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authorzuntum <zuntum@pkgsrc.org>2001-07-26 13:46:39 +0000
committerzuntum <zuntum@pkgsrc.org>2001-07-26 13:46:39 +0000
commit34cde5f8eb91a1f55fa7980f9f01aad986a8026e (patch)
tree866c7f156a476e75e32d71982045e05f8f2db4eb /games/ketm/patches/patch-aa
parentffbb84d28763438cb32bee036c8d0402f5dabded (diff)
downloadpkgsrc-34cde5f8eb91a1f55fa7980f9f01aad986a8026e.tar.gz
Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooter
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it is based on SDL, it is no problem to port it to different plattforms. For the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
Diffstat (limited to 'games/ketm/patches/patch-aa')
-rw-r--r--games/ketm/patches/patch-aa20
1 files changed, 20 insertions, 0 deletions
diff --git a/games/ketm/patches/patch-aa b/games/ketm/patches/patch-aa
new file mode 100644
index 00000000000..0d073472bb1
--- /dev/null
+++ b/games/ketm/patches/patch-aa
@@ -0,0 +1,20 @@
+$NetBSD: patch-aa,v 1.1.1.1 2001/07/26 13:46:39 zuntum Exp $
+
+--- Makefile.orig Thu Jun 28 17:41:42 2001
++++ Makefile
+@@ -1,14 +1,12 @@
+
+-CC=gcc
+
+ # cflags - debug
+-CFLAGS=-Wall -g `sdl-config --cflags`
+
+ # cflags - release
+ # CFLAGS=-Wall -O3 -funroll-loops -fexpensive-optimizations `sdl-config --cflags`
+
+ # ldflags - unix/linux
+-LDFLAGS=`sdl-config --libs`
++LDFLAGS+=`$(SDL_CONFIG) --libs`
+
+ # ldflags - cygwin
+ # LDFLAGS=-lSDLmain -lSDL