diff options
| author | nia <nia@pkgsrc.org> | 2021-05-02 08:39:59 +0000 |
|---|---|---|
| committer | nia <nia@pkgsrc.org> | 2021-05-02 08:39:59 +0000 |
| commit | cb55b869f4772f663ffb67db484a3d69269da67a (patch) | |
| tree | c86cae53ca2d5503d862dd346993413447bb04d3 /emulators/mgba | |
| parent | 3f0fcf63ea4bb6b79678b60f5d93cabf421e4327 (diff) | |
| download | pkgsrc-cb55b869f4772f663ffb67db484a3d69269da67a.tar.gz | |
mgba: update to 0.9.1
0.9.1: (2021-04-18)
Emulation fixes:
- ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127)
- Core: Fix first event scheduling after loading savestate
- GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097)
- GB: Fix skipping BIOS
- GBA Memory: Fix loading Thumb savestates when in ARM mode
- GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690)
- GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691)
Other fixes:
- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
- GBA: Fix crash when ROM loading fails
- GBA e-Reader: Fix bitmap short strip scanning
- GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075)
- GBA Video: Don't attempt to copy invalid registers when switching renderer
- Qt: Fix crash when switching from high-resolution OpenGL renderer to software
- Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094)
- Qt: Fix smudged window icon on Windows
- Qt: Fix saving settings enabling camera when camera name changes (fixes mgba.io/i/2125)
- Qt: Fix frames getting backlogged (fixes mgba.io/i/2122)
- Qt: Restore maximized state when starting (fixes mgba.io/i/487)
Misc:
- Core: Truncate preloading ROMs that slightly exceed max size (fixes mgba.io/i/2093)
- GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
- Qt: Add ROM filename and size to bug reporter
- Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129)
0.9.0: (2021-03-28)
Features:
- e-Reader card scanning
- New tool for converting between different save game formats
- WebP and APNG recording
- Separate overrides for GBC games that can also run on SGB or regular GB
- Game Boy Player features can be enabled by default for all compatible games
- Frame and I/O viewer support for Game Boy
- Bug report tool for gathering information helpful for reporting bugs
- Mute option in homebrew ports
- Status indicators for fast-forward and mute in homebrew ports
- VBA bug compatibility mode for ROM hacks that don't work on real hardware
- Read-only support for MBC6 flash memory
- New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
- Stack tracing tools in ARM debugger (by ahigerd)
- Command scripts for CLI debugger (by ahigerd)
- Scheduled event dumping in CLI debugger
- ARM disassembler now resolves addresses to symbol names
- Add Game Boy Player feature support to ports
- Individual window types can now be toggled in debugging views
- Support for the Wii U GamePad when running as an injected VC title
Emulation fixes:
- ARM: Fix ALU reading PC after shifting
- ARM: Fix STR storing PC after address calculation
- ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
- ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
- ARM: Fix long and accumulate multiply timing
- GB: Partially fix timing for skipped BIOS
- GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
- GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
- GB Audio: Fix serializing sweep time
- GB Audio: Fix some channel 4 timing edge cases
- GB MBC: Fix MBC1 mode changing behavior
- GB MBC: Fix some MBC3 bit masking
- GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
- GBA: Fix timing advancing too quickly in rare cases
- GBA: Clear GBP connection on reset
- GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
- GBA BIOS: Implement dummy sound driver calls
- GBA BIOS: Improve HLE BIOS timing
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
