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authorwiz <wiz>2002-07-11 13:21:27 +0000
committerwiz <wiz>2002-07-11 13:21:27 +0000
commit74075e63f24adaca5e68b019547c7053ab0f7cc3 (patch)
treeca27c3d0776b02c6b11adce2ecf68dedb147b2c5 /games/maelstrom-sdl/MESSAGE
parent192e941ffb1f61c51dfa648b6e2c5d58281c92da (diff)
downloadpkgsrc-74075e63f24adaca5e68b019547c7053ab0f7cc3.tar.gz
Initial import of maelstrom-sdl, the SDL port of Maelstrom,
provided by Ben Wong in pkg/15582. Maelstrom is a port of the original shareware game for the Macintosh. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. This version uses the SDL (Simple DirectMedia Layer) which provides faster graphics and better sound than the old X11 version for NetBSD. SDL also allows the screen resolution to be changed to 640x480 when Maelstrom is run in full-screen mode.
Diffstat (limited to 'games/maelstrom-sdl/MESSAGE')
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diff --git a/games/maelstrom-sdl/MESSAGE b/games/maelstrom-sdl/MESSAGE
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+=====================================================================
+$NetBSD: MESSAGE,v 1.1.1.1 2002/07/11 13:21:27 wiz Exp $
+
+If you wish the screen resolution to be changed to 640x480 when
+Maelstrom is run, make sure that 640x480 is a valid mode for your X
+server, and run Maelstrom like so:
+
+ Maelstrom -fullscreen
+
+
+If you want faster frame-rates, you can do so (for a small security
+trade-off) using X11's DGA. Make the Maelstrom executable setuid root
+and set the SDL_VIDEODRIVER environment variable to "dga" before
+running Maelstrom. If you don't know how to do this, don't worry about
+it; Maelstrom is plenty fast on most hardware.
+
+=====================================================================