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authorwiz <wiz>2002-09-24 12:29:55 +0000
committerwiz <wiz>2002-09-24 12:29:55 +0000
commit3d20020e0b6522d7571bd8165f89b7d43d4dde83 (patch)
treee35cb619db9b63b7ab9420f514eb4af79f958929 /games/falcons-eye
parentd9dfbb02aea2cedbd83e6be5da2465068192c882 (diff)
downloadpkgsrc-3d20020e0b6522d7571bd8165f89b7d43d4dde83.tar.gz
Complete standardization of messages according to latest pkglint.
Diffstat (limited to 'games/falcons-eye')
-rw-r--r--games/falcons-eye/MESSAGE6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/falcons-eye/MESSAGE b/games/falcons-eye/MESSAGE
index 496559a122f..af7ed3c7fb4 100644
--- a/games/falcons-eye/MESSAGE
+++ b/games/falcons-eye/MESSAGE
@@ -1,5 +1,5 @@
-======================================================================
-$NetBSD: MESSAGE,v 1.1.1.1 2002/01/21 11:56:16 pooka Exp $
+===========================================================================
+$NetBSD: MESSAGE,v 1.2 2002/09/24 12:30:03 wiz Exp $
You can run Falcon's Eye NetHack by simply typing: "falcons-eye"
@@ -9,4 +9,4 @@ simply edit the text files in ${PREFIX}/share/falcons-eye-dir/config/
If the sound effects sound like static noise, try giving SDL a hint.
For example: export AUDIODEV=/dev/sound0
-======================================================================
+===========================================================================