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author | jmmv <jmmv> | 2003-05-06 17:40:18 +0000 |
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committer | jmmv <jmmv> | 2003-05-06 17:40:18 +0000 |
commit | 5a79423b6feb188f48299ebbaf981575b33d3f48 (patch) | |
tree | 37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /games/knightcap/DESCR | |
parent | f58f4f25565243e0fcd6ee359261be2e3cfc7286 (diff) | |
download | pkgsrc-5a79423b6feb188f48299ebbaf981575b33d3f48.tar.gz |
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'games/knightcap/DESCR')
-rw-r--r-- | games/knightcap/DESCR | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/games/knightcap/DESCR b/games/knightcap/DESCR index 13a7685713e..a2b172117a0 100644 --- a/games/knightcap/DESCR +++ b/games/knightcap/DESCR @@ -1,9 +1,9 @@ KnightCap is a chess program written for the Fujitsu AP1000+ parallel -computer (running AP/Linux). +computer (running AP/Linux). The principal differences between KnightCap and other chess programs are: - - KnightCap has an optional fully rendered 3D interface, giving a feel + - KnightCap has an optional fully rendered 3D interface, giving a feel much more like an "over the board" game. - KnightCap was developed to run on a parallel distributed memory machine, although it also runs on normal unix boxes. @@ -14,7 +14,7 @@ are: - KnightCap learns the parameters of its evaluation function as it plays. The most dramatic example of how this helps is an experiment we conducted on FICS in which KnightCap learnt from a 1650 player - to a 2100 player in just 300 games. + to a 2100 player in just 300 games. KnightCap now beats gnuchess consistently and is within "coo-ee" of crafty, although I think it needs deeper search or some more dramatic |