diff options
author | nia <nia@pkgsrc.org> | 2021-04-03 18:03:12 +0000 |
---|---|---|
committer | nia <nia@pkgsrc.org> | 2021-04-03 18:03:12 +0000 |
commit | 738b563341ddafb62a38aeb2dcc1b16e2532dc10 (patch) | |
tree | 7a764a845456ac05e8b7347d01a34ef0c9fe6dad /games/ioquake3 | |
parent | e229395be28fb2d13fdfa8135c87e847044bd453 (diff) | |
download | pkgsrc-738b563341ddafb62a38aeb2dcc1b16e2532dc10.tar.gz |
ioquake3: add symlinks to binaries / man pages from debian
should make it easier to run this.
Diffstat (limited to 'games/ioquake3')
-rw-r--r-- | games/ioquake3/Makefile | 21 | ||||
-rw-r--r-- | games/ioquake3/PLIST | 6 | ||||
-rw-r--r-- | games/ioquake3/files/ioq3ded.6 | 96 | ||||
-rw-r--r-- | games/ioquake3/files/ioquake3.6 | 51 |
4 files changed, 168 insertions, 6 deletions
diff --git a/games/ioquake3/Makefile b/games/ioquake3/Makefile index ddd924540d1..99f095f6521 100644 --- a/games/ioquake3/Makefile +++ b/games/ioquake3/Makefile @@ -1,8 +1,8 @@ -# $NetBSD: Makefile,v 1.14 2020/08/18 17:57:51 leot Exp $ +# $NetBSD: Makefile,v 1.15 2021/04/03 18:03:12 nia Exp $ # DISTNAME= ioquake3-1.36.20200125 -PKGREVISION= 4 +PKGREVISION= 5 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_GITHUB:=ioquake/} GITHUB_PROJECT= ioq3 @@ -15,10 +15,9 @@ LICENSE= gnu-gpl-v2 USE_TOOLS+= gmake BUILD_TARGET= release +INSTALL_TARGET= copyfiles -do-install: - ${INSTALL_DATA_DIR} ${DESTDIR}${PREFIX}/lib/ioquake3 - cd ${WRKSRC} && ${GMAKE} copyfiles COPYDIR=${DESTDIR}${PREFIX}/lib/ioquake3 +MAKE_FLAGS+= COPYDIR=${DESTDIR}${PREFIX}/lib/ioquake3 .include "../../mk/bsd.prefs.mk" @@ -38,6 +37,18 @@ PLIST_SUBST+= QUAKE_ARCH=${QUAKE_ARCH:Q} NOT_PAX_MPROTECT_SAFE+= lib/ioquake3/ioq3ded.${QUAKE_ARCH} NOT_PAX_MPROTECT_SAFE+= lib/ioquake3/ioquake3.${QUAKE_ARCH} +INSTALLATION_DIRS+= bin +INSTALLATION_DIRS+= ${PKGMANDIR}/man6 +INSTALLATION_DIRS+= lib/ioquake3 + +post-install: +.for prog in ioquake3 ioq3ded + ${LN} -sf ${DESTDIR}${PREFIX}/lib/ioquake3/${prog}.${QUAKE_ARCH} \ + ${DESTDIR}${PREFIX}/bin/${prog} + ${INSTALL_MAN} ${FILESDIR}/${prog}.6 \ + ${DESTDIR}${PREFIX}/${PKGMANDIR}/man6 +.endfor + .include "../../audio/openal-soft/buildlink3.mk" .include "../../devel/SDL2/buildlink3.mk" .include "../../graphics/MesaLib/buildlink3.mk" diff --git a/games/ioquake3/PLIST b/games/ioquake3/PLIST index 4de8db4d16f..1f0704126b8 100644 --- a/games/ioquake3/PLIST +++ b/games/ioquake3/PLIST @@ -1,4 +1,6 @@ -@comment $NetBSD: PLIST,v 1.4 2020/01/25 20:13:49 jmcneill Exp $ +@comment $NetBSD: PLIST,v 1.5 2021/04/03 18:03:12 nia Exp $ +bin/ioq3ded +bin/ioquake3 lib/ioquake3/baseq3/cgame${QUAKE_ARCH}.so lib/ioquake3/baseq3/qagame${QUAKE_ARCH}.so lib/ioquake3/baseq3/ui${QUAKE_ARCH}.so @@ -9,3 +11,5 @@ lib/ioquake3/missionpack/qagame${QUAKE_ARCH}.so lib/ioquake3/missionpack/ui${QUAKE_ARCH}.so lib/ioquake3/renderer_opengl1_${QUAKE_ARCH}.so lib/ioquake3/renderer_opengl2_${QUAKE_ARCH}.so +man/man6/ioq3ded.6 +man/man6/ioquake3.6 diff --git a/games/ioquake3/files/ioq3ded.6 b/games/ioquake3/files/ioq3ded.6 new file mode 100644 index 00000000000..9cbe84d2b66 --- /dev/null +++ b/games/ioquake3/files/ioq3ded.6 @@ -0,0 +1,96 @@ +.TH IOQ3DED 6 "2010-10-15" + +.SH NAME +ioq3ded \- ioQuake3 game engine (dedicated server) + +.SH SYNOPSIS +.BR ioq3ded " [" +set " " +.IR option " " value ]... + +.SH