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authorleot <leot@pkgsrc.org>2016-06-18 21:18:16 +0000
committerleot <leot@pkgsrc.org>2016-06-18 21:18:16 +0000
commit13eace692dd800dc6d0627039049eefe66482607 (patch)
treeb1636d7db2ad4fdf6d76191545318828e161b97a /games/wesnoth/distinfo
parente4094db803153709f565756dd2b36ef7c6701124 (diff)
downloadpkgsrc-13eace692dd800dc6d0627039049eefe66482607.tar.gz
Update games/wesnoth to 1.12.6
Changes: Version 1.12.6: * Campaigns: * Legend of Wesmere: * Fixed recruit lists for AI sides in MP mode. * Made it so the campaign displays an error and aborts when started with Shuffle Sides enabled in MP mode. * Language and i18n: * Updated translations: British English, Galician, Italian, Japanese, Portuguese, RACV, Russian, Scottish Gaelic, Slovak, Spanish, Swedish * Terrains: * Fixed glitches of river ford transitions. * User interface: * GUI1 comboboxes now use the thinner menu frame style. * Fixed minimap buttons appearing without contents or in the wrong state when the game window is resized, when using debug commands to toggle fog and/or shroud, and probably a lot of other occurrences that are now covered by a proper fix on top of the quick hacks shipped with versions 1.11.16 and 1.12.3. * Fixed MP lobby games list coming up empty when Invert is checked while Apply Filter is not (bug #23117). * Fixed Observers icon appearing behind other top bar items in MP games on horizontal UI resolutions < 1024 (bug #24455). * Fixed ToD schedule progress indicator appearing behind other top bar items on vertical UI resolutions < 600. * Miscellaneous and bug fixes: * Revert all updates to hot-key handling which broke letter-based short-cuts on non-US keyboard layouts, where characters are in different key locations (bug #24186). * Fix the move-to-targets candidate action of the default AI ignoring tunnels * Fix two rare bugs in the goto candidate action that resulted in goto moves by other units being skipped after a unit could not get to its goal. * Fixed possible assertion failures in multiplayer. * Fixed false positive OOS messages in replay when replaying games from an older Wesnoth version. * Fixed saving the game during a replay creating corrupt saves (bug #23310). * Fixed unit test compilation against Boost 1.60 and later (bug #24234).
Diffstat (limited to 'games/wesnoth/distinfo')
-rw-r--r--games/wesnoth/distinfo10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo
index 30f1753da8a..028822e17b7 100644
--- a/games/wesnoth/distinfo
+++ b/games/wesnoth/distinfo
@@ -1,9 +1,9 @@
-$NetBSD: distinfo,v 1.57 2015/11/21 16:13:39 leot Exp $
+$NetBSD: distinfo,v 1.58 2016/06/18 21:18:16 leot Exp $
-SHA1 (wesnoth-1.12.5.tar.bz2) = 7bcfa9c5e36e139e0f93578eba717fd7af773b2a
-RMD160 (wesnoth-1.12.5.tar.bz2) = 5c615864f35b3a6627ff7a28b3e490ae7f600299
-SHA512 (wesnoth-1.12.5.tar.bz2) = 1a785c02389cd4bdc79b61f62c5bb98f01fde61c3923527195a5a8e8f8986349fcda3d40a4fb14248626ea8e79eba12b8232e39cce08bfea7fbdf3d9627d53b4
-Size (wesnoth-1.12.5.tar.bz2) = 387726941 bytes
+SHA1 (wesnoth-1.12.6.tar.bz2) = 225b018d9e61191d3c48663a515ecca82c4d8995
+RMD160 (wesnoth-1.12.6.tar.bz2) = 8a097e8b711e428799ebc0b95e8d771d83035db6
+SHA512 (wesnoth-1.12.6.tar.bz2) = 12ca3b5de8fd385b05cc8e76604f7aed68127a7542599d6e97cce793e10636e00bd65dcb088701e20ccc7191f41b1d67a00b291f885df880fac00d13d6fbde7a
+Size (wesnoth-1.12.6.tar.bz2) = 387869758 bytes
SHA1 (patch-CMakeLists.txt) = 1f17a95793db0d311508f1ff93f9aacedc7782f9
SHA1 (patch-ae) = 17c9f08bbe2aeb12771fc1c3430b1cf84ee75e15
SHA1 (patch-af) = ed3ef2d26a33b87e42e8c820c669315b81bf7938