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authorwiz <wiz>2002-09-24 12:29:55 +0000
committerwiz <wiz>2002-09-24 12:29:55 +0000
commitb47a86ecb5d4fbf616ecfd8bc2254154c56d261d (patch)
treee35cb619db9b63b7ab9420f514eb4af79f958929 /games/maelstrom-sdl
parent64be5581f1c84f2e5118b7dadf09c4fb27afc5b2 (diff)
downloadpkgsrc-b47a86ecb5d4fbf616ecfd8bc2254154c56d261d.tar.gz
Complete standardization of messages according to latest pkglint.
Diffstat (limited to 'games/maelstrom-sdl')
-rw-r--r--games/maelstrom-sdl/MESSAGE6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/maelstrom-sdl/MESSAGE b/games/maelstrom-sdl/MESSAGE
index 3ad5569da04..3d9453f126e 100644
--- a/games/maelstrom-sdl/MESSAGE
+++ b/games/maelstrom-sdl/MESSAGE
@@ -1,5 +1,5 @@
-=====================================================================
-$NetBSD: MESSAGE,v 1.1.1.1 2002/07/11 13:21:27 wiz Exp $
+===========================================================================
+$NetBSD: MESSAGE,v 1.2 2002/09/24 12:30:04 wiz Exp $
If you wish the screen resolution to be changed to 640x480 when
Maelstrom is run, make sure that 640x480 is a valid mode for your X
@@ -14,4 +14,4 @@ and set the SDL_VIDEODRIVER environment variable to "dga" before
running Maelstrom. If you don't know how to do this, don't worry about
it; Maelstrom is plenty fast on most hardware.
-=====================================================================
+===========================================================================