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author | wiz <wiz@pkgsrc.org> | 2004-12-26 18:53:31 +0000 |
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committer | wiz <wiz@pkgsrc.org> | 2004-12-26 18:53:31 +0000 |
commit | eae9039a57a6441246e396c9ae3d1fd75b717fbe (patch) | |
tree | b291e99e300305796f58100909051cf4556a32b4 /games/exult/patches | |
parent | 3948341069d9180b72d8cf849745ed3d5d923e90 (diff) | |
download | pkgsrc-eae9039a57a6441246e396c9ae3d1fd75b717fbe.tar.gz |
Initial import of exult-1.2:
Ultima 7, an RPG from the early 1990's, still has a huge following.
But, being a DOS game with a very nonstandard memory manager, it
is difficult to run it on the latest computers. Exult is a project
to create an Ultima 7 game engine that runs on modern operating
systems, capable of using the data and graphics files that come
with the game.
Exult is written in C++ and runs on, at least, Linux, Mac OS X and
Windows using the SDL library to make porting to other platforms
relatively easy. The current version supports all of "Ultima 7:
The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
you to finish both games. This is only possible due to the work
done by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
Dijkslag.
Exult aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even
surpassing) its original splendor as is possible. You need to own
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
optionally the add-ons (not required to run) in order to use Exult,
and we encourage you to buy a legal copy.
Diffstat (limited to 'games/exult/patches')
-rw-r--r-- | games/exult/patches/patch-aa | 15 | ||||
-rw-r--r-- | games/exult/patches/patch-ab | 15 |
2 files changed, 30 insertions, 0 deletions
diff --git a/games/exult/patches/patch-aa b/games/exult/patches/patch-aa new file mode 100644 index 00000000000..567cb4915d5 --- /dev/null +++ b/games/exult/patches/patch-aa @@ -0,0 +1,15 @@ +$NetBSD: patch-aa,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $ + +--- files/zip/unzip.h.orig 2003-09-20 17:02:02.000000000 +0200 ++++ files/zip/unzip.h +@@ -54,6 +54,10 @@ extern "C" { + #include "zlib.h" + #endif + ++#ifndef OF ++#define OF(x) x ++#endif ++ + #if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP) + /* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ diff --git a/games/exult/patches/patch-ab b/games/exult/patches/patch-ab new file mode 100644 index 00000000000..2d82cecb47c --- /dev/null +++ b/games/exult/patches/patch-ab @@ -0,0 +1,15 @@ +$NetBSD: patch-ab,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $ + +--- files/zip/zip.h.orig 2003-09-20 17:02:02.000000000 +0200 ++++ files/zip/zip.h +@@ -58,6 +58,10 @@ extern "C" { + #include "zlib.h" + #endif + ++#ifndef OF ++#define OF(x) x ++#endif ++ + #if defined(STRICTZIP) || defined(STRICTZIPUNZIP) + /* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ |