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authoradam <adam@pkgsrc.org>2005-10-31 09:05:34 +0000
committeradam <adam@pkgsrc.org>2005-10-31 09:05:34 +0000
commit99341f05ebd1ee3ca436bd7e7409df4575e7efaa (patch)
tree0bfc4b5cafc6a67ae26c060b07e6710ac595b665 /games/scummvm/patches
parent0abaf828e8d1e0222d1c65d53a73ce1b1b477f0b (diff)
downloadpkgsrc-99341f05ebd1ee3ca436bd7e7409df4575e7efaa.tar.gz
Changes 0.8.0:
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Diffstat (limited to 'games/scummvm/patches')
-rw-r--r--games/scummvm/patches/patch-aa6
-rw-r--r--games/scummvm/patches/patch-ab6
2 files changed, 6 insertions, 6 deletions
diff --git a/games/scummvm/patches/patch-aa b/games/scummvm/patches/patch-aa
index 35a664096b6..eb2fd6844cf 100644
--- a/games/scummvm/patches/patch-aa
+++ b/games/scummvm/patches/patch-aa
@@ -1,11 +1,11 @@
-$NetBSD: patch-aa,v 1.14 2005/03/29 08:48:31 adam Exp $
+$NetBSD: patch-aa,v 1.15 2005/10/31 09:05:34 adam Exp $
---- Makefile.orig 2004-12-20 21:06:22.000000000 +0000
+--- Makefile.orig 2005-10-29 03:00:57.000000000 +0200
+++ Makefile
@@ -9,7 +9,7 @@ srcdir ?= .
DEFINES := -DHAVE_CONFIG_H
LDFLAGS :=
- INCLUDES := -I. -I$(srcdir) -I$(srcdir)/common
+ INCLUDES := -I. -I$(srcdir)
-LIBS :=
+LIBS := ${LIBOSSAUDIO}
OBJS :=
diff --git a/games/scummvm/patches/patch-ab b/games/scummvm/patches/patch-ab
index 442b7f2a266..10399111c48 100644
--- a/games/scummvm/patches/patch-ab
+++ b/games/scummvm/patches/patch-ab
@@ -1,8 +1,8 @@
-$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $
+$NetBSD: patch-ab,v 1.5 2005/10/31 09:05:34 adam Exp $
---- common.rules.orig 2004-05-07 14:43:02.000000000 +0000
+--- common.rules.orig 2005-10-29 03:01:11.000000000 +0200
+++ common.rules
-@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
+@@ -27,6 +27,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
# If not building as a plugin, add the object files to the main OBJS list
OBJS += $(MODULE_LIB-$(MODULE))