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author | zuntum <zuntum@pkgsrc.org> | 2001-07-26 13:46:39 +0000 |
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committer | zuntum <zuntum@pkgsrc.org> | 2001-07-26 13:46:39 +0000 |
commit | 34cde5f8eb91a1f55fa7980f9f01aad986a8026e (patch) | |
tree | 866c7f156a476e75e32d71982045e05f8f2db4eb /games/ketm/patches/patch-aa | |
parent | ffbb84d28763438cb32bee036c8d0402f5dabded (diff) | |
download | pkgsrc-34cde5f8eb91a1f55fa7980f9f01aad986a8026e.tar.gz |
Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooter
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
Diffstat (limited to 'games/ketm/patches/patch-aa')
-rw-r--r-- | games/ketm/patches/patch-aa | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/games/ketm/patches/patch-aa b/games/ketm/patches/patch-aa new file mode 100644 index 00000000000..0d073472bb1 --- /dev/null +++ b/games/ketm/patches/patch-aa @@ -0,0 +1,20 @@ +$NetBSD: patch-aa,v 1.1.1.1 2001/07/26 13:46:39 zuntum Exp $ + +--- Makefile.orig Thu Jun 28 17:41:42 2001 ++++ Makefile +@@ -1,14 +1,12 @@ + +-CC=gcc + + # cflags - debug +-CFLAGS=-Wall -g `sdl-config --cflags` + + # cflags - release + # CFLAGS=-Wall -O3 -funroll-loops -fexpensive-optimizations `sdl-config --cflags` + + # ldflags - unix/linux +-LDFLAGS=`sdl-config --libs` ++LDFLAGS+=`$(SDL_CONFIG) --libs` + + # ldflags - cygwin + # LDFLAGS=-lSDLmain -lSDL |