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authormicha <micha@pkgsrc.org>2020-01-07 11:51:12 +0000
committermicha <micha@pkgsrc.org>2020-01-07 11:51:12 +0000
commit990a072b46fd1196767f7d7e30a1cc1165577e2f (patch)
treedac33ae5bb779d6e790733ff520ecacf8a1449de /games/doom-pwad-sigil
parent440154cc6b29c9a78ac518a000b00c3714df374a (diff)
downloadpkgsrc-990a072b46fd1196767f7d7e30a1cc1165577e2f.tar.gz
Update doom-pwad-sigil to 1.21
v1.2 -> v1.21 ============= Changes made by John Romero, dew, Flambeau, Keyboard_Doomer, Ubergewei, Xaser general: - All A_BossDeath codepointers restored for SIGIL_v1_2's (dehacked). - All A_BossDeath codepointers restored for SIGIL_COMPAT_v1_2 except for the Spider Mastermind's which is needed preventing unwanted early end of map8 (see v1.0 -> v1.1, map8). v1.1 -> v1.2 ============ Changes made by John Romero, dew, Flambeau, Keyboard_Doomer, Ubergewei, Xaser general: - fixed all eye switches to prevent triggering by zdoom projectiles and a slew of related potential soft-locks - automap cleanup for consistent secret/hidden linedef flagging and hiding undesirable active linedefs - added loads of co-op ammo and monsters to every map - new SIGIL texture - new TITLEPIC and CREDIT screens^M - new demos: DEMO1 E5M2 by Dew, DEMO2 E5M5 by Xaser, DEMO3 E5M7 by Keyboard_Doomer, DEMO4 E5M1 by Ubergewei map1: - final room has exit pulled out for easier movement - escape from lava in tight hallway on both sides - added co-op berserk in lava (thing 191) map2: - added tag 120 to ld 129, 145 so it's harder not to trigger the first elevator - added trim sector to secret area evil eye for proper texture alignment - changed RK door track linedefs 479, 914 from upper to lower unpegged - added METAL as upper backside texture on linedefs 454, 455, 1061 and 1924 - changed textures on linedefs 982, 988 to METAL for consistency - realigned linedef 1348 map3: - outstanding cell charge (t. 168) with no cell weapon changed into three clips - moved berserk (thing 125) east a little - added extra MP-only radsuit to the blood hallway - changed linedefs 1412 and 1414 from lower to upper unpegged. map4: - added shotgun thing 273 to make level start easier, removed co-op shotguns === red skull key path ===. - added repeatable floor lower action to ld 86 to avoid softlocked in coop if players inside the section wipe out - split sector 73 to ensure wall trap still works under the new setup - reshaped cavern architecture around eye switch for trigger safety - added a lift to final lava room; made easier to move around in lava - escape stairs out of lava next to raised bridge - escape stairs out of lava close to soul sphere === yellow skull key path === - reworked lava island re-raising to fully repeatable, using control sectors with decorative torches to support the mechanism - added ambush cave sector with things 260-262 next to yellow skull key door - distanced lava island raising lines under YSK door to prevent a special hit (spechit) overflow that would trash recorded demos - added stairs behind YSK door to prevent players from jumping up - modified center path environment to look more interesting with metal beams === blue skull key path === - changed hallway behind baron thing 37 to allow him to follow player into crusher area - made green crusher area easier by combining crushers and removing the separating midgrate - made ceilings higher in computer crusher maze - deactivated 3 crushers to make computer maze easier - moved spectre thing 85 to safe area - moved shotgunner thing 77 to safe area - removed deactivation crusher lines from broken teleport pieces and related reactivation lines around sector 272 - changed floor textures on broken teleport pieces to look different - added backside lower texture (MARBLE3) to linedef 1926 - changed linedefs 2021, 2030, 2042, 2049 to lower unpegged - changed linedefs 3909, 3911 from lower to upper unpegged === final area === - added MP-only chaingun to the center of the map - changed height of all 3 skull key posts to stop speedrunners from cheating (sorry ZM, you cheater, my hands are tied -dew) - reworked final bridge fight sequence to include lava dipping - added switch to outdoor lava area in a cave section to lower sector 535 - made bridge monster rooms bigger and added monster things 266-269 - made east lava teleporter monster-blocking - east lava has stimpacks and hidden green armor - added box of rockets to west lava side - removed computer map and added rad suit thing 239 - the outstanding cell charge (t. 240) without a matching cell weapon changed into two rockets on all skills each - extended exit room and added several