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author | nia <nia@pkgsrc.org> | 2021-01-02 15:54:03 +0000 |
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committer | nia <nia@pkgsrc.org> | 2021-01-02 15:54:03 +0000 |
commit | d46f26a2b357d2b1bd304798b57ac2e294ab774d (patch) | |
tree | 14aa0023a750625917c3acc3283cb26b64f544dd /emulators/suse100_compat | |
parent | f8abb40491c5f4df130a10f6fc5b4c94d297fae7 (diff) | |
download | pkgsrc-d46f26a2b357d2b1bd304798b57ac2e294ab774d.tar.gz |
SDL2: Update to 2.0.14
Simple DirectMedia Layer - SDL version 2.0.14 (stable)
In addition to lots of bug fixes, here are the major changes in this
release:
General:
* Added support for PS5 DualSense and Xbox Series X controllers to the
HIDAPI controller driver
* Added game controller button constants for paddles and new buttons
* Added game controller functions to get additional information:
* SDL_GameControllerGetSerial()
* SDL_GameControllerHasAxis()
* SDL_GameControllerHasButton()
* SDL_GameControllerGetNumTouchpads()
* SDL_GameControllerGetNumTouchpadFingers()
* SDL_GameControllerGetTouchpadFinger()
* SDL_GameControllerHasSensor()
* SDL_GameControllerSetSensorEnabled()
* SDL_GameControllerIsSensorEnabled()
* SDL_GameControllerGetSensorData()
* SDL_GameControllerRumbleTriggers()
* SDL_GameControllerHasLED()
* SDL_GameControllerSetLED()
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the
HIDAPI driver for PS5 controllers should be used.
* Added joystick functions to get additional information:
* SDL_JoystickGetSerial()
* SDL_JoystickRumbleTriggers()
* SDL_JoystickHasLED()
* SDL_JoystickSetLED()
* Added an API to allow the application to create virtual joysticks:
* SDL_JoystickAttachVirtual()
* SDL_JoystickDetachVirtual()
* SDL_JoystickIsVirtual()
* SDL_JoystickSetVirtualAxis()
* SDL_JoystickSetVirtualButton()
* SDL_JoystickSetVirtualHat()
* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive
access to the sensor list
* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether
relative motion is scaled by the screen DPI or renderer logical size
* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now
false for better compatibility with modern window managers
* Added SDL_GetPreferredLocales() to get the application’s current
locale setting
* Added the hint SDL_HINT_PREFERRED_LOCALES to override your
application’s default locale setting
* Added SDL_OpenURL() to open a URL in the system’s default browser
* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using
RLE encoding
* Added SDL_SIMDRealloc() to reallocate memory obtained from
SDL_SIMDAlloc()
* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(),
SDL_truncf()
* Added clearer names for RGB pixel formats, e.g.
SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
Windows:
* Added the RAWINPUT controller driver to support more than 4 Xbox
controllers simultaneously
* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the
RAWINPUT driver should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control
whether XInput and WGI should be used to for complete controller
functionality with the RAWINPUT driver.
macOS:
* Added the SDL_WINDOW_METAL flag to specify that a window should be
created with a Metal view
* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal
view
* Added SDL_Metal_GetDrawableSize() to get the size of a window’s
drawable, in pixels
Linux:
* Added Vulkan support to the KMSDRM video driver
* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that
shows up in PulseAudio for your application
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name
that shows up in PulseAudio associated with your audio stream
* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether
HID defined dead zones should be respected on Linux
* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread
scheduler policy
* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow
time critical threads to use a realtime scheduling policy
Android:
* Added SDL_AndroidRequestPermission() to request a specific system
permission
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control
whether audio will pause when the application goes intot he background
OS/2:
* Added support for OS/2, see docs/README-os2.md for details
Emscripten (running in a web browser):
* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL
should call emscripten_sleep internally
Diffstat (limited to 'emulators/suse100_compat')
0 files changed, 0 insertions, 0 deletions