- GBA BIOS: Fix invalid decompression bounds checking
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
- GBA DMA: Fix ordering and timing of overlapping DMAs
- GBA I/O: Green swap register should be readable
- GBA I/O: Ignore high bits on IME
- GBA Memory: Improve gamepak prefetch timing
- GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
- GBA Memory: Improve robustness of Matrix memory support
- GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
- GBA Memory: Return correct byte for odd ROM open bus addresses
- GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
- GBA Memory: Fix masking of misaligned jumps
- GBA Serialize: Fix alignment check when loading states
- GBA SIO: Fix copying Normal mode transfer values
- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
- GBA SIO: Fix deseralizing SIO registers
- GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
- GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
- GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
- GBA Video: Fix Hblank timing
- GBA Video: Implement green swap (fixes mgba.io/i/1609)
- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
- GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
- GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
- GBA Video: Fix transposed BG mosaic parameters in GL renderer
- SM83: Emulate HALT bug
- SM83: Improve mid-M-cycle interrupts
- SM83: HALT should not consume an extra T-state
Other fixes:
- 3DS: Fix thread cleanup
- All: Improve export headers (fixes mgba.io/i/1738)
- Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
- CMake: Fix build with downstream minizip that exports incompatible symbols
- CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
- Core: Ensure ELF regions can be written before trying
- Core: Fix threading improperly setting paused state while interrupted
- Core: Fix loading ELF files that have unexpected empty program headers
- Core: Fix destroying an mVL with an invalid channel count
- Debugger: Don't skip undefined instructions when debugger attached
- Debugger: Close trace log when done tracing
- Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
- Debugger: Call CLI debugger system init
- FFmpeg: Fix some small memory leaks
- FFmpeg: Fix encoding of time base
- GB: Fix crash when changing ROM while in banked address space
- GB: Fix loading model overrides
- GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
- GB Serialize: Fix crash when loading pre-0.7 SGB savestates
- GB Video: Fix SGB video logs
- GB Video: Discard SGB packets in non-SGB mVLs
- GB Video: Fix deserializing negative LX state
- GB Video: Don't rendering negative batches
- GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
- GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
- mGUI: Don't attempt to preload files larger than can fit in RAM
- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
- Qt: Fix a race condition in the frame inspector
- Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
- Qt: Fix running proxied video if it gets pushed to the main thread
- Qt: Fix game display sometimes disappearing after closing load/save state screen
- Qt: Fix cancelling pausing before the frame ends
- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
- Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
- Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
- Qt: Fix crashing when no OpenGL context can be obtained
- Qt: Fix issues with I/O viewer not properly synchronizing state
- Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
- Qt: Fix inability to clear hat bindings
- SM83: Simplify register pair access on big endian
- SM83: Disassemble STOP as one byte
- Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
- Wii: Fix crash on unloading irregularly sized GBA ROMs
