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authorabs <abs@pkgsrc.org>2006-08-10 13:28:37 +0000
committerabs <abs@pkgsrc.org>2006-08-10 13:28:37 +0000
commitb3da35610309baab474bf674c40a71a7fd114532 (patch)
tree7ff6a8a6d4c4f7a39ce5b7cd8bb824c048642998 /games/openttd/distinfo
parent08dcf00530a2c68b96728e48ba08842d6662d8fb (diff)
downloadpkgsrc-b3da35610309baab474bf674c40a71a7fd114532.tar.gz
Update games/openttd from 0.4.0.1 to 0.4.8rc2
All pkgsrc patches appear to have been committed Resolves security issue: http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-1999 0.4.8-RC2 (2006-07-31) ------------------------------------------------------------------------ - Feature: Add Italian town names as we have an official Italian translation - Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users. - Fix: Certain combinations of trains crash when moved around inside the depot. - Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name - Fix: Industry production change button doesn't work for oilrig passangers. - Fix: Helicopters stopping in depot after autorenew/autoreplace - Fix: MorphOS crashes when you go a level up in the root level - Fix: UDP sockets were used even if network-availability was set to false - Fix: Crash when trying to build a vehicle type that is set to a max of zero 0.4.8-RC1 (2006-06-28) ------------------------------------------------------------------------ - Feature: Add Turkish town names as we have an official Turkish translation - Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config - Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8. - Fix: Redraw the screen when switching the signal side in the patches window - Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it - Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water - Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly - Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece - Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses - Fix: '-f' switch is not valid on windows, so don't show it in help - Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances - Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4 - Fix: It was possible to convert the railtype of a bridge while a train was on it - Fix: It was possible to rename signs or waypoints with the chat box - Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile - Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this - Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped - Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods - Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge - Fix: Truncate text in dropdown lists to stop text overflowing. - Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint. - Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario' - Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit - Fix: Issue with train pathfinding over level crossings. - Fix: [AI] The AI no longer attempts to build signals under bridges. - Fix: Refresh build vehicle window (if opened) when converting rail depot - Fix: Crash when sorting an empty server list. - Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected. - Fix: Game crashes when cloning/autoreplace reaches train-limit - Fix: [NTP] properly check for railtypes on non-plain-rail-tiles - Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type - Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. - Fix: Some weird behaviour with tile selection near bridges - Fix: Don't allow PF to enter train depot from the back (signal updates) - Fix: Game no longer crashes when the last vehicle servicing a station has been deleted - Fix: Reset the last built railtype when starting a new game - Fix: Cloned vehicles get the same service interval as the original vehicle - Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor. - Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road. - Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game. - Fix: Specify the 'stopall' console command as a debug command. - Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended - Fix: Ships and aircraft can now be used as feeders as well - Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects. - Fix: New plantations now cause the correct ".. being planted .." news item - Fix: Danish town names were saved/loaded as Swiss - Fix: Removing roads on crossings was done without a check for ownership - Fix: [autoreplace] Fix drawing of train list for outdated engines - Fix: Malicious clients/servers could crash the game - Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced - Fix: Certain operations involving trains inside a depot could cause a crash - Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown) - Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries - Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible - Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs - Fix: Several fixes to chatbox code, mainly plug a buffer overflow 0.4.7 (2006-03-26) ------------------------------------------------------------------------ - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102) - Fix: [OSX] crash when going to fullscreen (r4100) - Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094) - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. (r4072) 0.4.6 (2006-03-22) ------------------------------------------------------------------------ - Codechange: [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window (r3965) - Codechange: Add additional linker information to release builds to help figure out crashes more easily (r3526) - Fix: [OSX 10.3 and newer] [ 1157244 ] Can't save game if name contains german umlauts (loading savegames with certain chars still look odd) (r4038) - Fix: [OSX] major speedup for PPC fullscreen (r4034) - Fix: [Makefile] Make sure the ICON_DIR gets created before copying files there. (r4032) - Fix: [win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (r4031) - Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations. (r4029) - Fix: Use the title of a savegame in the saveload dialog-editbox. (r4018) - Fix: Improper resolution written to the configuration file when exiting from fullscreen. (r4017) - Fix: When removing rail track from a tile where only X and Y pieces exist, explicitly update signals in both directions. (r4016) - Fix: Default the patch-setting 'pause_on_join' to true. (r4015) - Fix: Slope and height information returned for some tile types is wrong (r4014) - Fix: Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. (r4012) - Fix: Update french translation (r3978) - Fix: FS#56 - [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. (r3970) - Fix: [ 1439907 ] Increase client list window width so at least most languages fit. (r3969) - Fix: Update german and finnish languages. (r3968) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. (r3967) - Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length. (r3964) - Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592. (r3962) - Fix: Fix crash when resizing news history window. (r3961) - Fix: Correctly implement minimum search, so road vehicles head twoards the closest station, not the last one in the list. (r3960) - Fix: [FS#61] The tooltips for raising and lowering land buttons in the scenario editor are interchanged (r3959) - Fix: Correctly restore the roadside after roadworks are finished. (r3957) - Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled. (r3956) - Fix: validate the setting of max_companies/spectators through the console. (r3955) - Fix: Improve game-load times. (r3954) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. (r3952) - Fix: Restore plural forms of cargo types for several languages. (r3951) - Fix: [win32] Add directives to allow Visual Studio 2005 compilation. (r3950) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (r3948) 0.4.5 (2006-01-31) ------------------------------------------------------------------------ - Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361) - Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374) - Feature: shortcut CTRL + U that clears the current input-box (2385) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389) - Feature: [newgrf] Implement the 'refit capacity' callback (2389) - Feature: saving games happen in a seperate thread (2391) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it (2414) - Feature: [newgrf] Implement shorter train vehicles (2428) - Feature: New display option: 'transparent station signs' (2438) - Feature: You can now give transfer order to set up feeder systems (2441) - Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (2469) - Feature: [localisation] Allow changing the order of parameters in translated strings (2573) - Feature: [localisation] New way to specify plural forms (2592) - Feature: [localisation] Support genders (2594) - Feature: [localisation] Support cases (2597) - Feature: add support for truncating strings to a given (pixel) length (2607) - Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (2712) - Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (2728) - Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734) - Feature: Clone vehicles (2764) - Feature: When starting without a config file determine the language on basis of the current locale (2777) - Feature: [NewGRF] Add support for "extended bytes" (2872) - Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (2879) - Feature: Implement the console command rm to remove savegames (2941) - Feature: Danish town names (2957) - Feature: Menu option to toggle console (2958) - Feature: Calculate proportions of non-square giant screenshot correctly (2963) - Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968) - Feature: [newgrf] Show a wagon's speed limit in purchase list (2969) - Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F (2971) - Feature: [newgrf] Add patch option for wagon speed limits (2982) - Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004) - Feature: Native Support for Win64 (3008) - Feature: OSX now uses quicktime to play midi files (3022) - Feature: [OSX] Command+Q now works in main menu (3027) - Feature: Allow unbanning players based on banlist-id (as well as IP) (3067) - Feature: 'status' and 'clients' now show the IP of the players (3067) - Feature: Make it possible to create a screenshot from the console that is both big and has no console, or any combination of (3068) - Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (3096) - Feature: Turkish translation (3120) - Feature: [newgrf] Support positioning of rail vehicle visual effects (3132) - Feature: [newgrf] Support for articulated rail vehicles (3139) - Feature: [newgrf] Add support for cargo refitting specification by cargo classes (3148) - Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152) - Feature: Drag and drop rocky areas in scenario editor (3153) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars (3157) - Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222) - Feature: Native cocoa sound and video drivers for OSX (3281) - Feature: [newgrf] Allow train running cost class to differ from engine class (3388) - Feature: Kick and ban now with IP numbers (3407) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console (3427) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) (3441) - Feature: Make it possible to ban offline clients (3469) - Fix: The refit window now shows the correct refit options (2365) - Fix: Refitting to a cargo which is already carried by some vehicles takes their capacities into account for display (2365) - Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368) - Fix: make install tried to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified (2371) - Fix: [console] update the example scripts in the scripts/ directory to reflect the new console functionality (2372) - Fix: [console] any line starting with a '#' is a comment so ignore it (2372) - Fix: [console] The special variables whose value can only be set by a custom process should, also print out their newly set value there (2372) - Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377) - Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data (2378) - Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (2380) - Fix: Endgame window on easy difficulty resulted in infinite loop (2381) - Fix: Check the airport type when building an airport (2382) - Fix: Monkey-testing turned up some command crashes (2383) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming (2384) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot (2388) - Fix: [newgrf] Load power for dual-headed engines correctly (2400) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410) - Fix: Station ratings aren't affected by speed limits from realistic acceleration anymore (2411) - Fix: building vehicles without depot crashed the game (2412) - Fix: certain resolutions caused a crash when minimap was partly dragged outside the game window (2424) - Fix: Deleting canals under bridges removed bridges first in certain configurations (2436) - Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471) - Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (2474) - Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (2498) - Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (2512) - Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (2530) - Fix: