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authorwiz <wiz>2004-08-15 20:24:21 +0000
committerwiz <wiz>2004-08-15 20:24:21 +0000
commit2f8737a9c58cd42a1dda6cdac9cdea54220d59f4 (patch)
tree85d84adea99984092df3656abca2976fdfec5bd7 /emulators/fceu
parent82291067b7b2c3f599db131a4ddf60c22fdc4b9c (diff)
downloadpkgsrc-2f8737a9c58cd42a1dda6cdac9cdea54220d59f4.tar.gz
Update to 0.98.11:
Win32: Special scalers are now also supported in windowed mode. For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp. For hq2x/hq3x, it is 32bpp. The shared video blitting code(drivers/common/vidblit.c) can now blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp, 24bpp, and 32bpp) instead of just 8bpp, as it was before. HQ2x and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp. The 16bpp and 24bpp targets are done doing post-processing conversion, after HQ2x/HQ3x, which really does hurt speed. Changed a few names in the credits section of the documentation to their aliases. Names you didn't get to pick to have are so troublesome. :b I also made various fixes/updates to the documentation. Updated the FAQ with some information regard video mode bit depths and speed. SDL: Disabled the fast-forward-key speed-limiting code. I thought I had done this before... Fixed a major bug in the movie recording code, and added some code to automatically detect and fix playback of broken movies from earlier versions. Did a little swapping thing with mapper 90 and 209. I moved back Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to mapper 209. Sorry for any confusion. Mapper 90 should be considered as having the fancy nametable select mode disabled, with mapper 209 having it enabled. Added support for mapper 160, which turns out to be the same hardware as mapper 90. Joy. Improved mapper 90 emulation. This mapper really needs low-level emulation for IRQs to work right, though. :/ Win32: Fixed the "hide left/right 8 video columns" feature. Since FCE Ultra is ending(or has already exceeded? :b) its actively-updated life, I've gone ahead and added per-game hacks for "Kick Master" and the PAL version of "Star Wars". See the documentation for more details. Minor optimizations to the high-quality sound emulation code. The FIR filter code is the bottleneck, though, so these changes won't have much of an effect on overall speed. Altered MMC3 IRQ emulation(and the hooks in ppu.c for it). Fixed a rather major typo in the VRC7-emulation code.
Diffstat (limited to 'emulators/fceu')
-rw-r--r--emulators/fceu/Makefile5
-rw-r--r--emulators/fceu/distinfo6
2 files changed, 5 insertions, 6 deletions
diff --git a/emulators/fceu/Makefile b/emulators/fceu/Makefile
index 9c197ade8fa..078c5135815 100644
--- a/emulators/fceu/Makefile
+++ b/emulators/fceu/Makefile
@@ -1,9 +1,8 @@
-# $NetBSD: Makefile,v 1.2 2004/07/26 18:00:17 dillo Exp $
+# $NetBSD: Makefile,v 1.3 2004/08/15 20:24:21 wiz Exp $
#
-DISTNAME= fceu-0.98.10.src
+DISTNAME= fceu-0.98.11.src
PKGNAME= ${DISTNAME:S/.src//}
-PKGREVISION= 1
CATEGORIES= emulators
MASTER_SITES= http://fceultra.sourceforge.net/releases/
EXTRACT_SUFX= .tar.bz2
diff --git a/emulators/fceu/distinfo b/emulators/fceu/distinfo
index e28f421ae61..7ce2b4c1e2a 100644
--- a/emulators/fceu/distinfo
+++ b/emulators/fceu/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.3 2004/07/26 18:00:17 dillo Exp $
+$NetBSD: distinfo,v 1.4 2004/08/15 20:24:21 wiz Exp $
-SHA1 (fceu-0.98.10.src.tar.bz2) = 578e25792f42e8fd640f0bd070241c43a63bbda2
-Size (fceu-0.98.10.src.tar.bz2) = 559750 bytes
+SHA1 (fceu-0.98.11.src.tar.bz2) = 60caac7bb9dd40920fd28ef3d1a823979c17692e
+Size (fceu-0.98.11.src.tar.bz2) = 556643 bytes
SHA1 (patch-aa) = df9e098102d4c22c2699d5c5bdec79d72b8bac0c
SHA1 (patch-ab) = 593c40bfe03e8ae8835113972a58a1cf46e882a9
SHA1 (patch-ac) = 8a5297b11484c6eaf5d70a391bb486ff58475f35