monsters - made spectra into a pinky in end cave - changed linedefs 3927, 3940 to lower unpegged map5: - made imps on the bridge at the start face away from the player - added shotgun thing 82 at start, removed corresponding co-op items - added chaingun thing 135 near start for hntr/hmp skills, thing 336 on fireblu ledge leading to lost soul building - changed shells in the first secret into a shellbox - cacodemon thing 154 changed only to hmp skill now - added another monster blocking line in front of switch linedef 2430 - added islands under cybs to avoid lock-in damage when telefragging them - added another secret to back of biggest building - changed action on linedef 702 to walkover-repeatable to prevent potential coop softlock in which BSK door never gets revealed - created progression-blocking ceiling lifted when you complete the hellcrack building - changed depth of hellcracks in east building to 24 so imps don't get stuck - moved megaarmor by cyberdemon to be easier to get - created lift to get out of wooden building lava - reworked lost soul hallway with separation lifts, less lost souls - moved exit a little back from final fight - changed skull texture bridges to be FIREBLU1 - added trim sector to rocket launcher area evil eye for texture alignment. - fixed ceiling of sector 266 to CEIL4_1. - changed linedef 1045 texture to METAL to fit its environment - changed width of exit door to 128 for SIGIL texture map6: - added action 38 with tag 10 to linedefs 3622, 3623, 2624 in the exit area in order to re-access the western section, so players can complete 100% secrets - added extra MP-only radsuit to red skull blood hallway - removed unpegged flag from linedefs 1227, 1243, 1257, 1263. - added trim sector to chainsaw room for proper door alignment map7: - added chaingun thing 378 to singleplayer on hntr/hmp, t. 517 on uv; removed extraneous shotgun coop things on start - added evil eye thing 398 to make opening the ruined wall easier - moved red torch thing 1 to make way for the evil eye - added UV cyb thing 390 that joins the barons in the red skull key ambush - added sector 833 as secondary tele-destination for the baron/cyb RSK ambush - added baron of hell thing 389 to make the player pay for the BFG (hidden in alcove opened by linedef 5540) - moved W1 floor raise action in trap behind RK door from ld 1156 to ld 5529 to prevent softlock if player's too fast and escapes the area - changed linedef 1585 to WR lift action - added a second cell charge by the exit room - added a super-secret SP chaingun - final building has 2nd set of stairs fixed so player cannot fall next to them - little pillars around the fort made consistently passable - shotgunner cages in the fort walls made impassable - changed upper and lower sidedefs of linedef 3418 to METAL - changed linedefs 3414 and 3421 to METAL for door track alignment reasons - changed linedefs 3008, 3016, 3026, 3029, 3119, 3549 to lower unpegged - changed linedefs 5461, 5464, 5467, 5470 to upper unpegged - removed unpegged flags from linedef 3343 - fixed alignment of linedef 54 texture - fixed missing lower unpegged on linedefs 3421, 3414 near the evil eye map8: - added starting shotgun - added 2 imps and caco outside starting room, shellbox for compensation - reshaped linedefs that teleport lost souls into start area to prevent the cyberdemon from triggering them as well - added 2nd baron thing 195 - moved soulsphere so you can't get it through the wall - added crushing ceiling trigger on linedef 605 to clear the gallery monsters - added several monsters for more difficulty - added lips to ledges and a decoration in building area to stop zero master - shortened the metal barrier in spider mastermind area - added a horde of monsters after final cyb - changed invulnerable to evil eye (baphomet's eye) - moved stimpak t. 112 from 1904, -640 to 1874, -640 to prevent item floating - door opened by that same stimpak produces HOMs on activation, added FIRELAV2 to backsides of sidedefs: 1522, 1523, 1524 map9: - added action 2 tag 18 to linedef 947 to force map progression trigger - switched action 22 tag 17 from l.2525 to l.2530, 2531 to better force a trigger - moved cell charges t. 228, 229 on the rampart to entice ammo-starved players. - aligned front lower textures of linedefs 588, 589 and 591 - added METAL as lower front texture on linedefs 2261, 2266, 2421 and 2426 - changed starting door to BIGDOOR7 on linedefs 28, 233, 234 - added shotgun shells at thing 239 to entice player to trigger linedef 2439 - changed several lost souls into imps in end room - added several more enemies in end room - added specters in the lava behind