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authorrillig <rillig@pkgsrc.org>2006-05-18 18:16:06 +0000
committerrillig <rillig@pkgsrc.org>2006-05-18 18:16:06 +0000
commit2f6394151dc95f8266ab56e4d138b4a386dc36f2 (patch)
tree82918b785802a8c54abe34ed94795a0949df7537 /games/billardgl
parent1667ddbf827fab653506bade6dd57cb477db9bfe (diff)
downloadpkgsrc-2f6394151dc95f8266ab56e4d138b4a386dc36f2.tar.gz
Added a patch for the SunPro compiler. After extracting the source
files, they are stripped from CR characters.
Diffstat (limited to 'games/billardgl')
-rw-r--r--games/billardgl/Makefile9
-rw-r--r--games/billardgl/distinfo5
-rw-r--r--games/billardgl/patches/patch-aa48
-rw-r--r--games/billardgl/patches/patch-ab16
4 files changed, 51 insertions, 27 deletions
diff --git a/games/billardgl/Makefile b/games/billardgl/Makefile
index d1507e3295d..e5e3469f41e 100644
--- a/games/billardgl/Makefile
+++ b/games/billardgl/Makefile
@@ -1,4 +1,4 @@
-# $NetBSD: Makefile,v 1.4 2006/02/12 07:19:31 rillig Exp $
+# $NetBSD: Makefile,v 1.5 2006/05/18 18:16:06 rillig Exp $
#
DISTNAME= BillardGL-1.75
@@ -12,6 +12,7 @@ HOMEPAGE= http://www.tobias-nopper.de/BillardGL/
COMMENT= 3D Billard using OpenGL hardware acceleration
BUILD_DIRS= src
+USE_LANGUAGES= c c++
USE_TOOLS+= gmake imake
MAKE_ENV+= PAX=${PAX:Q}
LDFLAGS+= ${X11_LDFLAGS}
@@ -22,6 +23,12 @@ SUBST_MESSAGE.billardgl= Fixing hard-coded paths
SUBST_FILES.billardgl= src/Namen.h
SUBST_SED.billardgl= -e 's,"/usr/share/,"${PREFIX}/share/,'
+SUBST_CLASSES+= d2u
+SUBST_STAGE.d2u= post-extract
+SUBST_MESSAGE.d2u= Removing CR end-of-line markers.
+SUBST_FILES.d2u= src/*.h src/*.cpp
+SUBST_FILTER_CMD.d2u= ${TR} -d '\r'
+
.include "../../graphics/MesaLib/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.include "../../graphics/glut/buildlink3.mk"
diff --git a/games/billardgl/distinfo b/games/billardgl/distinfo
index f30e01c0cd8..57effe7b008 100644
--- a/games/billardgl/distinfo
+++ b/games/billardgl/distinfo
@@ -1,6 +1,7 @@
-$NetBSD: distinfo,v 1.2 2006/03/03 19:21:43 kristerw Exp $
+$NetBSD: distinfo,v 1.3 2006/05/18 18:16:06 rillig Exp $
SHA1 (BillardGL-1.75.tar.gz) = b1e3c044a500cf1331ae392c861f8d8402f1806e
RMD160 (BillardGL-1.75.tar.gz) = 11586d3c887367e3137e2d498e9ff729156cf233
Size (BillardGL-1.75.tar.gz) = 736295 bytes
-SHA1 (patch-aa) = e683d31b472bafb5599a8a8deb46f8c58b762ba0
+SHA1 (patch-aa) = ddc507fcf88772bf5ddcd00d846f455454afd393
+SHA1 (patch-ab) = eda8a1d7893a2d502f3636d3b7ba22f790ade6b5
diff --git a/games/billardgl/patches/patch-aa b/games/billardgl/patches/patch-aa
index dac31cb7a7c..1916570a4a5 100644
--- a/games/billardgl/patches/patch-aa
