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authormarkd <markd@pkgsrc.org>2004-02-05 07:53:58 +0000
committermarkd <markd@pkgsrc.org>2004-02-05 07:53:58 +0000
commita32c7307450d5c9693ab0445f55e1670216f680a (patch)
treeafbbec480d938e6ec332a4295d55c63c1a059faf /games/kdetoys3
parentc07d6d352f9942bb30f8f0d6db6c54b12772556e (diff)
downloadpkgsrc-a32c7307450d5c9693ab0445f55e1670216f680a.tar.gz
Update to KDE 3.2
Changes: Games Atlantik * Support custom tokens Rob Kaper * Token/avatar images * Privacy: only connect to meta server on Internet upon specific user request * KNotify event support KGoldrunner * NEW IN KDE: Write and test game engine, game editor, game levels and KDE application interface for new game KGoldrunner Ian Wadham * Write HTML documentation (KGoldrunner Handbook) Ian Wadham * Move source code and games data from kdenonbeta to kdegames CVS Ian Wadham * Improve the graphics of the game and update the screenshots in the documentation Ian Wadham * Convert the documentation to docbook form and commit to kdegames Ian Wadham KReversi * Modified the AI so it scales much better from easy to hard and can make mistakes on easier levels (much more fun now to play). Benjamin Meyer * Converted to use the standard KDE games highscore widget. High schores now corilates to a much better ranking system based upon the AI level and then the total number of pieces at the end of the game. Benjamin Meyer * Fixed segfaults and converted the application to use xmlui (standard KDE key accels, help menu etc). Benjamin Meyer KMahjongg * Massive code cleanup and bug fixes. Benjamin Meyer KPatience * Implemented the popular spider game. Josh Metzler * Freecell drops cards more intellegent. Josh Metzler
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