castle (things 248, 249) - added imps (things 250, 251) - added cacodemons (things 252, 253) and carved out a secret alcove for them that triggers on linedefs 588, 589, 591 - added shotgunner thing 254 - added imp thing 255 - added shotgun shells thing 256 - changed sector 210 tag from 14 to 35 - added teleport destinations to sectors tagged 14 (things 257, 258, 259) - added specters (things 260, 261, 262) - added shotgun shells thing 263 - added imp thing 264 - changed linedefs 747, 759, 799 to be lower unpegged - added secret tunnel to the left of thing 161 - added monsters (things 265, 266) - added stimpack thing 267 - added shotgunners things 268, 269 - added imp thing 270 - added box of ammo in front of switch that lowers platform to red skull door - made the trap door next to this switch take longer to lower - changed 2 shotgunners by yellow switches to zombiemen - added a box of bullets before blue door - added a medikit before blue door at top of stairs - added teleporter out of the secret by the castle (in the lava) - starting spot ceiling is now hellcracks mapinfo: (SIGIL.wad only) - added DD_DEFNS lump for Doomsday (props to skyjake) - added UMAPINFO lump for general future support (props to Shadow Hog)
Diffstat (limited to 'games/doom-pwad-sigil')
-rw-r--r--games/doom-pwad-sigil/Makefile31
-rw-r--r--games/doom-pwad-sigil/distinfo10
2 files changed, 23 insertions, 18 deletions
diff --git a/games/doom-pwad-sigil/Makefile b/games/doom-pwad-sigil/Makefile
index 28b8e8be0c5..a79c43ae040 100644
--- a/games/doom-pwad-sigil/Makefile
+++ b/games/doom-pwad-sigil/Makefile
@@ -1,13 +1,14 @@
-# $NetBSD: Makefile,v 1.2 2019/08/29 12:12:29 micha Exp $
+# $NetBSD: Makefile,v 1.3 2020/01/07 11:51:12 micha Exp $
-DISTNAME= sigil_v1_1
-PKGNAME= doom-pwad-sigil-1.1
+DISTNAME= sigil_v1_21
+PKGNAME= doom-pwad-sigil-1.21
CATEGORIES= games
MASTER_SITES= ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom/Ports/s-u/
MASTER_SITES+= ftp://mirrors.syringanetworks.net/idgames/levels/doom/Ports/s-u/
EXTRACT_SUFX= .zip
MAINTAINER= micha@NetBSD.org
+HOMEPAGE= https://www.romerogames.ie/si6il/
COMMENT= Doom mod
LICENSE= doom-pwad-license
@@ -24,22 +25,26 @@ SUBST_MESSAGE.install= Preparing INSTALL.pkgsrc file ...
SUBST_FILES.install= INSTALL.pkgsrc
SUBST_SED.install= -e 's,DOOMWADDIR,${PREFIX}/${DOOMWADDIR},'
+TOOL_DEPENDS+= dos2unix-[0-9]*:../../converters/dos2unix
NO_BUILD= yes
+do-patch:
+ dos2unix ${WRKDIR}/SIGIL_instructions.txt
+
pre-configure:
${MKDIR} ${WRKSRC}
${CP} ${FILESDIR}/INSTALL.pkgsrc ${WRKSRC}
do-install:
- cd ${WRKDIR} && \
- ${INSTALL_DATA} SIGIL.wad \
- ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.wad; \
- ${INSTALL_DATA} SIGIL_COMPAT.wad \
- ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL_COMPAT.wad; \
- ${INSTALL_DATA} SIGIL.txt \
- ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.txt
- cd ${WRKSRC} && \
- ${INSTALL_DATA} INSTALL.pkgsrc \
- ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/INSTALL.pkgsrc
+ cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_v1_21.wad \
+ ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.wad
+ cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_COMPAT_v1_21.wad \
+ ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL_COMPAT.wad
+ cd ${WRKDIR} && ${INSTALL_DATA} sigil_v1_21.txt \
+ ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.txt
+ cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_instructions.txt \
+ ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/SIGIL_instructions.txt
+ cd ${WRKSRC} && ${INSTALL_DATA} INSTALL.pkgsrc \
+ ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/INSTALL.pkgsrc
.include "../../mk/bsd.pkg.mk"
diff --git a/games/doom-pwad-sigil/distinfo b/games/doom-pwad-sigil/distinfo
index bce3dd7129c..4dde311aec0 100644
--- a/games/doom-pwad-sigil/distinfo
+++ b/games/doom-pwad-sigil/distinfo
@@ -1,6 +1,6 @@
-$NetBSD: distinfo,v 1.1 2019/08/26 16:48:56 micha Exp $
+$NetBSD: distinfo,v 1.2 2020/01/07 11:51:12 micha Exp $
-SHA1 (sigil_v1_1.zip) = d150bcfd7a221f7ed7fa09d897d601f18e3c8cc1
-RMD160 (sigil_v1_1.zip) = 9476bdde0a40cadb9ef812be667a5a6dbfd312be
-SHA512 (sigil_v1_1.zip) = a481a067b0154bc6c84b6def32149865fb7b26e59d80708b7643c81f2c7a9506bb01557213da60932ae8f0162b021613199674bbfe2c478cf7c5c35cd2962673
-Size (sigil_v1_1.zip) = 3115313 bytes
+SHA1 (sigil_v1_21.zip) = 28ad6dc5a2c6d722cde83e0a0e9901b1658f2f22
+RMD160 (sigil_v1_21.zip) = 7b4991b86994812f3bcc2e056453c1a31d661ff7
+SHA512 (sigil_v1_21.zip) = 6a9a94f3445ab007041540846720c359b871e2c6de815d851610c898ef3102fd314489bd258be9335f13197aeacd877286d19770a20ddfa5c8f581132932eac0
+Size (sigil_v1_21.zip) = 3250842 bytes