+++ b/games/billardgl/patches/patch-aa
@@ -1,33 +1,33 @@
-$NetBSD: patch-aa,v 1.2 2006/03/03 19:21:43 kristerw Exp $
+$NetBSD: patch-aa,v 1.3 2006/05/18 18:16:06 rillig Exp $
--- src/Makefile.orig 2002-04-29 13:26:46.000000000 +0200
+++ src/Makefile 2006-01-31 03:25:14.000000000 +0100
@@ -11,7 +11,7 @@ CFLAGS = -pipe -Wall -W -DNO_DEBUG -g
- CXXFLAGS= -pipe -Wall -W -DNO_DEBUG -g
- INCPATH = -I/usr/X11R6/include
- LINK = g++
--LFLAGS =
-+LFLAGS = ${LDFLAGS}
- LIBS = -L/usr/X11R6/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
-
- ## -lqgl -lGLU
+ CXXFLAGS= -pipe -Wall -W -DNO_DEBUG -g
+ INCPATH = -I/usr/X11R6/include
+ LINK = g++
+-LFLAGS =
++LFLAGS = ${LDFLAGS}
+ LIBS = -L/usr/X11R6/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
+
+ ## -lqgl -lGLU
@@ -151,13 +151,12 @@ clear:
- -rm -f *~ core
-
- install:
-- -cp BillardGL /usr/X11R6/bin/BillardGL
-- -cp BillardGL /usr/X11R6/bin/billardGL
-- -mkdir -p /usr/share/BillardGL
-- -cp -R Texturen /usr/share/BillardGL
-- -cp -R lang /usr/share/BillardGL
-- -mkdir -p /usr/share/doc/packages/BillardGL
-- -cp README /usr/share/doc/packages/BillardGL
+ -rm -f *~ core
+
+ install:
+- -cp BillardGL /usr/X11R6/bin/BillardGL
+- -cp BillardGL /usr/X11R6/bin/billardGL
+- -mkdir -p /usr/share/BillardGL
+- -cp -R Texturen /usr/share/BillardGL
+- -cp -R lang /usr/share/BillardGL
+- -mkdir -p /usr/share/doc/packages/BillardGL
+- -cp README /usr/share/doc/packages/BillardGL
+ ${BSD_INSTALL_PROGRAM} BillardGL ${PREFIX}/bin/BillardGL
+ ${BSD_INSTALL_DATA_DIR} ${PREFIX}/share/BillardGL
-+ ${PAX} -rw Texturen ${PREFIX}/share/BillardGL
-+ ${PAX} -rw lang ${PREFIX}/share/BillardGL
++ ${PAX} -rw Texturen ${PREFIX}/share/BillardGL
++ ${PAX} -rw lang ${PREFIX}/share/BillardGL
+ ${BSD_INSTALL_DATA_DIR} ${PREFIX}/share/doc/BillardGL
+ ${BSD_INSTALL_DATA} README ${PREFIX}/share/doc/BillardGL/README
-
- uninstall:
- -rm /usr/X11R6/bin/BillardGL
+
+ uninstall:
+ -rm /usr/X11R6/bin/BillardGL
diff --git a/games/billardgl/patches/patch-ab b/games/billardgl/patches/patch-ab
new file mode 100644
index 00000000000..9f5aaddbdd6
--- /dev/null
+++ b/games/billardgl/patches/patch-ab
@@ -0,0 +1,16 @@
+$NetBSD: patch-ab,v 1.1 2006/05/18 18:16:06 rillig Exp $
+
+SunPro cannot resolve the overloading conflict between sqrt(double) and
+sqrt(long double) when provided with an integer.
+
+--- SpielfeldAufbau.cpp.orig 2006-05-18 20:07:27.187451459 +0200
++++ SpielfeldAufbau.cpp 2006-05-18 20:06:35.247252233 +0200
+@@ -26,7 +26,7 @@
+
+ GLfloat r=5.715;
+ GLfloat a=r+3*Epsilon;
+- GLfloat asw3=a*sqrt(3)/6;
++ GLfloat asw3=a*sqrt(3.0)/6;
+
+ srand(Zeit());
+