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authorwiz <wiz@pkgsrc.org>2004-12-02 13:24:15 +0000
committerwiz <wiz@pkgsrc.org>2004-12-02 13:24:15 +0000
commit10888c25790810b1310b60b9d2ebe5aaf304dd31 (patch)
treec5ba562eb357ade2223a870dee1db27d08c2f454 /games/asc/PLIST
parent97faa07285cc4c4c0c2e8858b4e07ec219b24732 (diff)
downloadpkgsrc-10888c25790810b1310b60b9d2ebe5aaf304dd31.tar.gz
Update to 1.15.2.1.
Changes in 1.15.2: - updated and extended the campaign - updated units - fixed ai problems, speed up of ai - fixed problems with resource transfer between players - various other bugfixes Changes in 1.15.1: Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. Other improvements: * ASC has an automatic unit production cost calculation * Units don't defend when attacker is not visible * New building function: view sats * ASC can create clipboard files * Fixed graphical glitches when moving from one field to an invisible next * Fixed bugs with generator vehicles * Changed height system for object types * Fixed lots of bugs Changes in 1.15.0: ASC now features a reserach system. The campaign has been updated and game system fine tuned, and ASC now runs significantly faster. As usual, dozens of bugs haven been fixed.
Diffstat (limited to 'games/asc/PLIST')
-rw-r--r--games/asc/PLIST11
1 files changed, 7 insertions, 4 deletions
diff --git a/games/asc/PLIST b/games/asc/PLIST
index 277386f2f50..e3f877f8b8d 100644
--- a/games/asc/PLIST
+++ b/games/asc/PLIST
@@ -1,13 +1,16 @@
-@comment $NetBSD: PLIST,v 1.2 2004/03/12 20:06:29 wiz Exp $
+@comment $NetBSD: PLIST,v 1.3 2004/12/02 13:24:15 wiz Exp $
bin/asc
-bin/asc_bin2text
bin/asc_demount
bin/asc_makegfx
bin/asc_mapedit
bin/asc_mount
-bin/asc_raw2pcx
-bin/asc_viewid
bin/asc_weaponguide
+man/man6/asc.6
+man/man6/asc_demount.6
+man/man6/asc_makegfx.6
+man/man6/asc_mapedit.6
+man/man6/asc_mount.6
+man/man6/asc_weaponguide.6
share/games/asc/asc.gfx
share/games/asc/asc_dlg.zip
share/games/asc/buildings.con