= http://fceultra.sourceforge.net/releases/ EXTRACT_SUFX= .tar.bz2 diff --git a/emulators/fceu/distinfo b/emulators/fceu/distinfo index e28f421ae61..7ce2b4c1e2a 100644 --- a/emulators/fceu/distinfo +++ b/emulators/fceu/distinfo @@ -1,7 +1,7 @@ -$NetBSD: distinfo,v 1.3 2004/07/26 18:00:17 dillo Exp $ +$NetBSD: distinfo,v 1.4 2004/08/15 20:24:21 wiz Exp $ -SHA1 (fceu-0.98.10.src.tar.bz2) = 578e25792f42e8fd640f0bd070241c43a63bbda2 -Size (fceu-0.98.10.src.tar.bz2) = 559750 bytes +SHA1 (fceu-0.98.11.src.tar.bz2) = 60caac7bb9dd40920fd28ef3d1a823979c17692e +Size (fceu-0.98.11.src.tar.bz2) = 556643 bytes SHA1 (patch-aa) = df9e098102d4c22c2699d5c5bdec79d72b8bac0c SHA1 (patch-ab) = 593c40bfe03e8ae8835113972a58a1cf46e882a9 SHA1 (patch-ac) = 8a5297b11484c6eaf5d70a391bb486ff58475f35 |