diff options
author | adam <adam@pkgsrc.org> | 2005-10-31 09:05:34 +0000 |
---|---|---|
committer | adam <adam@pkgsrc.org> | 2005-10-31 09:05:34 +0000 |
commit | 99341f05ebd1ee3ca436bd7e7409df4575e7efaa (patch) | |
tree | 0bfc4b5cafc6a67ae26c060b07e6710ac595b665 /games/scummvm/patches | |
parent | 0abaf828e8d1e0222d1c65d53a73ce1b1b477f0b (diff) | |
download | pkgsrc-99341f05ebd1ee3ca436bd7e7409df4575e7efaa.tar.gz |
Changes 0.8.0:
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
Diffstat (limited to 'games/scummvm/patches')
-rw-r--r-- | games/scummvm/patches/patch-aa | 6 | ||||
-rw-r--r-- | games/scummvm/patches/patch-ab | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/games/scummvm/patches/patch-aa b/games/scummvm/patches/patch-aa index 35a664096b6..eb2fd6844cf 100644 --- a/games/scummvm/patches/patch-aa +++ b/games/scummvm/patches/patch-aa @@ -1,11 +1,11 @@ -$NetBSD: patch-aa,v 1.14 2005/03/29 08:48:31 adam Exp $ +$NetBSD: patch-aa,v 1.15 2005/10/31 09:05:34 adam Exp $ ---- Makefile.orig 2004-12-20 21:06:22.000000000 +0000 +--- Makefile.orig 2005-10-29 03:00:57.000000000 +0200 +++ Makefile @@ -9,7 +9,7 @@ srcdir ?= . DEFINES := -DHAVE_CONFIG_H LDFLAGS := - INCLUDES := -I. -I$(srcdir) -I$(srcdir)/common + INCLUDES := -I. -I$(srcdir) -LIBS := +LIBS := ${LIBOSSAUDIO} OBJS := diff --git a/games/scummvm/patches/patch-ab b/games/scummvm/patches/patch-ab index 442b7f2a266..10399111c48 100644 --- a/games/scummvm/patches/patch-ab +++ b/games/scummvm/patches/patch-ab @@ -1,8 +1,8 @@ -$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $ +$NetBSD: patch-ab,v 1.5 2005/10/31 09:05:34 adam Exp $ ---- common.rules.orig 2004-05-07 14:43:02.000000000 +0000 +--- common.rules.orig 2005-10-29 03:01:11.000000000 +0200 +++ common.rules -@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n +@@ -27,6 +27,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n # If not building as a plugin, add the object files to the main OBJS list OBJS += $(MODULE_LIB-$(MODULE)) |