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authorsnj <snj@pkgsrc.org>2004-04-17 03:04:03 +0000
committersnj <snj@pkgsrc.org>2004-04-17 03:04:03 +0000
commit9083bb432e2fd870c568fc7c61ad78c19b8eb790 (patch)
treeeb56ea1b7d3e4d644cfa5d2194fd5a85814f5c62 /games/quakeforge/patches
parentfe32ce1066f4be9578db2bc4367570497cf20be2 (diff)
downloadpkgsrc-9083bb432e2fd870c568fc7c61ad78c19b8eb790.tar.gz
Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Its purpose? To improve the state of the game by improving the engine and making it accessible to as many people as possible. It uses SDL, straight Xlib, or OpenGL.
Diffstat (limited to 'games/quakeforge/patches')
-rw-r--r--games/quakeforge/patches/patch-aa13
-rw-r--r--games/quakeforge/patches/patch-ab13
2 files changed, 26 insertions, 0 deletions
diff --git a/games/quakeforge/patches/patch-aa b/games/quakeforge/patches/patch-aa
new file mode 100644
index 00000000000..b5537c8d53c
--- /dev/null
+++ b/games/quakeforge/patches/patch-aa
@@ -0,0 +1,13 @@
+$NetBSD: patch-aa,v 1.1.1.1 2004/04/17 03:04:03 snj Exp $
+
+--- libs/util/plugin.c.orig 2003-12-27 23:56:05.000000000 -0800
++++ libs/util/plugin.c 2003-12-27 23:59:08.000000000 -0800
+@@ -121,7 +121,7 @@
+ {
+ void *dlhand;
+ #ifndef _WIN32
+-# ifdef __OpenBSD__
++# if defined(__OpenBSD__) || defined(__NetBSD__)
+ int flags = RTLD_LAZY;
+ # else
+ int flags = RTLD_NOW;
diff --git a/games/quakeforge/patches/patch-ab b/games/quakeforge/patches/patch-ab
new file mode 100644
index 00000000000..9bdf8f278a5
--- /dev/null
+++ b/games/quakeforge/patches/patch-ab
@@ -0,0 +1,13 @@
+$NetBSD: patch-ab,v 1.1.1.1 2004/04/17 03:04:03 snj Exp $
+
+--- libs/audio/targets/Makefile.in.orig 2003-12-28 00:08:57.000000000 -0800
++++ libs/audio/targets/Makefile.in 2003-12-28 00:09:28.000000000 -0800
+@@ -353,7 +353,7 @@
+ snd_output_alsa0_9_la_SOURCES = snd_alsa_0_9.c
+
+ snd_output_oss_la_LDFLAGS = $(plugin_ldflags)
+-snd_output_oss_la_LDADD = $(OSS_LIBS)
++snd_output_oss_la_LDADD = $(OSS_LIBS) $(LIBOSSAUDIO)
+ snd_output_oss_la_CFLAGS = $(OSS_CFLAGS)
+ snd_output_oss_la_SOURCES = snd_oss.c
+