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authorwiz <wiz@pkgsrc.org>2005-03-23 22:58:45 +0000
committerwiz <wiz@pkgsrc.org>2005-03-23 22:58:45 +0000
commit9fa8fa1674ab1467932a0b010cb7ef5800bf15c8 (patch)
treed632f73d2b52996c6aca5ef67795a0f87e08b938 /games/bomberclone/distinfo
parent5ab474ae9dbff3fe6d199b0df700eb5126e78173 (diff)
downloadpkgsrc-9fa8fa1674ab1467932a0b010cb7ef5800bf15c8.tar.gz
Update to 0.11.5:
Version 0.11.5 ============== 2004-12-26 - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Version 0.11.4 ============== 2004-12-12 - Fixed: Teamdata wasn't send right, net_send_playerid changed, send_playerdata and do_playerdata fixed. - Fixed: Problems with the second local player join and leaving. Also the second local player won't get informations which the first local player already had. - Bombs will not explode right on slow computers.. it seems they jump one field to far. fixed: rewrote part of the do_explosion stuff and part of the explosion_restore function. Explosion was growing on slow PC more as one field per cycle. - AI: Player die on a slow computer because they move more as 1 Field. This might be also the problem Acidjnk told me about. Variable dir_change added so we won't have anymore so many suicides. little more work on the AI, there are still some kind of problems. Maybe i'll rewrite the whole AI again. - fixed: Server starts the game soo fast that the client's ignore the gamestat for a running game. Check if all players are ready. - Makefile.am in include and data changed so make dist will work fine as well as make install won't install anymore all the useless *.h files. - the firewall flag will be enabled and disabled automaticly. Datapacket PKG_contest created to make it possible to work. - only players who are in the game will be able to send gamedata related packets to the game. (do_pkg() changed) - fixed: AI won't have anymore so many suicide deaths. - New Team menu Handling. - changed: Playermenu (F2 in the Playerselection screen). You will see some details about the other players and you can go to the teammenu from here. - fixed: udp_send:: Invalid argument Error Message net_game_send_delplayer had a problem with the second local player. - changed: Chat Mode will always keep active if there is only one player on one computer. If there are two player we have to press F5 to activate the chatwindow. - fixed: Quit Game wasn't working from the in game menu - fixed: Network Version Error. There is no possible Escape. - fixed: Single Player Menu there was no ESC key working - fixed: Player Selection Screen (single player) ESC key wasn't working and also closing the program haven't worked.
Diffstat (limited to 'games/bomberclone/distinfo')
-rw-r--r--games/bomberclone/distinfo8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/bomberclone/distinfo b/games/bomberclone/distinfo
index bae9526cfbf..956c16fe9af 100644
--- a/games/bomberclone/distinfo
+++ b/games/bomberclone/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.7 2005/02/23 23:11:55 agc Exp $
+$NetBSD: distinfo,v 1.8 2005/03/23 22:58:46 wiz Exp $
-SHA1 (bomberclone-0.11.3.tar.bz2) = 9c0f7dc79efd13c05e4739a36251eab1a7307c68
-RMD160 (bomberclone-0.11.3.tar.bz2) = 16e9845ebd7d2ae3fe2455a613e4521b9e0665b4
-Size (bomberclone-0.11.3.tar.bz2) = 7910603 bytes
+SHA1 (bomberclone-0.11.5.tar.bz2) = 949123d90d148a49a120d444156f6e8a1e3d7a34
+RMD160 (bomberclone-0.11.5.tar.bz2) = 342f29b39c5091d819585324fd2e5af6e8fcba82
+Size (bomberclone-0.11.5.tar.bz2) = 7912684 bytes
SHA1 (patch-aa) = b80396a7ad0a9e2fc1a4b32a4da845f07cbf28a7
SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196