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author | wiz <wiz> | 2002-07-11 13:21:27 +0000 |
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committer | wiz <wiz> | 2002-07-11 13:21:27 +0000 |
commit | 74075e63f24adaca5e68b019547c7053ab0f7cc3 (patch) | |
tree | ca27c3d0776b02c6b11adce2ecf68dedb147b2c5 /games/maelstrom-sdl/MESSAGE | |
parent | 192e941ffb1f61c51dfa648b6e2c5d58281c92da (diff) | |
download | pkgsrc-74075e63f24adaca5e68b019547c7053ab0f7cc3.tar.gz |
Initial import of maelstrom-sdl, the SDL port of Maelstrom,
provided by Ben Wong in pkg/15582.
Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.
This version uses the SDL (Simple DirectMedia Layer) which provides
faster graphics and better sound than the old X11 version for NetBSD.
SDL also allows the screen resolution to be changed to 640x480 when
Maelstrom is run in full-screen mode.
Diffstat (limited to 'games/maelstrom-sdl/MESSAGE')
-rw-r--r-- | games/maelstrom-sdl/MESSAGE | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/games/maelstrom-sdl/MESSAGE b/games/maelstrom-sdl/MESSAGE new file mode 100644 index 00000000000..3ad5569da04 --- /dev/null +++ b/games/maelstrom-sdl/MESSAGE @@ -0,0 +1,17 @@ +===================================================================== +$NetBSD: MESSAGE,v 1.1.1.1 2002/07/11 13:21:27 wiz Exp $ + +If you wish the screen resolution to be changed to 640x480 when +Maelstrom is run, make sure that 640x480 is a valid mode for your X +server, and run Maelstrom like so: + + Maelstrom -fullscreen + + +If you want faster frame-rates, you can do so (for a small security +trade-off) using X11's DGA. Make the Maelstrom executable setuid root +and set the SDL_VIDEODRIVER environment variable to "dga" before +running Maelstrom. If you don't know how to do this, don't worry about +it; Maelstrom is plenty fast on most hardware. + +===================================================================== |