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author | zuntum <zuntum> | 2001-11-01 00:47:39 +0000 |
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committer | zuntum <zuntum> | 2001-11-01 00:47:39 +0000 |
commit | 1b9f41a39161bad144fdeb94a0e51fa8ba7c309a (patch) | |
tree | 9272b7d09aad70c4eb3fc070bc4f4d3ebc8e5754 /games/tanked/DESCR | |
parent | 12b93642c9daf031b8f20f51ed2a9a139529d6ef (diff) | |
download | pkgsrc-1b9f41a39161bad144fdeb94a0e51fa8ba7c309a.tar.gz |
Move pkg/ files into package's toplevel directory
Diffstat (limited to 'games/tanked/DESCR')
-rw-r--r-- | games/tanked/DESCR | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/games/tanked/DESCR b/games/tanked/DESCR new file mode 100644 index 00000000000..6f70f67db4e --- /dev/null +++ b/games/tanked/DESCR @@ -0,0 +1,15 @@ +Get Tanked uses a client-server model, which means once you have a client +compiled, you need a server to play on. The server source is included, so +you can compile your own. Or you can play on ogesoft.dyn.ml.org, which is +run by the author of Get Tanked (that's me!). With v0.90, +ogresoft.dyn.ml.org is the default server in the client, so if you start +it with no arguments, you will be connected to it automatically. + +Once you are connected, you will see an MOTD window with server +information and basic instructions. From there, click either the red or +blue box at the top to select a team. This will put you in a tank at the +HQ for that team. The object is capture all of the other team's flags by +running over them to pick them up, and then bring them back to your HQ. +You have mines and shells for weapons, and the ability to build roads, +walls, and bridges. You may hide in wooded areas, but you move much faster +over roads. |