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authorsnj <snj@pkgsrc.org>2004-03-10 02:29:43 +0000
committersnj <snj@pkgsrc.org>2004-03-10 02:29:43 +0000
commitb26bcb0522c86d85678da00f9c30a72dfc4e69e3 (patch)
tree35b4fbc7338582fe2bdd556b690ab1691ca44129 /games/battalion
parent71678fd892e2e725e299d46ac228f551d2a6eb87 (diff)
downloadpkgsrc-b26bcb0522c86d85678da00f9c30a72dfc4e69e3.tar.gz
Use bl3 and fix a typo.
Diffstat (limited to 'games/battalion')
-rw-r--r--games/battalion/DESCR2
-rw-r--r--games/battalion/Makefile9
2 files changed, 5 insertions, 6 deletions
diff --git a/games/battalion/DESCR b/games/battalion/DESCR
index 405cac5c77b..9a200bd30c7 100644
--- a/games/battalion/DESCR
+++ b/games/battalion/DESCR
@@ -4,7 +4,7 @@ reality game at the EVE 4 art show in May 1995. The GL version won 'best
indy software' and is available on the Indizone3 CDROM. It was then
converted to OpenGL (with several enhancements) and modified in late 1996
to work with the Mesa graphics library. In 1997 it won the Hot Mix 17 game
-contest from SGI, and was availableon the Hot Mix 17 CDROM.
+contest from SGI, and was available on the Hot Mix 17 CDROM.
Here is the description of battalion from the Silicon Graphics homepage
in Japan.
diff --git a/games/battalion/Makefile b/games/battalion/Makefile
index fc2f4af5f24..7c91ffe9d7a 100644
--- a/games/battalion/Makefile
+++ b/games/battalion/Makefile
@@ -1,5 +1,4 @@
-# $NetBSD: Makefile,v 1.24 2004/01/20 12:15:39 agc Exp $
-#
+# $NetBSD: Makefile,v 1.25 2004/03/10 02:29:43 snj Exp $
DISTNAME= battalion
PKGNAME= battalion-1.4
@@ -16,7 +15,7 @@ NOT_FOR_PLATFORM= *-*-alpha # relies on Mesa (gcc)
WRKSRC= ${WRKDIR}/battalionSource
EXTRACT_ONLY= battalionSource1.4.tar.Z
-USE_BUILDLINK2= yes
+USE_BUILDLINK3= yes
USE_X11= yes
do-install:
@@ -40,6 +39,6 @@ do-install:
pre-clean:
@${RM} -rf ${WRKDIR}/battalionSUN4
-.include "../../graphics/MesaLib/buildlink2.mk"
-.include "../../graphics/glu/buildlink2.mk"
+.include "../../graphics/MesaLib/buildlink3.mk"
+.include "../../graphics/glu/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"