blinking 'lock' gfx in multiplayer games (2548) - Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553) - Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail (2563) - Fix: set server map name to the loaded name of the game/scenario (2610) - Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. Benchmark shows that NTP is now around 10x faster than NPF (2635) - Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684) - Fix: Volume control works now for the DirectMusic MIDI backend (2712) - Fix: Change the fence algorithm so it removes fences when no farm tile is adjacent (2739) - Fix: Tree tiles above the snow line got redrawn disproportionately often (2750) - Fix: Depots could build trains of the wrong track type (2764) - Fix: Sort the directories in the scenarion/savegame list (2860) - Fix: On OS/2 show the trailing \ if the current directory is a root directory (2860) - Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (2862) - Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - about 2000 for DBSetXL for example (2868) - Fix: Several format string vulnerabilities and buffer overflows in the network code (2899) - Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912) - Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we don't want any atexit handlers - especially flushing output streams - to run, if exec() fails (2938) - Fix: Server crash with "say"-command (2950) - Fix: Fix win32 midi volume level control which didn't work (2960) - Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (3281) - Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961) - Fix: [newgrf] Include missing grf feature canal - Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles - Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides - Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables (2976) - Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (2987) - Fix: [newgrf] Some GRF files don't specify a name or description, in which case the Action 8 is 8 bytes, not 9 (3005) - Fix: The finnish markka was never abbreviated with capital letters (3021) - Fix: Improve handling of non-existent sprite sets (3044) - Fix: Don't attempt to map and empty sprite group to a vehicle (3045) - Fix: Fixed typo and hang for BeOS Networking (3053) - Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files (3056) - Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced correctly (3081) - Fix: A new train is now made if the front unit is an engine and the former front engine is moved away (3144) - Fix: There are only 2 possible directions for ship depots, not 4 (3199) - Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early (3201) - Fix: Don't lower land on tunnel, even with diag tracks on it (3228) - Fix: Crash when making a screenshotin the main menu (3235) - Fix: Crash when starting a scenarion via 'New Game' fails (3235) - Fix: Determine clicked status of sticky icon from window flags rather than the widget click state (3247) - Fix: Graphical glitch with autorail tool on a certain tile-types (3254) - Fix: Center the X of the window close button (3302) - Fix: [newgrf] Unload engine names before loading grf files (3316) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received (3322) - Fix: Build failed if SDL is built without pthread support (3326) - Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possib le network desyncs (3352) - Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle (3367) - Fix: Out-of-bounds array access when road vehicles overtook in a curve caused desyncs (3371) - Fix: Update signal states when building or removing rail station blocks (3372) - Fix: Don't allow trains to get bigger than 100 via drag and drop (3374) - Fix: Don't reset date in the scenario editor when pressing RandomLand (3376) - Fix: [newgrf] Running cost should be halved for dual head vehicles (3384) - Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal (3389) - Fix: [newgrf] Ignore non-climate dependent cargo types (3394) - Fix: [newgrf] Only add a random number of days to an engine's base introduction date if that date is not 0 (3410) - Fix: When changing the server password via the console, actually set the password as well as flag whether it is required (3411) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece (3413) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator (3414) - Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator (3415) - Fix: Disallow building an oil rig above sea level (3416) - Fix: When removing a town-owned tunnel the player's rating was not reduced (3418) - Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (3419) - Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424) - Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (3446) - Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (3449) - Fix: You couldn't remove an item from a list-type of config ingame from the configuration file (3475) - Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may have changed (3486) - Fix: Price for demolishing a bridge was dependent on orientation and map size (3487)
Diffstat (limited to 'games/openttd/distinfo')
-rw-r--r--games/openttd/distinfo18
1 files changed, 4 insertions, 14 deletions
diff --git a/games/openttd/distinfo b/games/openttd/distinfo
index 8a422293636..d80ab9db90a 100644
--- a/games/openttd/distinfo
+++ b/games/openttd/distinfo
@@ -1,15 +1,5 @@
-$NetBSD: distinfo,v 1.3 2005/09/11 11:44:29 adrianp Exp $
+$NetBSD: distinfo,v 1.4 2006/08/10 13:28:37 abs Exp $
-SHA1 (openttd-0.4.0.1-source.tar.gz) = 992d3d497161b63cb8de94f34ed63611e23ae08e
-RMD160 (openttd-0.4.0.1-source.tar.gz) = 4bd07812c27cf7a637feaf92ee66ccdff56c6b65
-Size (openttd-0.4.0.1-source.tar.gz) = 2950778 bytes
-SHA1 (patch-aa) = aebea9710752bd4b8a7f5562f0ee49ac8b071d68
-SHA1 (patch-ab) = 1353468886982f88180279319e704a70ace8301f
-SHA1 (patch-ac) = ed02aac0e304c8b32783d0d9e8c5c6c0a0922743
-SHA1 (patch-ad) = edcab881f70c59bf02b6ef434255d8ba0a1852a6
-SHA1 (patch-ae) = fe505481f222ec850cf62dcd7780b47ae655ebb8
-SHA1 (patch-af) = 5eac3df49f155e6640870de59730946c8571ee64
-SHA1 (patch-ag) = 08fffdde2f6fb5bda88f044365f9bc87082e0247
-SHA1 (patch-ah) = 9de971efd8647673a32185dbfc5a5ec2bc294c72
-SHA1 (patch-ai) = 5d7fee67d031eac8b9796d58a8783412df3ac639
-SHA1 (patch-aj) = a6949e266c9b65289d84b7e973481350f4b786aa
+SHA1 (openttd-0.4.8-RC2-source.tar.bz2) = 26351512d98e81fb06d5964683aea8c24c9606f8
+RMD160 (openttd-0.4.8-RC2-source.tar.bz2) = 59a66b05ce563a1c5d12b0f5ebe4bee818c8fe94
+Size (openttd-0.4.8-RC2-source.tar.bz2) = 2211442 bytes