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author | wiz <wiz@pkgsrc.org> | 2005-03-01 14:35:17 +0000 |
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committer | wiz <wiz@pkgsrc.org> | 2005-03-01 14:35:17 +0000 |
commit | 89076fa4c2556dc5ce37215ccb46793a3e617836 (patch) | |
tree | 03531e2bb13071ec9e1a83dfeceaf4b57116a069 /games/wesnoth/distinfo | |
parent | 193640fa493bb8ac146305ae09e65ec69a8a5750 (diff) | |
download | pkgsrc-89076fa4c2556dc5ce37215ccb46793a3e617836.tar.gz |
Update to 0.8.11:
* new translation:
* British English
* updated translations:
* Basque
* Catalan
* French
* German
* Italian
* Latin
* Slovenian
* Swedish
* in language-selection dialog, consistently use native name for
all languages, with the (hopefully) official latin transcription
for those that cannot be displayed in the default font (russian,
bulgarian, greek)
* language fixes and polishing (English)
* campaign fixes and changes:
* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
* updated 'Evacuation' & 'Captured' (EI)
* fixed the talking tentacle in 'Temple of the Deep' (TroW)
* switch to the new Merfolk and Nagas in TRoW and HttT
* unit fixes and changes:
* fixed several units using non-existing sound files
* added sounds (existing) to several attacks
* updated all uses of the 'old fireball' to use the 'new fireballs'
* added new images and animations for all mages
* updated the attack frame sequences for the Drakes
* added attack icons for 'slam' and 'ballista'
* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
* modified defense weight for Drake Slasher
* decreased hitpoints for Gate
* renamed 'Elvish Lady Parandra' 'Elvish Lady'
* made all mages use staff (impact) as melee attack
* added support for directional attack animations
* fixed slovene being wrongly localized as sl_SL insteof sl_SI
* fixed zipios support so that user campaigns custom images and sounds can be loaded
* fixed locale-dependent numeric input/output bug,
it allowed units to walk on the water, and prevented
the AI from being correctly configured in campaigns
* use fixed-point arithmetics in critical functions, so that wesnoth
can reasonably run on an FPU-less machine (eg. ipaq PDA)
* fixed the width of 'HP' and 'XP' in the right side panel
* fixed some multiplayer connect bugs
* fixed the AI not going through the no-ZoC of lv0 units when it should have
* code cleanups and bug fixes
Diffstat (limited to 'games/wesnoth/distinfo')
-rw-r--r-- | games/wesnoth/distinfo | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo index 690703f50bf..593d3c2e324 100644 --- a/games/wesnoth/distinfo +++ b/games/wesnoth/distinfo @@ -1,5 +1,5 @@ -$NetBSD: distinfo,v 1.6 2005/02/23 23:12:03 agc Exp $ +$NetBSD: distinfo,v 1.7 2005/03/01 14:35:18 wiz Exp $ -SHA1 (wesnoth-0.8.10.tar.gz) = fa1c401b39d1630ef2e2319e169225dd71f333dd -RMD160 (wesnoth-0.8.10.tar.gz) = 163c06adf923049b4d6f0afea7ee74687d02eb29 -Size (wesnoth-0.8.10.tar.gz) = 36687797 bytes +SHA1 (wesnoth-0.8.11.tar.gz) = 14c50a4424305e9db9044310e2f6a488faa3ad8a +RMD160 (wesnoth-0.8.11.tar.gz) = a61b963ed1bd6b7d37c10dca0cc7c415ed4ea5a8 +Size (wesnoth-0.8.11.tar.gz) = 33034379 bytes |