Misc:
- 3DS: Use "wide mode" where applicable for slightly better filtering
- 3DS: Batch directory reads
- Core: Add savedataUpdated callback
- Core: Add shutdown callback
- Core: Rework thread state synchronization
- Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
- Core: Adding to library is now recursive
- GB: Allow pausing event loop while CPU is blocked
- GB: Add support for sleep and shutdown callbacks
- GB: Redo double speed emulation (closes mgba.io/i/1515)
- GB: Support loading CGB-on-AGB boot ROM
- GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
- GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
- GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
- GB MBC: Remove unused SRAM size
- GBA: Allow pausing event loop while CPU is blocked
- GBA BIOS: Division by zero should emit a FATAL error
- GBA Cheats: Allow unlimited ROM patch-type codes per set
- GBA Video: Convert OpenGL VRAM texture to integer
- GBA Video: Skip attempting to render offscreen sprites in OpenGL
- GBA Video: New GL palette approach, no more batch splitting on palette edits
- GBA Video: Avoid integer division using reciprocal tricks
- Debugger: Keep track of global cycle count
- FFmpeg: Add looping option for GIF/APNG
- FFmpeg: Add CRF support for applicable codecs
- mGUI: Show battery percentage
- mGUI: Skip second scan loop when possible
- mGUI: Improve loading speed (fixes mgba.io/i/1957)
- Qt: Renderer can be changed while a game is running
- Qt: Add hex index to palette view
- Qt: Add transformation matrix info to sprite view
- Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
- Qt: Add copy button to GB printer dialog
- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
- Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
- Qt: Discard additional frame draws if waiting fails
- Qt: Unify monospace font usage
- Qt: Add button to jump to log settings
- Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
- Qt: Better initial shortcut editor column sizes
- SDL: Fall back to sw blit if OpenGL init fails
- Switch: Optimize font rendering (fixes mgba.io/i/2078)
- Switch: Allow switching between CPU and GPU renderers without reloading
- Util: Reset vector size on deinit
- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
Diffstat (limited to 'emulators/mgba')
| -rw-r--r-- | emulators/mgba/MESSAGE.NetBSD | 11 | ||||
| -rw-r--r-- | emulators/mgba/Makefile | 6 | ||||
| -rw-r--r-- | emulators/mgba/PLIST | 16 | ||||
| -rw-r--r-- | emulators/mgba/distinfo | 12 | ||||
| -rw-r--r-- | emulators/mgba/patches/patch-src_platform_qt_CMakeLists.txt | 18 | ||||
| -rw-r--r-- | emulators/mgba/patches/patch-version.cmake | 22 |
6 files changed, 20 insertions, 65 deletions
diff --git a/emulators/mgba/MESSAGE.NetBSD b/emulators/mgba/MESSAGE.NetBSD index b9318051810..89c9543e196 100644 --- a/emulators/mgba/MESSAGE.NetBSD +++ b/emulators/mgba/MESSAGE.NetBSD @@ -1,14 +1,11 @@ =========================================================================== -$NetBSD: MESSAGE.NetBSD,v 1.2 2020/06/19 13:06:35 nia Exp $ +$NetBSD: MESSAGE.NetBSD,v 1.3 2021/05/02 08:39:59 nia Exp $ -With the Qt UI (mgba-qt), the OpenGL video driver seems to cause frame -drops below 60FPS on certain hardware. The SDL UI (mgba) seems to be solid. +With the Qt UI, the OpenGL video driver seems to cause frame drops below +6 0FPS on certain hardware. The SDL UI (mgba) seems to be solid, as does +the Software driver. You might want to change the audio sample rate (in mGBA's settings) to the native rate of the device (usually 48000 Hz, or a multiple). -NetBSD 9.0's default audio latency of 4-10ms seems good enough. If -yours is set to any higher, sysctl hw.audio0.blk_ms might need to be -lowered for full performance and framerates. - =========================================================================== diff --git a/emulators/mgba/Makefile b/emulators/mgba/Makefile index 8cffff0139e..35a3db88539 100644 --- a/emulators/mgba/Makefile +++ b/emulators/mgba/Makefile @@ -1,7 +1,6 @@ -# $NetBSD: Makefile,v 1.24 2021/04/21 13:24:37 adam Exp $ +# $NetBSD: Makefile,v 1.25 2021/05/02 08:39:59 nia Exp $ -DISTNAME= mgba-0.8.4 -PKGREVISION= 2 +DISTNAME= mgba-0.9.1 CATEGORIES= emulators MASTER_SITES= ${MASTER_SITE_GITHUB:=mgba-emu/} @@ -18,6 +17,7 @@ USE_LANGUAGES= c c++ GCC_REQD+= 5 CMAKE_ARGS+= -DUSE_DISCORD_RPC=OFF +CMAKE_ARGS+= -DSKIP_GIT=ON .include "options.mk" .include "../../archivers/libzip/buildlink3.mk" diff --git a/emulators/mgba/PLIST b/emulators/mgba/PLIST index aaf7d3a77c7..8e329a05e18 100644 --- a/emulators/mgba/PLIST +++ b/emulators/mgba/PLIST @@ -1,7 +1,6 @@ -@comment $NetBSD: PLIST,v 1.8 2020/12/03 14:47:25 nia Exp $ +@comment $NetBSD: PLIST,v 1.9 2021/05/02 08:39:59 nia Exp $ bin/mgba ${PLIST.qt}bin/mgba-qt -include/mgba-util/arm-algo.h include/mgba-util/circle-buffer.h include/mgba-util/common.h include/mgba-util/configuration.h @@ -63,7 +62,6 @@ include/mgba/core/tile-cache.h include/mgba/core/timing.h include/mgba/core/version.h include/mgba/debugger/debugger.h -include/mgba/dllexports.h include/mgba/feature/commandline.h include/mgba/feature/thread-proxy.h include/mgba/feature/video-logger.h @@ -88,6 +86,7 @@ include/mgba/internal/arm/macros.h include/mgba/internal/debugger/cli-debugger.h include/mgba/internal/debugger/gdb-stub.h include/mgba/internal/debugger/parser.h +include/mgba/internal/debugger/stack-trace.h include/mgba/internal/debugger/symbols.h include/mgba/internal/gb/audio.h include/mgba/internal/gb/cheats.h @@ -95,6 +94,7 @@ include/mgba/internal/gb/debugger/debugger.h include/mgba/internal/gb/debugger/symbols.h include/mgba/internal/gb/extra/cli.h include/mgba/internal/gb/gb.h +include/mgba/internal/gb/input.h include/mgba/internal/gb/io.h include/mgba/internal/gb/mbc.h include/mgba/internal/gb/memory.h @@ -126,13 +126,11 @@ include/mgba/internal/gba/renderers/common.h include/mgba/internal/gba/renderers/gl.h include/mgba/internal/gba/renderers/proxy.h include/mgba/internal/gba/renderers/video-software.h -include/mgba/internal/gba/rr/mgm.h -include/mgba/internal/gba/rr/rr.h -include/mgba/internal/gba/rr/vbm.h include/mgba/internal/gba/savedata.h include/mgba/internal/gba/serialize.h include/mgba/internal/gba/sharkport.h include/mgba/internal/gba/sio.h +include/mgba/internal/gba/sio/dolphin.h include/mgba/internal/gba/sio/lockstep.h include/mgba/internal/gba/timer.h include/mgba/internal/gba/vfame.h @@ -145,8 +143,8 @@ include/mgba/internal/sm83/emitter-sm83.h include/mgba/internal/sm83/isa-sm83.h include/mgba/internal/sm83/sm83.h lib/libmgba.so -lib/libmgba.so.0.8 -lib/libmgba.so.0.8.3 +lib/libmgba.so.0.9 +lib/libmgba.so.${PKGVERSION} ${PLIST.qt}man/man6/mgba-qt.6 man/man6/mgba.6 ${PLIST.qt}share/applications/mgba-qt.desktop @@ -154,6 +152,8 @@ share/doc/mGBA/CHANGES share/doc/mGBA/LICENSE share/doc/mGBA/README.md share/doc/mGBA/README_DE.md +share/doc/mGBA/README_ES.md +share/doc/mGBA/README_ZH_CN.md share/doc/mGBA/licenses/blip_buf.txt share/doc/mGBA/licenses/inih.txt share/icons/hicolor/128x128/apps/mgba.png diff --git a/emulators/mgba/distinfo b/emulators/mgba/distinfo index a6325a6b1bb..c07032d3d09 100644 --- a/emulators/mgba/distinfo +++ b/emulators/mgba/distinfo @@ -1,11 +1,9 @@ -$NetBSD: distinfo,v 1.10 2020/12/03 14:47:25 nia Exp $ +$NetBSD: distinfo,v 1.11 2021/05/02 08:39:59 nia Exp $ -SHA1 (mgba-0.8.4.tar.gz) = 071905eebbbb3389f4a88f533b9a452cbcae583e -RMD160 (mgba-0.8.4.tar.gz) = 2812ea5c2816b96b2edfcbcfffcdda066152ec03 -SHA512 (mgba-0.8.4.tar.gz) = fe9c022211d03eb8a5db23901b2f99a5ee75a40f104e5edb2c6fd1a2860a37d9a3ba8d3b724b35ef958840986dd09002c58740a176290b415826e1a345d90390 -Size (mgba-0.8.4.tar.gz) = 12347906 bytes +SHA1 (mgba-0.9.1.tar.gz) = 78c13b21dfef0d7954a8d2ee7a4725a84fd6b0bf +RMD160 (mgba-0.9.1.tar.gz) = 218379534fd8562eb7a97cc48b3c20429f6557df +SHA512 (mgba-0.9.1.tar.gz) = f818bbcb8d38a2caced9ccb96aa81b392c5f75860af0c16848c9ce2046f17328829cf45a00b211326bfab86c3cac76ae341dc54ab91e1b548085b1d1198a2578 +Size (mgba-0.9.1.tar.gz) = 12795893 bytes SHA1 (patch-CMakeLists.txt) = e4bb18352c0d5602084c0674c1b5d6c3cd84b9bc SHA1 (patch-include_mgba-util_math.h) = 448ca1bb3bbe2812e7d9482917c488ddcf3b48f0 SHA1 (patch-include_mgba-util_platform_posix_threading.h) = deabb02eda72a4682ad84f263982eb6f8db4699b -SHA1 (patch-src_platform_qt_CMakeLists.txt) = e8adb538c1319d6a5c380aa091aa3b10e3ed29e7 -SHA1 (patch-version.cmake) = 7d6d44febe7bb0ff2231452f037def7cb3782e21 diff --git a/emulators/mgba/patches/patch-src_platform_qt_CMakeLists.txt b/emulators/mgba/patches/patch-src_platform_qt_CMakeLists.txt deleted file mode 100644 index 1c2908edf54..00000000000 --- a/emulators/mgba/patches/patch-src_platform_qt_CMakeLists.txt +++ /dev/null @@ -1,18 +0,0 @@ -$NetBSD: patch-src_platform_qt_CMakeLists.txt,v 1.1 2019/06/13 19:12:44 nia Exp $ - -Install .desktop file without needing desktop-file-install. - ---- src/platform/qt/CMakeLists.txt.orig 2019-05-25 22:51:44.000000000 +0000 -+++ src/platform/qt/CMakeLists.txt -@@ -298,10 +298,7 @@ install(TARGETS ${BINARY_NAME}-qt - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-qt - BUNDLE DESTINATION Applications COMPONENT ${BINARY_NAME}-qt) - if(UNIX AND NOT APPLE) -- find_program(DESKTOP_FILE_INSTALL desktop-file-install) -- if(DESKTOP_FILE_INSTALL) -- install(CODE "execute_process(COMMAND ${DESKTOP_FILE_INSTALL} \"${CMAKE_SOURCE_DIR}/res/mgba-qt.desktop\" --dir \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/applications/\")" COMPONENT ${BINARY_NAME}-qt) -- endif() -+ install(FILES ${CMAKE_SOURCE_DIR}/res/mgba-qt.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications COMPONENT ${BINARY_NAME}-qt) - endif() - if(UNIX) - install(FILES ${CMAKE_SOURCE_DIR}/doc/mgba-qt.6 DESTINATION ${MANDIR}/man6 COMPONENT ${BINARY_NAME}-qt) diff --git a/emulators/mgba/patches/patch-version.cmake b/emulators/mgba/patches/patch-version.cmake deleted file mode 100644 index 362654187a1..00000000000 --- a/emulators/mgba/patches/patch-version.cmake +++ /dev/null @@ -1,22 +0,0 @@ -$NetBSD: patch-version.cmake,v 1.1 2019/06/08 22:46:03 nia Exp $ - -Avoid looking for git to determine the version string. - ---- version.cmake.orig 2019-01-27 00:06:06.000000000 +0000 -+++ version.cmake -@@ -8,15 +8,6 @@ set(LIB_VERSION_ABI 0.7) - set(LIB_VERSION_STRING ${LIB_VERSION_MAJOR}.${LIB_VERSION_MINOR}.${LIB_VERSION_PATCH}) - set(SUMMARY "${PROJECT_NAME} Game Boy Advance Emulator") - --find_program(GIT git) --if(GIT AND NOT SKIP_GIT) -- execute_process(COMMAND ${GIT} describe --always --abbrev=40 --dirty WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_COMMIT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) -- execute_process(COMMAND ${GIT} describe --always --dirty WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_COMMIT_SHORT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) -- execute_process(COMMAND ${GIT} symbolic-ref --short HEAD WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_BRANCH ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) -- execute_process(COMMAND ${GIT} rev-list HEAD --count WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_REV ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) -- execute_process(COMMAND ${GIT} describe --tag --exact-match WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_TAG ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) --endif() -- - if(NOT GIT_REV) - set(GIT_REV -1) - endif() |
