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author | heinz <heinz@pkgsrc.org> | 2002-10-19 20:06:45 +0000 |
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committer | heinz <heinz@pkgsrc.org> | 2002-10-19 20:06:45 +0000 |
commit | 81aadfcec950fe3771b7606434fcf5099ccf68d4 (patch) | |
tree | f1616165faa130fee1a4d0ce5aa56a4d080b082d /games/rocksndiamonds/Makefile | |
parent | 46923458032d0a152cdd6b61cf35c467b7dc93e2 (diff) | |
download | pkgsrc-81aadfcec950fe3771b7606434fcf5099ccf68d4.tar.gz |
Update to rocksndiamonds 2.1.1.
Maybe someone can check how well this works with pkgsrc on MacOS X (see
below).
Summary of changes since rocksndiamonds-2.0.0
=============================================
- lots of new contributed levels
Release Version 2.1.1 [13 AUG 2002]
-----------------------------------
- sound bug (causing crashes) fixed (reported by Keith Peterston)
- small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
- default keys for "snap field" and "place bomb" fixed for Mac OS X
Release Version 2.1.0 [05 AUG 2002]
-----------------------------------
- native Mac OS X port (finally!)
- graphics, sounds and music now fully configurable
- added support for TrueColor PCX graphics files
- added support for 16 bit WAV sound files
- enhanced sound system (especially regarding stereo and loop sounds)
- new structured setup menu (with sub-menues for graphics and sounds)
- added "quick save" and "quick load" functions with shortcut key
- added single-step playing mode (automatic pause after each step)
- behaviour of "Escape" key in level editor now more intuitive
- changed default slipping behaviour of gems back to 2.0.0 style;
this is now an element property for gems in the level editor,
although existing converted levels use the new EM gems behaviour
- bug fixed that prevented walking through tubes when gravity on
- added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
- fixed memory leak in image loading code
- fixed some "solid" elements that were accidentally destructible
- fixed some tape stuff
- added custom graphics set "Animal Kingdom" by Flyboy
Release Version 2.0.1 [19 MAR 2002]
-----------------------------------
- bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
- several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ orange disk does not fall off from slippery elements
+ infotrons kill electrons and snik snaks and trigger orange disks
+ explosion chain reactions are now a bit slower than murphy
- behaviour of robots adjusted to make them less aggressive
(needed for quite some Emerald Mine Club levels)
- emeralds and diamonds now fall off normal, steel and growing walls,
as this is the correct behaviour in Emerald Mine; existing private
and contributed levels will still behave as before, unless saved
again (with or without modifications) from the level editor of the
current version of the game
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level and tape files
- bug in storing amoeba content fixed
- nasty tape bugs fixed (completely reworked tape stuff)
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
Diffstat (limited to 'games/rocksndiamonds/Makefile')
-rw-r--r-- | games/rocksndiamonds/Makefile | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/games/rocksndiamonds/Makefile b/games/rocksndiamonds/Makefile index 8c685cf2d1d..902f4f5d822 100644 --- a/games/rocksndiamonds/Makefile +++ b/games/rocksndiamonds/Makefile @@ -1,47 +1,53 @@ -# $NetBSD: Makefile,v 1.7 2002/02/19 06:25:57 jmc Exp $ +# $NetBSD: Makefile,v 1.8 2002/10/19 20:06:45 heinz Exp $ # -DISTNAME= rocksndiamonds-2.0.0 -PKGREVISION= 1 +DISTNAME= rocksndiamonds-2.1.1 +PKGREVISION= 0 CATEGORIES= games x11 MASTER_SITES= http://www.artsoft.org/RELEASES/unix/rocksndiamonds/ -MAINTAINER= wiz@netbsd.org +MAINTAINER= heinz-rnd@netbsd.org HOMEPAGE= http://www.artsoft.org/rocksndiamonds/ COMMENT= Game like Boulderdash, Emerald Mine, or Sokoban with lots of levels USE_GMAKE= YES +USE_BUILDLINK2= YES +USE_X11= YES + +PLIST_SUBST+= SCORE_PATH=${SCORE_PATH} +PLIST_SUBST+= ROCK_INSTALL_DIR="${INSTALL} -d -o games -g games -m 775" .if ( ${MACHINE} == "i386" || ${MACHINE} == "prep" || ${MACHINE} == "cats" || \ ${MACHINE} == "shark" ) MAKE_ENV+=HAVE_JOYSTICK=1 .endif -# if you change SCORE_PATH, don't forget to change patch-aa, too SCORE_PATH= /var/games/rocksndiamonds +pre-configure: + @${SED} -e "s,@SCORE_PATH@,${SCORE_PATH},g" \ + ${WRKSRC}/Makefile > ${WRKSRC}/Makefile.fixed && \ + ${MV} ${WRKSRC}/Makefile.fixed ${WRKSRC}/Makefile + do-install: ${INSTALL_PROGRAM} -o games -g games -m 2755 \ ${WRKSRC}/rocksndiamonds ${PREFIX}/bin/ ${INSTALL_MAN} ${WRKSRC}/rocksndiamonds.1 ${PREFIX}/man/man1/ ${INSTALL_DATA_DIR} ${PREFIX}/share/rocksndiamonds - cd ${WRKSRC} && ${PAX} -r -w sounds graphics levels \ + cd ${WRKSRC} && ${PAX} -r -w sounds graphics levels music \ ${PREFIX}/share/rocksndiamonds/ ${CHOWN} -R games:games ${PREFIX}/share/rocksndiamonds + ${CHMOD} -R a-w ${PREFIX}/share/rocksndiamonds ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores ${CHMOD} 755 ${SCORE_PATH} ${CHMOD} 775 ${SCORE_PATH}/scores -.for directory in classic_boulderdash classic_emerald_mine \ - classic_sokoban classic_supaplex rnd_tutorial \ - rnd_ben_braithwaite rnd_charles_briscoe-smith \ - rnd_gerhard_haeusler rnd_holger_schemel rnd_jan_hubicka \ - rnd_kimball_robinson rnd_kjell_kristiansson \ - rnd_martin_herrmann rnd_pavel_machek rnd_tobias_authmann \ - rnd_visa_hastrup rnd_warwick_allison rnd_stephan_beyer \ - bd_boulderdash_16 bd_boulderdash_2 bd_xbd - ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores/${directory} \ - && ${CHMOD} 775 ${SCORE_PATH}/scores/${directory} -.endfor + # extract basenames of level subdirectories, levelinfo.conf is a file + LEVELDIRS=`${LS} -d ${WRKSRC}/levels/*/* | \ + ${SED} -e 's@^.*/\([^/]*\)$$@\1@' -e '/levelinfo\.conf/d'` && \ + for directory in $${LEVELDIRS}; do \ + ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores/$${directory}; \ + ${CHMOD} 775 ${SCORE_PATH}/scores/$${directory}; \ + done ${CHOWN} -R games:games ${SCORE_PATH} .include "../../mk/bsd.pkg.mk" |