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authorzuntum <zuntum>2001-11-01 00:47:39 +0000
committerzuntum <zuntum>2001-11-01 00:47:39 +0000
commit1b9f41a39161bad144fdeb94a0e51fa8ba7c309a (patch)
tree9272b7d09aad70c4eb3fc070bc4f4d3ebc8e5754 /games/tanked/DESCR
parent12b93642c9daf031b8f20f51ed2a9a139529d6ef (diff)
downloadpkgsrc-1b9f41a39161bad144fdeb94a0e51fa8ba7c309a.tar.gz
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+Get Tanked uses a client-server model, which means once you have a client
+compiled, you need a server to play on. The server source is included, so
+you can compile your own. Or you can play on ogesoft.dyn.ml.org, which is
+run by the author of Get Tanked (that's me!). With v0.90,
+ogresoft.dyn.ml.org is the default server in the client, so if you start
+it with no arguments, you will be connected to it automatically.
+
+Once you are connected, you will see an MOTD window with server
+information and basic instructions. From there, click either the red or
+blue box at the top to select a team. This will put you in a tank at the
+HQ for that team. The object is capture all of the other team's flags by
+running over them to pick them up, and then bring them back to your HQ.
+You have mines and shells for weapons, and the ability to build roads,
+walls, and bridges. You may hide in wooded areas, but you move much faster
+over roads.