DESCRIPTION +\fBioquake3-server\fP is the dedicated server for the ioQuake3 game engine. + +.SH OPTIONS +.PP +Any console command can be prefixed with \fB+\fR and used as a +command-line option (run the server in a terminal to use the console). +The \fB+set\fR command is generally the most useful to use on the command line, +but things like \fB+map\fR also work. +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.PP +\fBcapturelimit\fR <value> +.PP +\fBdedicated\fR <bool> +.PP +\fBfraglimit\fR <value> +.PP +\fBfs_basepath\fR <string> +.PP +\fBfs_game\fR <value> +.PP +\fBg_allowVote\fR <bool> +.PP +\fBg_banIPs\fR <IP address> +.PP +\fBg_doWarmup\fR <bool> +.PP +\fBg_friendlyFire\fR <bool> +.PP +\fBg_gametype\fR <bool> +.PP +\fBg_gravity\fR <value> +.PP +\fBg_inactivity\fR <value> +.PP +\fBg_maxGameClients\fR <value> +.PP +\fBg_motd\fR <string> +.PP +\fBg_needpass\fR <bool> +.PP +\fBg_password\fR <string> +.PP +\fBg_quadfactor\fR <value> +.PP +\fBg_weaponrespawn\fR <value> +.PP +\fBnet_ip\fR <IP adress> +.PP +\fBnet_port\fR <value> +.PP +\fBnet_qport\fR <value> +.PP +\fBnextmap\fR <string> +.PP +\fBsv_allowDownload\fR <bool> +.PP +\fBsv_floodProtect\fR <bool> +.PP +\fBsv_fps\fR <value> +.PP +\fBsv_hostname\fR <string> +.PP +\fBsv_maxclients\fR <value> +.PP +\fBsv_maxPing\fR <value> +(Measurd in milliseconds) +.PP +\fBsv_minPing\fR <value> +(Measurd in milliseconds) +.PP +\fBsv_pure\fR <bool> +.PP +\fBtimelimit\fR <value> +(Measured in minutes) + +.SH SEE ALSO +.BR ioquake3 (6) + +.SH AUTHOR +ioQuake3 was written by id Software Inc. and the ioQuake3 Team. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> +and Simon McVittie <smcv@debian.org>, for the Debian project +(but may be used by others). diff --git a/games/ioquake3/files/ioquake3.6 b/games/ioquake3/files/ioquake3.6 new file mode 100644 index 00000000000..7ff58306859 --- /dev/null +++ b/games/ioquake3/files/ioquake3.6 @@ -0,0 +1,51 @@ +.TH IOQUAKE3 6 "2010-10-15" + +.SH NAME +ioquake3 \- ioQuake3 game engine (client) + +.SH SYNOPSIS +.BR ioquake3 " [" +set " " +.IR option " " value ]... + +.SH DESCRIPTION +This manual page documents briefly the +.B ioquake3 +command. +.PP +\fBioquake3\fP is the game engine client for ioQuake3 based games. + +.SH OPTIONS +.PP +Any console command can be prefixed with \fB+\fR and used as a +command-line option (press Shift+Esc to access the in-game console), including: +.TP +\fB+set\fR \fIoption\fR \fIvalue\fR +Set an option (see below for some options) +.TP +\fB+connect\fR \fIserver\fR[\fB:\fIport\fR] +Connect to a server +.PP +Options which can be set using \fB+set\fR include: +.TP +\fBr_fullscreen\fR <bool> +1: Play in fullscreen mode; 0: Play in window mode +.TP +\fBr_mode\fR <num> +Sets the screen resulotion mode. Set num to \-1 to use a customized resolution. See also r_customheight and r_customwidth! +.TP +\fBr_customwidth\fR <pixels> +Use \fUpixels\fR as width if r_mode is set to \-1. +.TP +\fBr_customheight\fR <pixels> +Use \fUpixels\fR as height if r_mode is set to \-1. +.PP + +.SH SEE ALSO +.BR ioquake3-server (6) + +.SH AUTHOR +ioquake3 was written by id Software Inc. and the ioQuake3 Team. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> +and Simon McVittie <smcv@debian.org>, for the Debian project +(but may be used by others). |