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authorxtraeme <xtraeme>2004-05-02 21:48:17 +0000
committerxtraeme <xtraeme>2004-05-02 21:48:17 +0000
commit66bfcb482363297765df607ce6490c94ab78f2ee (patch)
tree65031779d6d4da40feebcdabc1b9f02b50de3868 /games/openmortal/patches
parentd6317384950ceb12c73b02111de1df471aa6c9f0 (diff)
downloadpkgsrc-66bfcb482363297765df607ce6490c94ab78f2ee.tar.gz
Update games/openmortal to 0.7.
2004-05-01 Version 0.7 is released. Brief changelog: * OpenMortal now runs in high or true color video mode (instead of 256-color). * Transparent shadows * Added "team mode": both player can choose many fighters into a team. When a fighter dies, the next in the team takes his/her place. * New (non-proprietary) sound effects. * New character: Judy * One new arena
Diffstat (limited to 'games/openmortal/patches')
-rw-r--r--games/openmortal/patches/patch-ab17
1 files changed, 0 insertions, 17 deletions
diff --git a/games/openmortal/patches/patch-ab b/games/openmortal/patches/patch-ab
deleted file mode 100644
index f381bddc8d5..00000000000
--- a/games/openmortal/patches/patch-ab
+++ /dev/null
@@ -1,17 +0,0 @@
-$NetBSD: patch-ab,v 1.1 2004/03/20 16:29:41 kristerw Exp $
-
---- src/main.cpp.orig Sat Mar 20 17:19:32 2004
-+++ src/main.cpp Sat Mar 20 17:20:49 2004
-@@ -246,9 +246,9 @@
-
- void GameLoop()
- {
--#define IS_GAME_MODE (g_oState.m_enGameMode != SState::IN_DEMO \
-- && g_oState.m_enGameMode != SState::IN_CHAT \
-- && !g_oState.m_bQuitFlag)
-+#define IS_GAME_MODE (g_oState.m_enGameMode != SState::IN_DEMO \
-+ && g_oState.m_enGameMode != SState::IN_CHAT \
-+ && !g_oState.m_bQuitFlag)
-
- Audio->PlaySample( "car_start.voc" );
- Audio->PlayMusic( "GameMusic" );